And while ur at it FD take all the engineering mods of folk who relog for those , same with the guardian unlocks. Then reset economy and we're golden![]()
Agreed!
And while ur at it FD take all the engineering mods of folk who relog for those , same with the guardian unlocks. Then reset economy and we're golden![]()
I would guess that FD don't have data which would easily let them identify credits gained like this. The Rockforth one was much easier; they only would have needed to look for successive trades at a particular system.As does title say there is this "exploit" what people use for mining. This video explains all:
Source: https://www.youtube.com/watch?v=YmjJGZx06GA
And with that note there should be some serious implications of people abusing this method.
You took away all the money made with Rockforth Fertiliser and it was clearly exploit you should do the same for those people who abused the SLF method.
Please think of it, if you let this slip then you should rollback all the money you took away from people using Rockforth Fertiliser method too.
What you should never do, people who exploit should get their money removed - right thing to do.
I suspect whether it's an exploit depends on whether you intend to exploit it.This makes it extremely hard to call this particular version exploitative, as it really is, literally, just flying the ship around...
It's clearly not the intention of the game's design though.
I suspect whether it's an exploit depends on whether you intend to exploit it.
If you're just flying around in a ring system, not paying particular attention to where you're going, and happen to fly around in a circle and pick up a rock you've already seen ten minutes earlier ... and it has now re-filled itself ... then that's not an exploit on your part, it's just getting slightly lucky off a bug.
If you carefully fly out to just the required distance to trigger the bug, and then fly back to mine the same rock again over and over for hours on end, then that's exploiting the bug.
Unfortunately in quantitative terms there's a really big grey area in the middle: how many returns per hour is 'exploiting', how small a gap between returns is 'exploiting', does it matter if you do something else in between. So there is no way whatsoever for Frontier to programatically tell the difference between these two cases with sufficient reliability: it would be terrible publicity for them to punish someone whose only crime was to get lost in a ring and forget which way they were going ... if they make it sensitive enough to ensure it doesn't pick any of them up, it's probably also going to miss people who deliberately exploited it, or at least miss some of the times they did it, and let them keep most of the gains.
Your 'W' key isn't contactingHo cares ho many credits one has...
I'd be more in favour of jailing them in the bubble... Colonia is lovely and they wouldn't want to return - don't want the place getting crowdedJail them for 1 Year...in Colonia@@![]()
If it's not intended it's probably only because it wasn't thought out. It's certainly not because it didn't perform as it should have.This makes it extremely hard to call this particular version exploitative, as it really is, literally, just flying the ship around...
It's clearly not the intention of the game's design though.
Not via any logoffski games, that's for sure.And how do u get your grade 5 manufactured materials again? or ur data?