FDEV Please remove 2 millions limit when killing wanted commanders

this one. No player bounty should count towards inf. Just saw it exploited today again, actually I see it quite often in the last months. 1 rakes in bounties by killing clean ships of the other factions in the system and then a wing of 4 kills them for easy bounties for their controlling faction. Now imagine if the bounties were unlocked, rotate and you can max the bounty buckets in 4 systems with just 5 players in no time.
Wait, how does that work? The bounty they got by doing the murders would hurt the inf of the controlling faction. Is a bounty drop worth more influence than a murder now?
 
Wait, how does that work? The bounty they got by doing the murders would hurt the inf of the controlling faction. Is a bounty drop worth more influence than a murder now?

You get 4 times the bounty value then your buddies "kill" you and it seems murdering is similar to failed missions. A smaller amount of positive can offset the neg action.
It's also a nice way to game the Inara security report. Very suspicions activities on that list lately.
 
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