Here is my comment I posted on Kornelius' video. I'm going to repost my comment here, as it's relevant to the discussion:
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Thanks for this video Kornelius! The huge requirement of player time, really is my biggest issue with The Engineers.
At the moment, there are a number of arguments in support of the current gameplay, some of these are as follows:
1) Many players are not burning through the content very fast! All is fine if you take your time.
2) Just play the game normally, eventually the materials you require will drop - and you can leisurely go to the Engineer and see what they have to offer.
Both of those arguments fail to address the real issue though.
For me, the real issue is the *quality* of gameplay - not the amount of it. I personally don't care how long it takes me to get an upgrade. If it takes me months to fully outfit a ship, then fine, I can accept that. But that's not the issue. The issue is the *quality* of the path to get to that upgraded ship. Unfortunately that path is loaded with time-sink upon time-sink.
Some games very cleverly mask their time-sinks. We all know they exist, but we put up with them because they are hidden behind an enjoyable game mechanic. However, the Engineer reputation system is not really a clever mechanic. It is very clearly a time-sink - in the most literal sense - and the Lavian Brandy is the perfect example of this. It is essentially a reputation system that is built upon a timer. There is zero gameplay, and nothing you can do to either interact with the system or change the outcome. You simply "wait 10 minutes" and then, when you have enough you move it from A to B, and then repeat the process for hour after hour. This is not "gameplay" by any sense of the word. It is "busy work" at best.
The materials and data collection also has the same underlying problem. There is very little you can do to affect the outcome of this system. Instead of being on a timer-system, it is instead on a random-distance system - whereby you drive around for an indeterminate amount of time waiting for a rock to spawn. Once it spawns, you have to hope the RNG system will allow it to contain the material you are after. As a player, we have no way to affect the outcome of this. We cannot use the skill we posses as players to affect this system. And we cannot use the "skills" of our in-game character, ship or SRV to affect this process. This is strange, because most games will use either player skill as a mechanic, or character skill as a mechanic to determine the result of in-game progress. Within Elite - that option is not present. A brand new player has the exact same SRV and ability to locate materials, as a player with 100 billion credits and thousands of logged hours. I'm not saying the rich guy should have it better because he is rich. I am saying that the rich guy should be able to use his in-game skill, experience and knowledge to affect outcome. Unfortunately he cannot. The only thing he can do, is to ensure he is on the correct planet. And that is the extent of it.
The crafting process itself being heavily RNG has caused a lot of debates. But put that system itself aside for a moment, and just think about the net effect. Firstly it is another system that a player cannot influence. We have no ability to affect the outcome, either with player skill or character (in-game) skill. Secondly, I personally feel this is one layer of RNG too many. The previous two paragraphs detail two processes that take huge player time investment. That investment can then be lost via a process you have no control over. For me, this really is too much.
And these three paragraphs that cover my three main issues with the update are not addressed in any form by the counter-arguments listed in points 1 and 2 above.
Point 3 however, would be: Just play the game and enjoy it. To that one I have no argument. If you can overlook these issues, then I wholeheartedly agree; just play the game and enjoy it.
Now, I entirely agree with your point Kornelius that Frontier mean well. I honestly believe they do mean well. And on top of that, we don't know what their future plans are, nor how The Engineers slots into all of that. I've also said many, many times that Frontier have built and exceptional game world with Elite. A truly fantastic galaxy, with awesome flight mechanics for the ships. I honestly love this game. It's at the top of my best games, easy. I also know you love the game Kornelius, else you wouldn't be asking for it to be improved, and you wouldn't be making these suggestions.
As a long time player and huge fan and supporter of Elite, I feel obligated to point out some of the huge flaws I personally perceive in the latest update. I think for me to either ignore them, or sweep them under the carpet would be hugely unsupportive of me. Like everyone else, I want Elite to be the best it can be. I'm not going to offer suggestions on what I think is better. I'm not a game designer so I can't offer much in the way of suggestions. Just as I am not a car designer, yet I can still get in a car and tell you if I feel it has a few problems here and there
There are clearly thousands of people enjoying The Engineers, but it seems there are many, many people that have huge problems with it. In fact, I have not seen a reaction from the community like this towards any of the previous updates. Maybe Frontier have the customers they want, and those people are happily playing the game. But in either event, I would be remiss not to give my feedback and hope Frontier are listening, and perhaps willing to make a few changes here and there.