The more I play, the more I wonder if the devs have actually played their own game. Not with a dev account, not with freebies, but actually working their way up the ranks like the rest of us.
Now I'm not just whining here, and I know the title is intentionally a bit rude, but this is an honest question that came about after spending the last 30 hours since 2.1 launched searching for materials and gaining favour with Engineers. These are the mechanics I engaged in during this search:
- SRV Rock Hunting
- Mining
- Wake Scanning
- Ship Scanning
- Hunting Transport Ships
- Refreshing the mission board hoping someone would offer me a useful material
For all of these activities you are at the mercy of a lucky RNG roll to actually get what you are looking for. All of the activities are among the least engaging and rewarding things to do in Elite, and are prime candidates for a proper RPG style grind.
I can almost hear the discussion that went on before this was implemented:
- Guys, we need some materials for crafting. I reckon these should drop from pretty much every activity you can do.
- Good idea Bob! That way all players get rewards regardless of what they are doing.
- Of course they do. And every material from every activity will be unique!
- But Bob, that means everyone HAS to do everything?
- Yes Pete, finally we can force our players to take part in everything our game has to offer!
- Oh well, I'm sure they will survive that with a clear goal in mind...
- Pete, Pete, Pete, that would be too easy! We must ensure each activity can drop at least 10 different materials, so the player has to keep at it for ages to get what he wants.
As you can see, Bob is the problem here, and evidently has a different goal for us all than making the game fun to play. Hence my question to Bob - have you ever sat down and tried to play this game with a clear goal in your mind? It is the most frustrating experience of my gaming career to date, and a huge waste of time as you are FORCED to spend hours doing stuff you don't enjoy doing - the very definition of a grind!
So, FDev, I beg of you, get rid of the randomness in the material gathering process. Make it predictable and skill based. Give us scanners to find surface materials, allow us to choose what rewards we get from missions from materials of the same rarity, allow us to trade low level materials for high level ones... anything to give us more control of how we gather these things!
If you do this the engineering gamble might be more fun - at the moment it feels like going to vegas with your last 10 pound note with the goal of feeding your kids for the next month. Gambling is only fun if you have money to burn, same thing goes for materials!