FDev fails to communicate... again

sollisb

Banned
The problem with 'they are doing the same mistakes over and over again' is that when they don't do these mistakes people will just find something else and act like they complained about it from the very beginnning.

Just an example:

"The game lacks aliens!"
Frontier adds alliens.

"The aliens are boring, we can't fight them!"
They make sure that we fight them.

"Fighting aliens is boring, they should at least attack some stations!"
Aliens attack stations.

"Aliens attacking stations is stupid, we can't see it in game"
Hypothetical mode on: War escalates, aliens reach the bubble and do indeed attack stations while we can see it.

"Fighting aliens at stations is stupid, it's just like fighting NPCs with a different skin! I want to punch them in the face!"
Frontier adds space legs and allows us to punch aliens in the face.
etc.

The problem for me Babelfisch, is that it's been nothing but 'Aliens' since 2.4 launch.. Meanwhile those of us with no interest in the story in a USS, have to play with all the bugs they introduced. For example: Someone mentioned above; why not use the inbox? Well it doesn't work does it? It's half-bottom'd attempt and bugged.

The CGs surrounding the 'Aliens' were bugged requiring last minute fixes, the weapons were 'nerfed because they got that wrong. The mission system is a total mess.

Aliens? Storm in a USS. They don't effect my game. But the stupid bugs do tho.

Aliens attacking stations. Really? Where are the Aliens then?

'soon' LMAO
 
To be fair we were warned 2.4 was going to be about Aliens mostly, with a grand narrative (read: CGs upon CGs). Can't really complain about that point, 2.4 is that Thargoids' show.
 
Everything you folks are saying requires someone to be doing something other than actually playing the game, to be idle, to be out of the game, to be sitting at a station reading a news feed, to be on a forum, on the launcher...

The game should have cues. It's like telling someone you left the kitten in a box at their back door, a week later. Well if you ever checked your back door you'd know!

If they can ask you to take a mission while you are mid-flight, they can tell you stations are under attack in sector A and you can decide if you care. A lot of players would care.

It's not a difficult concept.
 
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Two Commanders nursing a beer in a bar on a station far out in the black:

Cmdr1: d'yu hear about those Thargoids takin' on a cup'la stations last week? Hurt 'em real bad from whut I hurd...
Cmdr2: say whuuuuuuuut?
Cmdr1: yup. just hurd about it tuhday. Bastages! As a bounty hunter I need tuh know stuff like that - now - not uh week from now. I ain't no d.amned soldier or ace pilot. Don' wanna be anywhere near them durned thargoid monsters. They'd eat me alive (not that I'd blame'em - I'm purty tasty accordin' to Marci over there). Anyway - I cuda flown out to one of them places wit'out knowing whuht was goin on and run into one them insectoid freaks. Uncool man. Uncool.
Cmdr2: hmmm... yur right. I spend a lot uh time haulin' sheep. If I'd uh know a week ago about those hits... cuhda cleaned up haulin them refugees outta there... but not now. too durned late. What the H.ELL is wrong with dat picture? Stupid news outlet. Think I'll find a herd'o journalists that needs haulin sumwhere and space 'em... one - at - a - time along thuh way. Yep - that's whuht I'ma gonna do. Later man!
Cmdr1: Hey! Wait up. Ya need a wingman...

Commader 1 is Hank Hill

Commander 2 is Boomhauer
 

This would be great until it started showing up every time you logged in for just about anything and everything:

Code was seen at the last CG, and though the going was rough, the commanders still managed to hit tier 8 and progress to the next phase..

yawn

Commander Bob Dobalina 33K LY from Sol flying over a binary pair, our commander of the week


yawn... snore

New Dawn and Smeaton under Thargoid attacks, station ablaze, help needed...


WHAT???!!!???


Good morning ladies, welcome to the new CG. SO you want to spam these stations? Ok... BOOM.. they are on fire... Welcome to the next CG. If you can hit tier 8 getting these toasty critters out of here, it will come back online (after the next haulage CG)...

Good luck

There'd be ships lined up to Colonia.
 
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Wow 9 pages now. Thanks to my clickbait title no doubt.

What I gather from this thread:
1. Consoles don't have the launcher (I forget the game exists on consoles)
2. An inbox message probably would have been ideal for this first-time event of aliens attacking stations. Simple, and already implemented in-game. It's not too late!

... now I just have to hunt down one of those new "medusa" thargs...
 
This would be great until it started showing up every time you logged in for just about anything and everything:

Code was seen at the last CG, and though the going was rough, the commanders still managed to hit tier 8 and progress to the next phase..

yawn

Commander Bob Dobalina 33K LY from Sol flying over a binary pair, our commander of the week


yawn... snore

New Dawn and Smeaton under Thargoid attacks, station ablaze, help needed...


WHAT???!!!???


Good morning ladies, welcome to the new CG. SO you want to spam these stations? Ok... BOOM.. they are on fire... Welcome to the next CG. If you can hit tier 8 getting these toasty critters out of here, it will come back online (after the next haulage CG)...

Good luck

There'd be ships lined up to Colonia.

Four ways one could handle this:

1. Have an on/off switch,
2. Have a type of "subscription" option; so the notification is only shown when something you're interested in is shown,
3. Only show it for main-story points; First Hyperdiction Event, the station attack etc,
4. A combination of 1-3.
 
