Not saying it didn't. Don't see how it has anything to do with Elite Dangerous.
We are all flying the same ships.
All of the modules you can buy, I can buy.
How do the 2 even equate?
You just pointed out exactly why it will affect PVP and PVE at the same time. Repeating what I said in my previous post, sometimes it's positive and often it's negative.
The recent SCB changes are a good example. In PVE they were being used by lots of CMDR's for longevity in farming RES sites or CZ's. Unfortunately they were also prolonging PVP encounters to the detriment of a lot of PVP players enjoyment. The change reflects a 'balancing' of the game that has affected both PVP and PVE one seen as positive and the other as negative.
I don't think focusing on one single playstyle exclusively is a good idea and I also don't think the 'PVP' crowd need to have a dialogue opened, in fact PVP players in my experience are typically the most biased players. Not to mention the community can already reach FD with suggestions through the appropriate channels.
I also don't think balance is what the game needs to achieve the most enjoyable experience for all players.
Regarding why CQC hasn't kicked off very well is (I think) because of it's balance. I don't think games benefit from "perfect" balance and I don't think PVP players have taken to it because it is "too" balanced, I think this makes the CQC mini-game become stale.
I'd like to explain it but I think Extra Credits explains it really well and offers some good examples:
[video=youtube;e31OSVZF77w]https://www.youtube.com/watch?v=e31OSVZF77w[/video]
Rather than 'balance' I think the game needs more depth in it's choices and more rewards for making them. Hopefully looting and crafting will introduce some more choices that are not purely aesthetic (like the coloured lasers they described at EGX).
So again, I agree with H, CQC is balanced - and I agree with others who say 'look how popular it is'. It isn't, which is why I don't want balance in the main game.