FDev: Credit rebalancing incoming, "more reward for higher risk" activities

I just tried to mine painite last night just to run a test. and HO....LY.... Shiz-nite, it's bad. My mining python can carry 192 tons, and I can fill that in about 80-90 minutes, and previously it worked out to 124,500,000 per haul, last night it worked out to 57,600,000. I checked eddb.io's prices this morning and the market has fallen even further. Based on the average 260k per ton, that's 49,920,000 per 90 minutes. that's a 60% devaluation, Fdev reduced BY 2/3ds not reduced it TO 2/3rds. So what was a little better than the 100mCr/hr that Fdev said they were fine with is now been lowered by more than half that.

So this means my time has subsequently had it's value cut by more than half, which means I now have to work twice as hard for the same profit. Thanks, Fdev, thank you for penalizing me because I was too good. So when is that PWA fix coming so I can go deep core mining?

Oh right, it's not in this patch, and you won't announce when it will be fixed. Of course.
My general feeling is that since FDEV value my time less than half as much as they did before, I value their game less than half as much as I did before. I'm in the process of winding down and switching to a new game. I've had enough of investing significant time mining only to have the reward for my time investment slashed with little to no warning. The last major nerf a few months ago cost me billions in profits because prices were slashed in half overnight with no warning. I've not played anywhere near as much ever since that happened and after the continuing mining nerfs, the endless stream of buggy patches, the months-long broken PWA and no communication from FDEV, I've just about had it with this game. I have no interest in ODYSSEY other than the reworked visuals. I couldn't care less about walking around collecting mould samples or the FPS elements, and it's very clear that FDEV doesn't have a clue how to write or test code and even less idea how to balance a game. There are other games whose dev teams DO know how to do these things.
 
Did he see a minus figure? If not he still made money.
This is a GAME. A GAME rewards a time investment with a reward; he put in X amount of time and earned a reward of Y but FDEV decided to take that reward after he'd earned it and artificially slash its value - that's a LOSS.
 
This is a GAME. A GAME rewards a time investment with a reward; he put in X amount of time and earned a reward of Y but FDEV decided to take that reward after he'd earned it and artificially slash its value - that's a LOSS.
Until the credits were in his account, he hadn't earned it.

If you grow a million dollars worth of tulips and then the value of tulips falls, you haven't lost money. You never had the money. You only had the expectation of money based upon an overinflated perception of value. At the end of the day, you still have the tulips.

Some people have been trading on fleet carriers and were buying at 700k only for the price to fall. They made a loss.

Welcome to the world of speculative bubbles, causing investors to waste their efforts on things with no or little intrinsic value out of the expectation that they will retain their overinflated price since 1637.
 
The game should not be about the ships, it should be you surviving on what you are dealt- as it was to begin with.

Early ED had progression because ships, modules, fuel, repairs meant something. I had to save a few days for armour for my Cobra and every transaction could lead to me going bankrupt- in short I had to use skill in everything to get by- even the smallest mission done wrong could lead to financial disaster, and me having to do desperate things to claw it back. Thats a game.

That may be a game, but it's not THIS game. You want that, go and play EVE. You think you have a monopoly on struggling in the early game? off... everyone went through that, hence the oft-quoted, "don't fly without rebuy". If you took on that amount of risk past the early game, then you're an idiot. Fly within your limits, bank your profits, buy when you can afford it. That's how you progress in the game. The game you're advocating would be one players would abandon en masse because it would require far too much time to make progress and too much of a time investment for too little reward. But you know what? This is the great thing about ELITE... if YOU want to play that way, go right ahead. No one is stopping you. Most people don't want to play anything like that game, though.
 
Until the credits were in his account, he hadn't earned it.

If you grow a million dollars worth of tulips and then the value of tulips falls, you haven't lost money. You never had the money. You only had the expectation of money based upon an overinflated perception of value. At the end of the day, you still have the tulips.

Some people have been trading on fleet carriers and were buying at 700k only for the price to fall. They made a loss.

Welcome to the world of speculative bubbles, causing investors to waste their efforts on things with no or little intrinsic value out of the expectation that they will retain their overinflated price since 1637.
You missed the point... if the price of tulips falls because of normal market pressure, and that's something you know can happen beforehand, then you change how you grow tulips - you grow a few and you sell a few and then you repeat, so you can mitigate the effects of a mercurial market. That's not what happened here. The game had a set reward for a set time investment for a certain activity, and that had been in place for a long, long time. Then FDEV came in, without warning, and changed the time/reward rules, literally overnight. That's fine, change the rules, but communicate that the rules will be changing and give people time to cash in the rewards they've already earned so they can be ready to adjust their play style when the new rules come in. When you do what FDEV did, you off players by wasting their time. And before you start saying how you're fine with it, I really don't care whether or not YOU, personally, were ed off - the fact is that a large number of players WERE, and that's bad for the game as you don't grow your player base or your player investment by continually ing off your player base.
 
