FDev. Not putting in Player Factions

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I've just been notified that my faction will not be put into game since "There are too many factions already there" which if that was the case we would have at least liked to have heard that earlier and not +6 MONTHS AFTER THE APPLICATION! Does anyone else have this problem?
 
I don't even think Frontier should bother doing anything regarding PMFs and player groups until they can actually afford to add a proper executive-gameplay layer to the game (so probably in ten years, after they're done with atmo planets, spacelegs, gas giants, military careers, overhauling the current core gameplay etc ).

So as far as I'm concerned, it's a positive that they haven't added your faction. Less half-hearted content and mechanics is good.
 
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Deleted member 110222

D
Personally I think PMFs are stupid altogether, at least after some revision of my opinions.
 
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i don't see the point anyway. you get a faction added, great - but what can you do with it? the mission giver(s) aren't you. they'll still talk to you like garbage if you fail to complete a few missions. you get no ingame benefits / perks from them being ingame unless i'm missing something. their main base station is (to you) just another station. you'll still get blown to bits with a bounty on you despite being the "founder". can anyone explain?
 
It's a shame, but there are dozens of factions that would suit you and your pals very well. If you can't enjoy yourself without the faction being 'yours' you probably shouldn't have one anyway
 
I've just been notified that my faction will not be put into game since "There are too many factions already there" which if that was the case we would have at least liked to have heard that earlier and not +6 MONTHS AFTER THE APPLICATION! Does anyone else have this problem?

MSR, a PS4 player faction, was just added to the game a week or two ago. Now they have a certain number of dedicated players, which I think makes a huge difference. When you say "my faction", that doesn't sound like a group. Frontier is not going to give every single player their own faction. Am I wrong - do you have an active, decent-size group? I think MSR had 50 members when they applied.
 
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Deleted member 110222

D
It's a shame, but there are dozens of factions that would suit you and your pals very well. If you can't enjoy yourself without the faction being 'yours' you probably shouldn't have one anyway

Nobody should have one lol.
 
The negative attitudes here about PMFs are absolute trash.

I know these guys, they are friends of mine and my wing (and yes, we have a player minor faction too). Folks cry and complain that there's nothing to do in Elite and then when there are groups like this out there blazing their own trail, making their own fun, and most importantly having an absolute blast it utterly sucks to get such bad news. Then y'all just dismiss that out of hand like it ain't nothing.

Player factions are awesome. They should be supported. And if you don't like them, that's fine, just kindly butt out of what you don't know anything about.
 
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The negative attitudes here about PMFs are absolute trash.

I know these guys, they are friends of mine and my wing (and yes, we have a player minor faction too). Folks cry and complain that there's nothing to do in Elite and then when there are groups like this out there blazing their own trail, making their own fun, and most importantly having an absolute blast it utterly sucks to get such bad news. Then y'all just dismiss that out of hand like it ain't nothing.

Player factions are awesome. They should be supported. And if you don't like them, that's fine, just kindly butt out of what you don't know anything about.

maybe if you explained their function and what benefit they bring to members, and their impact on the game we might know something about it? i've asked this before and these threads always end with a vague non explanation or "stop asking". it seems bizarre to me that players create these things but then they act and function entirely like any other randomly generated group. the most input i've been able to fathom so far is a handful of factions have their own megaships, and the only control they exert over those is picking a number of locations for it to jump to each week. again: great, but - why?
 
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Rafe Zetter

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I think the players with a PMF have confused things a little - and FDev's implementation hasn't helped AT ALL.

IIRC originally a PMF was supposed to be a rare thing - things like the Children of Raxxla or The Canonn, things that added some form of interest. However as more got granted it basically became a workaround for a group of player buddies to have a "guild".

Phisto's comment above is indicative of the sort of players whom have been responsible for that blurring of the lines - sure they might be "having an absolute blast" but are only in it for themselves, as are the majority of the rest, and thus have forced FDev's decision to cut the cord before it gets out of hand.

"player factions are awesome" - yes they are - the ones that are actually DOING SOMETHING with it, despite the fact that being a PMF gives the members no bonuses of any kind, as mentioned The Canonn, Children of Raxxla etc etc.

The rest..... are doing very little for the community as a whole and as such I think it's about time PMF's have been brought to heel.

Maybe in the future applications for PMF's might be re-opened as long as their goals and ethos have some positive aspect for the greater player community, not just thier own little clique.

And lets be honest - and I aim this at "all of the rest" - as has already been pointed out what does having your own PMF get you if you are not doing anything community wide with it?

- We don't know who most of your factions are - so there's no form of player respect from the wider community (there used to be WoW guilds that had international fame and other server guilds that people would do ANYTHING to join)
- You can influence powerplay if you want - but almost no-one cares about that anymore
- You're not even being mentioned in Galnet.
 
All OP requested was that, if the implementation of new player factions was indeed put on hold, FD at least had the courtesy to inform applicants in a timely manner about that fact.
Can someone explain how that is unreasonable ?
Whether PMFs are stupid or not is completely beside the point here.
 
