FDev: Credit rebalancing incoming, "more reward for higher risk" activities

No, it's not fun anymore. I bought a space game to fly around, not online rouletto game with wanton powercreep. And make no mistake: they can do the same crap tommorow again and nerf your stuff. Maybe with Odyssey. FD don't have scruples to crap on player progress for further sales. New players are more valuable to them.
You can still fly around. If I log in and don't feel like doing missions, I just buzz around in the Cobra.
 
Absolutely. You should be doing it for the joy it brings, not to grind credits.... 😇
That's all I'm doing it for these days...........got many billions in the bank & on my Carrier & only do Exploration to better my ranking number on the EDSM flight log & first discoveries lists:cool:
 
Do you have a Carrier to lose?

Yes, plenty of them are littering the system map and POIs.

Carrier-hate is the latest thing around here, isn't it.

Uh, I hate them ever since it became clear how broken they are together with mining. It actually made me abandon the game for good.
FD is too late fixing this problem, those who wanted this economy have already made their riches that should last them till the servers go down - so they could leave the system as is.
 
Yes, plenty of them are littering the system map and POIs.



Uh, I hate them ever since it became clear how broken they are together with mining. It actually made me abandon the game for good.
FD is too late fixing this problem, those who wanted this economy have already made their riches that should last them till the servers go down - so they could leave the system as is.
Rather than abandoning the game, you could have just not bought a carrier and done something other than mining.
 
So... kill painite earnings so we can't buy as much tritium? Does that mean tritium 'roids will be more producitve when we hit a hotspot? Spending an hour getting enough for one jump is a bit on the stingy side.
 
So... kill painite earnings so we can't buy as much tritium? Does that mean tritium 'roids will be more producitve when we hit a hotspot? Spending an hour getting enough for one jump is a bit on the stingy side.
As long as all lower-tier mining returns higher yields, then sure.
 
The best thing about SC is that they truly delivered on the kick starter pledge. That is why people still trust them and show their trust by continuing to spend real money on ships and that's been going on since it launched.

It did launch right?

Yes, They finally launched SC last year. Been one hell of a ride to get to this point....and the year is currently 2050 and i am celebrating my retirement.. :unsure:
 
Carrier-hate is the latest thing around here, isn't it.
There's always been a lot of carrier-hate. People hate their existence and the people who own them. Mostly, it seems to be sour-grapes that they either didn't put in the work to acquire one or they have one and want to make it harder for others to acquire one. Generally, the people who most complain about carriers are those who don't like mining and know that they have a long, long, long, long time engaging in combat or trading to be able to afford one and then they have an uphill battle to keep one operating.

To some extent I agree with them; carriers should be expensive as they're an end-game mechanic, something for people who have already put in a lot of time in-game, but it SHOULD be possible for any of the career paths to afford a carrier and career-paths outside mining pay far too little. The main issue with carriers is their utility is really only for explorers and miners - they take too long to get anywhere for serious combat roles due to the cool-off period; 15 minutes between jumps is fine for exploring or mining, but doesn't really work in a combat role where a squadron needs to get somewhere very quickly, even if it's just 3-4 jumps. I'm mainly a miner and explorer and I love my carrier, but I strongly suspect that FDEV are about to nerf the ever living hell out of mining again, making it impossible to earn what we've been earning and making carrier ownership that much more tedious. I've got plenty of cash on-hand and aboard the carrier to keep it running for a good long time, but that's because I've spent untold hours mining - it still takes a great deal of effort to get to the point I'm at in the game. I'd rather see the other roles adjusted to come more in line with how well mining pays versus mining being dropped down to the level of other careers.
 
So... kill painite earnings so we can't buy as much tritium? Does that mean tritium 'roids will be more producitve when we hit a hotspot? Spending an hour getting enough for one jump is a bit on the stingy side.
I was under the impression that it had been 'boosted' a little - not that I'd ever complain if it was better still!
On my trip back to the bubble from Colonia about 3 weeks ago I stopped to mine Tritium in 'virgin' systems along the way and was averaging 150t / hr in the hotspots I'd found - which I thought reasonable enough.

But... I do agree that higher yield rocks would be much nicer, I don't recall seeing any better than 40% in those hotspots.
 
I love you guys :)

Fdev: We're going to be looking at balance
Forums: Right .. here is a list of all the code we want changed - this is all ESSENTIAL!
Fdev: .... but we were only planning on changing a couple of numbers ... :(
Forums: You changed the wrong numbers. Thrusters work backwards, the PWA releases heatsinks and every asteroid contains nothing but water.
FDev: <silence>
 
Does any carrier owner actually really notice credits going out their account? I spend most of my time bounty hunting or just messing about and upkeep just isn't a concern.

Yes I welcome a bit of balancing, but paying for a fleet carrier doesn't come into it when I can have that done with 3 hauling missions (or one massacre mission).

My CMDR's lifetime mining profit of 330 million says that there's other ways to buy the carrier in the first place too.
 