You missed the point... if the price of tulips falls because of normal market pressure, and that's something you know can happen beforehand, then you change how you grow tulips - you grow a few and you sell a few and then you repeat, so you can mitigate the effects of a mercurial market. That's not what happened here. The game had a set reward for a set time investment for a certain activity, and that had been in place for a long, long time. Then FDEV came in, without warning, and changed the time/reward rules, literally overnight. That's fine, change the rules, but communicate that the rules will be changing and give people time to cash in the rewards they've already earned so they can be ready to adjust their play style when the new rules come in. When you do what FDEV did, you off players by wasting their time. And before you start saying how you're fine with it, I really don't care whether or not YOU, personally, were ed off - the fact is that a large number of players WERE, and that's bad for the game as you don't grow your player base or your player investment by continually ing off your player base.
zoom
Then FDEV came in, without warning
enhance
without warning
...


what is this if not a warning


or this

don't go saying there was no warning just because you plugged your ears

Ignorantia juris non excusat
 
So you made less money but still made a lot of money? Such hardship.
Let's put it in terms that may be easier to understand. Let's say that you do a job and you know that for 8 hours work, doing this job, you're going to earn £/€/$ 800; it's been that way for years. One day, you do the work, and when you show up to collect your pay, you're given £/€/$ 400 because it's been decided that's a better rate. You're okay with that? You'd be okay with that in the real world, too? The point is that the work (the time investment) had already been done.
 
zoom
enhance
...
what is this if not a warning
or this
don't go saying there was no warning just because you plugged your ears
Ignorantia juris non excusat
Very good, you CAN read. THIS time they did that, but the 5 major nerfs prior there was no such warning other than a patch was incoming; there was no such indication that prices would be affected.
 
Let's put it in terms that may be easier to understand. Let's say that you do a job and you know that for 8 hours work, doing this job, you're going to earn £/€/$ 800; it's been that way for years. One day, you do the work, and when you show up to collect your pay, you're given £/€/$ 400 because it's been decided that's a better rate. You're okay with that? You'd be okay with that in the real world, too? The point is that the work (the time investment) had already been done.
Show me where you signed a contract saying the pay rate for your mining. That's what happens in the real world.
What you're doing in the game is speculative work on the assumption that the price will remain stable regardless of guarantees.
It's like buying a bunch of stuff that you're sure will sell well, only for the price to fall out of the market and leave you with a bunch of worthless stock. That is something that happens in the real world.
Very good, you CAN read. THIS time they did that, but the 5 major nerfs prior there was no such warning other than a patch was incoming; there was no such indication that prices would be affected.
Man condescends about reading comprehension while remaining indignant about refusing to read announcements and insists there was no warning when there clearly was.
 
Let's put it in terms that may be easier to understand. Let's say that you do a job and you know that for 8 hours work, doing this job, you're going to earn £/€/$ 800; it's been that way for years. One day, you do the work, and when you show up to collect your pay, you're given £/€/$ 400 because it's been decided that's a better rate. You're okay with that? You'd be okay with that in the real world, too? The point is that the work (the time investment) had already been done.

There is no fixed price for credits an hour though- its the best price at the time.
 
That may be a game, but it's not THIS game. You want that, go and play EVE. You think you have a monopoly on struggling in the early game? off... everyone went through that, hence the oft-quoted, "don't fly without rebuy". If you took on that amount of risk past the early game, then you're an idiot. Fly within your limits, bank your profits, buy when you can afford it. That's how you progress in the game. The game you're advocating would be one players would abandon en masse because it would require far too much time to make progress and too much of a time investment for too little reward. But you know what? This is the great thing about ELITE... if YOU want to play that way, go right ahead. No one is stopping you. Most people don't want to play anything like that game, though.

And I did fly sensibly, its how I learnt to fly and survive- in fact in PvE since launch I've never actually been destroyed (bar about 3 times due to bugs in stations).

The thing is, hardship makes you reconsider choices in a supposedly cut-throat world. Its not really 'cut throat' if you never have to consider the value of money, is it?
 
Show me where you signed a contract saying the pay rate for your mining. That's what happens in the real world.
What you're doing in the game is speculative work on the assumption that the price will remain stable regardless of guarantees.
It's like buying a bunch of stuff that you're sure will sell well, only for the price to fall out of the market and leave you with a bunch of worthless stock. That is something that happens in the real world.

Man condescends about reading comprehension while remaining indignant about refusing to read announcements and insists there was no warning when there clearly was.

You're mixing real world and game world to specifically suit your argument. That's the very problem - were the market to adjust in-game and cause a price drop, then that's something we can work around. When FDEV comes in and nerf hammers from outside the game with no predictor possible in-game, then that's a problem.

And I now retract my earlier comment about reading comprehension. Note how I CLEARLY pointed out that THIS TIME FDEV did give warning but I VERY SPECIFICALLY stated that there were 5 prior nerfs where no such warning was given. Do we understand now or should I get out my crayons to explain it in terms you might understand???
 
A known range by definition is not a fixed price.
For all intents and purposes, yes it is; the benefit of a fixed price is that I know that if I contribute X, then I get out Y. Similarly, if I know that some unit of work yields reward of between some lower bound, L, and some upper bound, U, then I can make a determination as to whether or not that activity is worth the time investment. If I take on that work and then, after completing it, that range arbitrarily changes such that U' is significantly lower than L, then that is not something I can anticipate in-game and it's a bait-&-switch. I took part in some activity and, after doing so, the reward was not within the long-established range.
 
For all intents and purposes, yes it is; the benefit of a fixed price is that I know that if I contribute X, then I get out Y. Similarly, if I know that some unit of work yields reward of between some lower bound, L, and some upper bound, U, then I can make a determination as to whether or not that activity is worth the time investment. If I take on that work and then, after completing it, that range arbitrarily changes such that U' is significantly lower than L, then that is not something I can anticipate in-game and it's a bait-&-switch. I took part in some activity and, after doing so, the reward was not within the long-established range.

"Worth time investment"....makes hundreds of millions effortlessly. If mining was nerfed to death and you made BH money I'd might agree with you, but mining is still all money for little effort.
 
"Worth time investment"....makes hundreds of millions effortlessly. If mining was nerfed to death and you made BH money I'd might agree with you, but mining is still all money for little effort.
Ah! And there it is... I KNEW you were an angsty combat player who's p***ed off that some careers pay more than yours does. You're all the same.
 
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