Glad to hear you're enjoying 3.0 thus far!
Apart from opening up galaxy map crashing my game to desktop yeah. It always happens after a fresh launch of the game.
Glad to hear you're enjoying 3.0 thus far!
Honestly I didn't know what to expect. But what I got was a polished, tweaked and well oiled game!
On my gtx1060 i7/16gb machine:
- The game runs much faster and without any crashing overall
- Planet texture loading, hyperspace and HS exiting are super smooth now
- Planet textures are exiting to look at, fly around and drive the SRV. Like playing a brand new game! One of the most important changes for me so far.
- Engineers are super fun now and logical
- So many quality of life changes - blueprint pinned limited workshop, material trader, map services/community/etc. searching etc. makes the entire experience less tedious and more fun.
- Finally crime & punishment for griefers to think twice.
- Voiced galnet
- Many annoying QoL bugs fixed, including engineer greeting voice, black rectangles around planets (still not 100% fixed but greatly reduced, compared to 2.4)
- Missions with 3 type of rewards, depending what you need the most - THANK you
So many things I still haven't tried like wings and wing missions, but so far it's like I've been playing a new and revitalized game. Thank you frontier!
My expectations for the next chapters are high.
Not too much for Q2 and Q3 which will be less important updates
- Finally crime & punishment for griefers to think twice.
Not too much for Q2 and Q3 which will be less important updates
And paid for, I believe?
Unfortunately, evidence is appearing that indicates FDev dropping the ball on this. 200+M credit bounties in the same system shouldn't be possible if it was working as intended. Then again, FDev was told this numerous times during Beta [where is it]- Finally crime & punishment for griefers to think twice.
My throttle only does this if I don't set it to zero during the countdown. If I remember to do it when it's counting down, it will stay at 0 when entering the new system. If I forget and try to do it mid-jump...not so much.Despite some bugs (throttle resetting to 100% after every jump
If Q2 and Q3 only hold a quarter of content compared to Q1 then they will still be great updates imho.
My expectations for Q2 & Q3 are very low, mainly because very little has been announced for them (being mainly described as 'content updates' aka more story). Seems like most of the effort is going into Q4, and Q2 & Q3 are just 'treading water' while the Q4 work is on-going. (*)If Q2 and Q3 only hold a quarter of content compared to Q1 then they will still be great updates imho.
Q4 is supposedly to be the biggest, so yeah I'm pretty excited for Beyond during 2018.
My expectations for Q2 & Q3 are very low, mainly because very little has been announced for them (being mainly described as 'content updates' aka more story). Seems like most of the effort is going into Q4, and Q2 & Q3 are just 'treading water' while the Q4 work is on-going. (*)
I would love to be wrong of course. And I'd rather FDev under-promised & over-delivered (rather than their historical pattern of over-promising & under-delivering).
(* This is a bit odd, considering that the Q4 content doesn't look like 9 months of work. Perhaps a lot of resources are being diverted to the 2019 season, which I suspect will be atmospheric planets, although probably not Earth-like.)
Honestly I didn't know what to expect. But what I got was a polished, tweaked and well oiled game!
On my gtx1060 i7/16gb machine:
- The game runs much faster and without any crashing overall
- Planet texture loading, hyperspace and HS exiting are super smooth now
- Planet textures are exciting to look at, fly around and drive the SRV. Like playing a brand new game! One of the most important changes for me so far.
- Engineers are super fun now and logical
- So many quality of life changes - blueprint pinned limited workshop, material trader, map services/community/society/etc. searching, to name a few - makes the entire experience less tedious and more fun.
- Finally crime & punishment for griefers to think twice.
- Voiced galnet
- Many annoying QoL bugs fixed, including engineer greeting voice, black rectangles around planets (still not 100% fixed but greatly reduced, compared to 2.4)
- Missions with 3 type of rewards, depending what you need the most - THANK you
So many things I still haven't tried like wings and wing missions, but so far it's like I've been playing a new and revitalized game. Thank you frontier!
Honestly I didn't know what to expect. But what I got was a polished, tweaked and well oiled game!
On my gtx1060 i7/16gb machine:
- The game runs much faster and without any crashing overall
- Planet texture loading, hyperspace and HS exiting are super smooth now
- Planet textures are exciting to look at, fly around and drive the SRV. Like playing a brand new game! One of the most important changes for me so far.
- Engineers are super fun now and logical
- So many quality of life changes - blueprint pinned limited workshop, material trader, map services/community/society/etc. searching, to name a few - makes the entire experience less tedious and more fun.
- Finally crime & punishment for griefers to think twice.
- Voiced galnet
- Many annoying QoL bugs fixed, including engineer greeting voice, black rectangles around planets (still not 100% fixed but greatly reduced, compared to 2.4)
- Missions with 3 type of rewards, depending what you need the most - THANK you
So many things I still haven't tried like wings and wing missions, but so far it's like I've been playing a new and revitalized game. Thank you frontier!