I was under the impression that it had been 'boosted' a little - not that I'd ever complain if it was better still!
On my trip back to the bubble from Colonia about 3 weeks ago I stopped to mine Tritium in 'virgin' systems along the way and was averaging 150t / hr in the hotspots I'd found - which I thought reasonable enough.

But... I do agree that higher yield rocks would be much nicer, I don't recall seeing any better than 40% in those hotspots.

Well, I paid my first ever visit to Colonia recently - I'd put it off for ages (years in fact) but once I got a carrier I thought I'd give it a go. The plan was to mine my way there and back, fuel-wise. All the mining spots I found - not one double - took me much longer than an hour to get me a jump-full.

When I got back, I decided to mine painite and buy tritium. Much better and fast less time consuming, pound per pound.

I'm pretty sure my mining technique is sound by now - I hope! :D
 
I have two Carriers now (with 3 accounts, I might even get a third one day), and I haven't mined anything since Borann.

...Which is why I'm more concerned that the "rebalancing" might nerf/break something else.
 
I've got plenty of cash on-hand and aboard the carrier to keep it running for a good long time, but that's because I've spent untold hours mining - it still takes a great deal of effort to get to the point I'm at in the game.

Perhaps then the best economic simulation the game has to offer is the golden cage; great wealth leading some to a lifestyle that demands they put so much time into maintaining said wealth that they become prisoners of their own success, rarely the spare time to relax and enjoy it all.
 
Does any carrier owner actually really notice credits going out their account? I spend most of my time bounty hunting or just messing about and upkeep just isn't a concern.

Yes I welcome a bit of balancing, but paying for a fleet carrier doesn't come into it when I can have that done with 3 hauling missions (or one massacre mission).

My CMDR's lifetime mining profit of 330 million says that there's other ways to buy the carrier in the first place too.
I keep my main with around 200 mill in loose change, any over that gets dumped in the FC bank for future reference.
Since buying the FC the balance in its bank has only grown greater, even with 30+ million upkeep some weeks...

All I'm doing is playing how I wish, not feeling I must 'earn' to pay for the upkeep...
 
Your analogy doesn't fit E:D because in E:D, every miner IS a mining company - none of us work for anyone but ourselves. The equipment is ours, the rings belong to no one, the profits are entirely ours. As for demand exceeding any and all rational need, if we were talking about 7B people on a single planet, yes, you'd be right, but we're talking about trillions of people spread across tens of thousands of worlds. The demand is astronomical and, while supply is, essentially, unlimited (due to the entire galaxy being a source), it still needs to be mined before it can be used.

While what you say is true, you must also expect that there are mining corporations in the universe that like today, engage in organized and massive mining efforts with milllions, even billions of employees. The mining effort that an individual CMDR would be engaging in and the equipment they would be using would seem a mere hobby by comparison. We shouldn’t expect such a pathetic effort to yield such vast amounts of wealth when comparing with the amount of volume of goods that the actual mining companies would be saturating the market with.
 
I keep my main with around 200 mill in loose change, any over that gets dumped in the FC bank for future reference.
Since buying the FC the balance in its bank has only grown greater, even with 30+ million upkeep some weeks...

All I'm doing is playing how I wish, not feeling I must 'earn' to pay for the upkeep...
Same here, except I like to keep 500 million as a credit balance. Only because there's times when I know I get a bit Imelda Marcos when I get an idea for a new ship.
 
this forum is full of players, who invest a lot of time to actually find out about the game. sometimes we get a post like "what am i doing wrong in combat", but whoever spend time mentoring someone on something in the game (how to find a hotspot. how to do no-skill-no-risk bounty hunting in a high res. how the market works. how to get rep with a faction etc. pp.) can't ignore the huge imbalance of the player group, in skill, knowledge and ethos to find out about the game.
This forum is full of those people.

The game is full of miners who die to NPCs while flying cutters.

People that post on the forum are a small subset of the total playerbase, and generally that subset consists of players that are invested enough in the game to learn the ins and outs of it. I think there's a rule of thumb that less than 20% of the people that play any given game will participate in an online community for it.
 
Well, I paid my first ever visit to Colonia recently - I'd put it off for ages (years in fact) but once I got a carrier I thought I'd give it a go. The plan was to mine my way there and back, fuel-wise. All the mining spots I found - not one double - took me much longer than an hour to get me a jump-full.

When I got back, I decided to mine painite and buy tritium. Much better and fast less time consuming, pound per pound.

I'm pretty sure my mining technique is sound by now - I hope! :D
Oof! To do the trip on mining alone would be a bit of a task, if only because double hotspots really are rare! You have my admiration for just attempting it - all I was doing was 'top-up' as I knew I would need more than I had to get to the bubble!

I did a little painite mining when I got back, selling it to local FC's - which filled me up for the next round trip, thank you!

This time I've been refilling from my ill-gotten gains in CZ's - a couple of well-paying wing missions got me a few 1000's of tons :)
 
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