@FDEV Will there be ice planets like that ?

Hey there! I hope everyone is having a good day/night 😁
So commanders, what do you think ? Personally, I really hope so.

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Ice planets development test shown at Lavecon 2018: (I wonder if they kept working on this and if yes, how it's going to look in Odyssey)

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The pics in the OP are artistic impressions, presumably inspiration for what the in-game stuff will go for, so more like a concept car than a production car & some ideas are achievable, others won't be.

In the Dev update reveals there were some in-engine views that should give a better idea of what the live game will look like.
 
The 2018 Lavecon images are just a shader, so it's a possibility that some surfaces may have that level of detail. I really like it. The other images are art targets. Looking at the footage from Dev Diary 1, specifically that Crusader flyover, that big flat open area with mountains in the background, looks pretty amazing to me.
 
Aside from the in game renders at the bottom (which is just a cool shader on the ground), that's all concept art so... no they wont be like that.
 
Aside from the in game renders at the bottom (which is just a cool shader on the ground), that's all concept art so... no they wont be like that.
This is true however blaming players and calling them sad for asking is some proper revisionism going on (not aimed at you specifically). FD chose to show those images as a way to appease the players for the delay in premium content in 2017 with a Jam tomorrow in 2018. Yes they were artistic impressions but the intimation was clear, that was the goal the guys were tasked with achieving and most of the concept arts before that time they have got incredibly close to achieving.
TLDR don't blame the customers for over optimistic expectations when they are just going off the developers own words.
 
This is true however blaming players and calling them sad for asking is some proper revisionism going on (not aimed at you specifically). FD chose to show those images as a way to appease the players for the delay in premium content in 2017 with a Jam tomorrow in 2018. Yes they were artistic impressions but the intimation was clear, that was the goal the guys were tasked with achieving and most of the concept arts before that time they have got incredibly close to achieving.
TLDR don't blame the customers for over optimistic expectations when they are just going off the developers own words.

I don't think there's any need to blame anyone. Concept art is a concept, to give people an idea, not the finished plan, and we have seen a more recent view of the terrain update already.
 
I do believe the ice planets shown in the first dev diary showed most of those features.

Jagged ice forms, crevasses, a range of textures and states of ice from snowy plains to glaciers.

We just haven't seen them all jammed together in one tiny area like that.

But then those are concept artworks designed to showcase multiple new features in a single image so it makes complete sense that we wouldn't habitually see them all in a single screenshot within real gameplay, like you wouldn't always see every type of building in a city, from sheds to skyscrapers, on a single street. They are distributed realistically in the appropriate environments in the actual gameplay.

The only things here we haven't seen in Odyssey materials as yet are the shiny, transparent ice yet (although it was shown in 2018), and we haven't seen any volumetrics on the surfaces (although we know they are present elsewhere, so probably in Odyssey too).
 
Indeed and my response was not in anyway complaining about what FD have shown so far, I think the tiny snippet we had looked ok.
But I guess we.wont know the limits of the planet tech till much closer to launch
In theory if any feature CAN happen in ED, if you look hard enough on all of the billions of planets sooner or later you maybe could find them all in 1 place. Infsct that is part of the fun of exploration for many folk
 
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