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Maybe someone in FD has been reading the forums and come to the conclusion that a lot of the player factions will probably jump from their stations into the new proposed fleet carriers as soon as they are released. And once they have their carrier they won't be tied to on little spot in space anymore.
 
All OP requested was that, if the implementation of new player factions was indeed put on hold, FD at least had the courtesy to inform applicants in a timely manner about that fact.
Can someone explain how that is unreasonable ?

I would imagine FDev spent months trying to decide how to add more pmfs, and only when they were pushed for feedback did they finally decide on "no". Typical British thing of being polite and trying to accommodate people rather than just saying no.

OTOH I do find it amusing that they've created a simulation of the entire galaxyand have run out of space for factions:)
 
maybe if you explained their function and what benefit they bring to members, and their impact on the game we might know something about it? i've asked this before and these threads always end with a vague non explanation or "stop asking". it seems bizarre to me that players create these things but then they act and function entirely like any other randomly generated group. the most input i've been able to fathom so far is a handful of factions have their own megaships, and the only control they exert over those is picking a number of locations for it to jump to each week. again: great, but - why?

Happy to! Having thought this over briefly, I think it's primarily two things. I'll highlight two excellent examples of my point (Black Omega, and my faction, Newton's Fusiliers).

1) You can't imagine how cool it is to see the name of your faction in game on a ship, station, or system. In a small way you and your friends made a mark on Elite: Dangerous. It provides a sense of ownership and investment that you may not get by adopting a faction or working for someone else's. Most importantly though...

2) It's a vehicle for stories staring you and all your friends. How did you blaze your own trail? What did you do in Elite: Dangerous? What do you have to show for it? There are a lot of incredible minor factions out there with dozens of people doing all kinds of stuff. The mechanics of it are not all that difficult - you're just playing the game, and every way to play the game is supported by BGS work (yes, even PvP!).

Plus, going back to my first point, you can customize you faction to provide the kind of gameplay you want. The differences between say, a Federally Aligned Corporation, an Imperial Patronage, and a Independent Anarchy are very real. Plus it's yours! It's got your name on it! How cool is that?

So, two factions I like. First, Black Omega. Minor faction page: https://inara.cz/galaxy-minorfaction/5443/ Wing page: https://inara.cz/wing/574/

They role play a private military contractor that's not afraid of shady deals out in the Pegasi Sector. As one of the oldest groups in Elite, you can see how much success they've had. More importantly, it's made up of a bunch of lovely guys and gals who work together to create fun for themselves. Not only are they great Elite players, but also creative types that make some of the best Elite stories out there (some of their authors easily rival Drew Wagar). I've been lucky enough to participate in some of these stories (War! Rebellion! Drama!).

Now for my own, Newton's Fusiliers. Minor faction page: https://inara.cz/galaxy-minorfaction/38329/ Wing page: https://inara.cz/wing/1547/

Yeah, yeah, we've got a bad reputation for being murder hobos ;) but our BGS story has been a lot of fun for us and our friends. First, we moved into Coma because it was a great location for Engineers and dang if it ain't just pretty as all get out. Then we decided to jump into the BGS thing so our faction was added back in April. Little did we know this particular system is very important to an Empire PowerPlay group so they didn't let us have it without a fight. We got stomped the first go around, asked Frontier to move, they denied that, so we pulled up our bootstraps and got to work. We just took control of the system last week!

Let me tell you what, a lot of people laughed at us saying we'd never accomplish this. Yet here we are. Feels awesome (and y'all are welcome to visit! We've got a strict 'fire if fired upon' policy so yeah, we're not going to just murder you for no reason in our backyard. CGs on the other hand though... ;) ).

Other great factions include Loren's Legion, the Chapterhouse of Inquisition, Prismatic Knights, and heck as much as it chagrins me to say it even EXO. All these groups create enormous amounts of fun for their members.

In the end, I'll say this. Elite is an amazing game and I know dozens of people who would agree with me. Player Minor Factions are a huge part of that. By playing the game (running missions, trade, exploration, smuggling, PvE combat, PvP combat, and anything I forgot) and doing a bit of organization (usually in Discord) you can make your mark on the game world and create some really cool stories to tell your grandchildren.

And furthermore, all of this is true as the game exists right now.

Hope that answers your question, and more importantly, inspires you to check out Player Minor Factions and the BGS game.
 
I think the players with a PMF have confused things a little - and FDev's implementation hasn't helped AT ALL.

IIRC originally a PMF was supposed to be a rare thing - things like the Children of Raxxla or The Canonn, things that added some form of interest.
Nope, sorry. Communism Interstellar was one of the first PMFs in the game, and I can recall no such initial limitation on what groups were supposed to be. I think it was as exploratory for the devs as it was for us at the start. Things may have evolved, but you're basically wrong here.

it basically became a workaround for a group of player buddies to have a "guild".
Players use it as such, but I think it's clear that guilds and the like were not, until recently at least, a major part of the devs' thinking. That doesn't invalidate the opportunities for player investment that an in-game minor faction can currently provide. That kind of stuff is very 'sticky' for players, which, while good for the developer, has to be done right.

