FDev: Credit rebalancing incoming, "more reward for higher risk" activities

Not entirely convinced that making rares OP is a good idea, especially when the easiest way to hoard them is to first own an FC...

I predict forums full of "why can I only get 5 at a time!" threads

Then there is no point to them any longer and they are mere tokens. Something in the game needs to pay big, and rares have great potential since you have to travel with them to get the big payout.

Plus people whine too much. If its not 'I hate engineers' its something else.
 
They balanced it, is what happened.

:D S
yeah can't wait for round two of balancing!

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Something in the game needs to pay big, and rares have great potential since you have to travel with them to get the big payout.
Errm, nope. People asked for the game to be balanced. Less OP! More beige! Kinda ;)

Plus people whine too much. If its not 'I hate engineers' its something else.
I'll probably be whining too if people end up spending hours waiting for rares to spawn - and you were complaining mining has no skill... more skill than waiting in a station.
 
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Robert Maynard

Volunteer Moderator
Which is a problem how? You are using the mechanics of the game still, and unless you teabag (using more mechanics) you can't hoard huge amounts easily, unlike mining where the only limit is your own soul.

Compared to mining which can return hundreds of millions in hours how long does it take to get to Colonia via carrier? I'd say thats a balanced and actually makes you work for that profit.
It takes some Carriers about 15 hours to get to Colonia.

Logging out of the game and waiting 15 hours is not working for the profit - it's almost entirely passive. Mining at least means that the player is interacting with the game.
 
It takes some Carriers about 15 hours to get to Colonia.

Logging out of the game and waiting 15 hours is not working for the profit - it's almost entirely passive. Mining at least means that the player is interacting with the game.

If anything its encouraging people to actually move about more and visit far reaching places- what happens when you get there?
 
Meh. It really isn't.

Then again I'm currently doing a 100k ly trip collecting mollusc samples - that should certainly pay more :)

For many I expect it is, since not everyone is hardcore like people in this forum. Palins unlock is too much for a lot of people and many simply never go outside the bubble or do anything crazy.

Its certainly better than mashing a rock.
 
I feel there is a certain irony that someone who mainly advocates for PP, which for many comes down to repeatedly mashing at the UI to get 10 units of stuff at a time, is now advocates for rares, which comes down to repeatedly buying small quantities of stuff every 10 minutes :)

Sure, buff rares to bring them back in line with the current earning, but don't uncap the earnings completely and don't encourage people to drive themselves mad stocking a FC with 25k units 7 at a time - because they will.

Maybe make the max range 500 Ly and double the price - bring back rare loop trading and keep it as something best done in Medium ships. But really, I think there are more important things to look at before rares.
 
... and people complain about players actually playing the game and earning credits from mining?

Interesting double standard that.

If you had not clocked I'm not taking it seriously as a mass option.

Taking a ship to the far reaches of the inhabited galaxy is what ED should be about- its an actual adventure that requires you to gather and plan and take you to these places. It should also reward for that, just as any distance based activity.
 
I feel there is a certain irony that someone who mainly advocates for PP, which for many comes down to repeatedly mashing at the UI to get 10 units of stuff at a time, is now advocates for rares, which comes down to repeatedly buying small quantities of stuff every 10 minutes :)

Sure, buff rares to bring them back in line with the current earning, but don't uncap the earnings completely and don't encourage people to drive themselves mad stocking a FC with 25k units 7 at a time - because they will.

Maybe make the max range 500 Ly and double the price - bring back rare loop trading and keep it as something best done in Medium ships. But really, I think there are more important things to look at before rares.

Thats a UI issue from FD for PP, and a poor design choice. They are not the same problem.

Rares are rares- I get people will try and load up huge amounts but thats the fault of the person and not the game in this case- there is also nothing to stop them going to other rare sites and getting a broad sample either.Getting a rare should be the trigger for something that pays for being adventurous.
 
I think there's a middle ground to be had here for rares here.

Don't forget, there's nothing stopping someone from loading up a bunch of return tourist missions to Colonia (at ~30m a pop, so you could easily load up around 200-300m credits worth), pop your ship onto an FC doing the loop, visit the beacons and hop on a return flight... ostensibly that's 200-300m for an hours gameplay and I strongly suspect FD don't have plans to balance that.

Asking for a 700t hold full of rares to make, say, 50m, is not inordinate in this context i think. Though I'd happily debate that, with FCs on the field, rewards for all long range activities need a review.

Of course, one- way to Colonia with their sub-1m payouts are still broken AF (still makes me sad to see FD say that's working as expected on my old bug report).
 
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If you had not clocked I'm not taking it seriously as a mass option.

Taking a ship to the far reaches of the inhabited galaxy is what ED should be about- its an actual adventure that requires you to gather and plan and take you to these places. It should also reward for that, just as any distance based activity.

far reaches of the 150ly bubble with a sat nav? i think the adventure is dead Jim... its dead.
 
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