It's also not difficult to understand that GalNet is part of the game. Reading bits of GalNet IS playing the game. Incidentally, I can read GalNet whilst traveling to a station.. or whilst having a coffee break.. or because I want to know what's going on in the ED universe and it will only take a few minutes of browsing.
That IS playing the game. Elite is much more than just flying your ship.. something a number of Cmdr's seem to be either forgetting, or ignoring, or downright dismissing (guessing that last one is due to the fact that they're used to receiving games in a certain cookie-cutter format whereas ED tends to drift from the norm).

There's a general consensus on this thread that Frontier needs to be more forthcoming with important events, nobody has denied this (IIRC); however, there is an expectation on your part to actually make an effort to see what's going on; and that includes using the tools in the game ... i.e.: GalNet.

Now unfortunately, the first iteration of GalNet appears to be somewhat lacking and it's in need of a sprucing. For example, my notification popup. Another example would be to have a "Headline News" tab on GalNet that keeps important story-related information front and foremost.

Nobody is expecting you to read through pages and pages of GalNet, but if one had taken a few minutes just to OPEN Galnet, one would have likely seen the article on the station attack (if Frontier had had the sense to keep the story updated and thus near the top of the list - not sure if they did or not). Seriously, a few minutes isn't going to kill you - your time isn't that precious.

Quote:
Everything you folks are saying requires someone to be doing something other than actually playing the game, to be idle, to be out of the game, to be sitting at a station reading a news feed, to be on a forum, on the launcher...

The game should have cues. It's like telling someone you left the kitten in a box at their back door, a week later. Well if you ever checked your back door you'd know!

If they can ask you to take a mission while you are mid-flight, they can tell you stations are under attack in sector A and you can decide if you care. A lot of players would care.

It's not a difficult concept.
 
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I don't know why OP is so bothered. There's no new game mechanics here. It's just passenger missions.

Nothing to be excited about.
 
Have to agree, imho the availabillity off information (ingame) in general seems to be a problem... lets not forget there are people out there who are "just playing the game" or wont to get all the spoilers while digging the forum.

I just had a little chat with a Cmdr at one of the Megaships around The Oracle who came back from Colonia recently.
He had quite a ecxiting time and seemingly enjoyed the new stuff, but after a few lines it became quite clear to me he hadnt a clue there was something like a Xenoscanner for example.

Even it dont realy affect myself, i think a better mechanic to get information ingame would be a good thing, even its just a way to filter galnet news (means: filter out all the, for most players, useless stuff you get spammed with ;))

It's always been this way. You find out the most important stuff about this game OUTSIDE the game!

Trade routes, game lore, plot, game mechanics everything pretty much has to be found on this forum, YouTube or a third party site.

It's absolutely ludicrous.

BUT... It's been this way for FOUR years, so if you don't know by now, then it's your own fault for not using Google properly.

Don't look for any help or information in game, it's not there.
 
The thing thats making me laugh is the amount of blind faith in this thread,

Galnet... Do me a favour.

What blind faith? Everyone agrees Frontier need to communicate better; the only differences lie in that some consider Galnet to be a valid source of information, whereas others do not.

Rather discuss the post and not the poster(s).
 
The problem with 'they are doing the same mistakes over and over again' is that when they don't do these mistakes people will just find something else and act like they complained about it from the very beginnning.


Or...

How about we help FD overcome the mistakes, and then get on with helping them to fix any other mistakes when they...erm...get made.
 
Or...

How about we help FD overcome the mistakes, and then get on with helping them to fix any other mistakes when they...erm...get made.

How about FD actually listen "and act on the feedback" they've been getting for the last 3 years, instead of of blindly going their own way making mistake after mistake.
 
How about FD actually listen "and act on the feedback" they've been getting for the last 3 years, instead of of blindly going their own way making mistake after mistake.
Problem with feedback is that we never agree on it. There is no "perfect feedback formula", I've seen many suggestions on this forum that would make the game worse, not better. I dare to say that listening to feedback is the reason parts of the game suck.
Your advice sounds good on paper but as soon as you put some thought in it you realise that it's shallow and doesn't mean anything.

PS
To clarify: They should listen to which feedback?

Turn the game into pay 2 win?
Add player to player trade functions to please the gold sellers on eBay?
Buy Space Engine and somehow fiddle it in the game?
Remove Solo?
Don't remove Solo and add a PvE mode?

No. Don't do that. Lots of our feedback sucks harder than the game.
 
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I play lots of games apart from Elite. This is the only one where I find out what's going on via the forum and YouTube.

I agree that the information should be more clearly presented in-game.
 
How about FD actually listen "and act on the feedback" they've been getting for the last 3 years, instead of of blindly going their own way making mistake after mistake.

They seem to be acting on feedback when they feel compelled by arguments.

It just might be that you and devs see things differently.
 
I keep thinking of this


But the plans were on display…
“On display? I eventually had to go down to the cellar to find them.”
“That’s the display department.”
“With a flashlight.”
“Ah, well, the lights had probably gone.”
“So had the stairs.”
“But look, you found the notice, didn’t you?”
“Yes,” said Arthur, “yes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying ‘Beware of the Leopard.”
 
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