Phisto's comment above is indicative of the sort of players whom have been responsible for that blurring of the lines - sure they might be "having an absolute blast" but are only in it for themselves, as are the majority of the rest, and thus have forced FDev's decision to cut the cord before it gets out of hand.
"Who have forced," not "whom."

"player factions are awesome" - yes they are - the ones that are actually DOING SOMETHING with it, despite the fact that being a PMF gives the members no bonuses of any kind, as mentioned The Canonn, Children of Raxxla etc etc.
Pish. That's a mightily arbitrary standard - which community? There are more than one in the game. The Canonn, much as I like them (they seem like generally good sorts) have quite literally added nothing to my game because IDGAF about Thargoids or whatever, and never have (original '84 player, btw, just in case you want to try that straw man). Working with my PMF (and others too) has added far more to my game than the Canonn (or any of the other arbitrarily "proper" groups you have a boner for) could ever do.

The rest..... are doing very little for the community as a whole and as such I think it's about time PMF's have been brought to heel.
Again, which community? The entire community? The voice of open? The umpteen private groups?

The line you're drawing doesn't really exist. Over and above an injected minor faction and some flavour text, there's not really much to "bring to heel." Who are you to the groups? How much have you done for the "community" that makes you such an expert on how I should play the game with my friends?

Maybe in the future applications for PMF's might be re-opened as long as their goals and ethos have some positive aspect for the greater player community, not just thier own little clique.
And lets be honest - and I aim this at "all of the rest" - as has already been pointed out what does having your own PMF get you if you are not doing anything community wide with it?
Again, this is an entirely arbitrary standard you pulled out your own crapper for some reason.

- We don't know who most of your factions are - so there's no form of player respect from the wider community (there used to be WoW guilds that had international fame and other server guilds that people would do ANYTHING to join)
Irrelevant.
- You can influence powerplay if you want - but almost no-one cares about that anymore
Irrelevant.
- You're not even being mentioned in Galnet.
Irrelevant.
 
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I think the players with a PMF have confused things a little - and FDev's implementation hasn't helped AT ALL.

IIRC originally a PMF was supposed to be a rare thing - things like the Children of Raxxla or The Canonn, things that added some form of interest. However as more got granted it basically became a workaround for a group of player buddies to have a "guild".

Phisto's comment above is indicative of the sort of players whom have been responsible for that blurring of the lines - sure they might be "having an absolute blast" but are only in it for themselves, as are the majority of the rest, and thus have forced FDev's decision to cut the cord before it gets out of hand.

"player factions are awesome" - yes they are - the ones that are actually DOING SOMETHING with it, despite the fact that being a PMF gives the members no bonuses of any kind, as mentioned The Canonn, Children of Raxxla etc etc.

The rest..... are doing very little for the community as a whole and as such I think it's about time PMF's have been brought to heel.

Maybe in the future applications for PMF's might be re-opened as long as their goals and ethos have some positive aspect for the greater player community, not just thier own little clique.

And lets be honest - and I aim this at "all of the rest" - as has already been pointed out what does having your own PMF get you if you are not doing anything community wide with it?

- We don't know who most of your factions are - so there's no form of player respect from the wider community (there used to be WoW guilds that had international fame and other server guilds that people would do ANYTHING to join)
- You can influence powerplay if you want - but almost no-one cares about that anymore
- You're not even being mentioned in Galnet.

This post here is so clueless I don't even know where to start. We're only in it for ourselves? How would you even know that? How about you go ask the OP's group or the dozens of Commanders that help us (and we help in return) and then spout such drivel.

And franky, who are you to tell anyone what they should do? Are we in this for you? Sorry, didn't get the memo. Player Minor Factions are the future of Elite. Sorry that steps on your toes, but we're here to stay and we're going to operate as we see fit. Best be dealing with it.

EDIT: the100thMonkey preaching truth to power! Most excellent post.
 
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All OP requested was that, if the implementation of new player factions was indeed put on hold

That is not what the OP asked, and that is not what is happening here. Frontier recently rejected a couple dozen applications for PMFs because there were too many minor factions in the chosen systems already (each system can only support a limited number of minor factions)

FD at least had the courtesy to inform applicants in a timely manner about that fact.
Can someone explain how that is unreasonable ?
Whether PMs are stupid or not is completely beside the point here.

Player factions were not even part of the initial design and have hardly any place in the game as it stands, I think Frontier is already more than courteous to divert resources towards PMFs that could be better used towards things that were actually part of the kickstarter and original vision.
OP is mad that it took 6 months for Frontier to respond, what else is there to discuss if we strictly stick to the OP?
 
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