FDev - mining with SLF still works and there should be punishment for those who abuse it.

As does title say there is this "exploit" what people use for mining. This video explains all:

Source: https://www.youtube.com/watch?v=YmjJGZx06GA


And with that note there should be some serious implications of people abusing this method.
You took away all the money made with Rockforth Fertiliser and it was clearly exploit you should do the same for those people who abused the SLF method.

Please think of it, if you let this slip then you should rollback all the money you took away from people using Rockforth Fertiliser method too.
What you should never do, people who exploit should get their money removed - right thing to do.
I would guess that FD don't have data which would easily let them identify credits gained like this. The Rockforth one was much easier; they only would have needed to look for successive trades at a particular system.
 
This makes it extremely hard to call this particular version exploitative, as it really is, literally, just flying the ship around...
It's clearly not the intention of the game's design though.
I suspect whether it's an exploit depends on whether you intend to exploit it.

If you're just flying around in a ring system, not paying particular attention to where you're going, and happen to fly around in a circle and pick up a rock you've already seen ten minutes earlier ... and it has now re-filled itself ... then that's not an exploit on your part, it's just getting slightly lucky off a bug.

If you carefully fly out to just the required distance to trigger the bug, and then fly back to mine the same rock again over and over for hours on end, then that's exploiting the bug.

Unfortunately in quantitative terms there's a really big grey area in the middle: how many returns per hour is 'exploiting', how small a gap between returns is 'exploiting', does it matter if you do something else in between. So there is no way whatsoever for Frontier to programatically tell the difference between these two cases with sufficient reliability: it would be terrible publicity for them to punish someone whose only crime was to get lost in a ring and forget which way they were going ... if they make it sensitive enough to ensure it doesn't pick any of them up, it's probably also going to miss people who deliberately exploited it, or at least miss some of the times they did it, and let them keep most of the gains.
 
I suspect whether it's an exploit depends on whether you intend to exploit it.

If you're just flying around in a ring system, not paying particular attention to where you're going, and happen to fly around in a circle and pick up a rock you've already seen ten minutes earlier ... and it has now re-filled itself ... then that's not an exploit on your part, it's just getting slightly lucky off a bug.

If you carefully fly out to just the required distance to trigger the bug, and then fly back to mine the same rock again over and over for hours on end, then that's exploiting the bug.

Unfortunately in quantitative terms there's a really big grey area in the middle: how many returns per hour is 'exploiting', how small a gap between returns is 'exploiting', does it matter if you do something else in between. So there is no way whatsoever for Frontier to programatically tell the difference between these two cases with sufficient reliability: it would be terrible publicity for them to punish someone whose only crime was to get lost in a ring and forget which way they were going ... if they make it sensitive enough to ensure it doesn't pick any of them up, it's probably also going to miss people who deliberately exploited it, or at least miss some of the times they did it, and let them keep most of the gains.

when did we conflate non-immediate respawn methods with immediate / SLF method as exploits?

Fedev made zero mention of any other respawn method in patch notes other than “immediate” and “SLF” means of respawning SSDs.

Until Fdev officially cites SLF respawn as an exploit, not just a patch balance change, it’s not an exploit. But even if it were, or Fdev does define it as such, their careful wording of only immediate means in patch notes would indicate non immediate means like circling ship out past 25-30km as fine.
 
Lol, so just reverse away for a minute and then fly right back. Or use a fighter to mark the location of the rock as well as measure distance.
Still not likely what fdev had in mind. SSD will likely need a much longer reset to fix this.

Meanwhile the gold rush is still on. And now that I can offer a more fair price for ltd, people are selling them.
 
This makes it extremely hard to call this particular version exploitative, as it really is, literally, just flying the ship around...
It's clearly not the intention of the game's design though.
If it's not intended it's probably only because it wasn't thought out. It's certainly not because it didn't perform as it should have.
 
Two things of note here...

First, I'v said it time & time again, I don't give a flying 'coitus' how other's use the 'available mechanics' of the game at any particular time to make whatever amount of credits they wish. I just can't understand why some player's are grossly fixated in what other's do, rather than play their own game.

Second, game bug or 'exploit' (as some say) it once again shows Frontier inability to communicate with it's own playerbase anymore, creates this kind of response from some in the community.
From what I'v read, this seems to be a bug, so how can Frontier take any action against anyone using current game mechanics, bugged or not, unless they warn players in advance by COMMUNICATION!!!!............it's not rocket science;)
 
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