@OP
First, people will say, "You don't have to grind for anything if you don't want to," because this is true. Even if you want a Cutter, or to experiment with builds, there are alternatives to grinding. With the exception of fast tracking powerplay commodities, grinding
is a choice, and IMO it's a poor one. There are alternatives to grinding everywhere, the only question is whether you're
willing to recognize them, and use them if you do.
First and foremost, you need to recognize what you enjoy doing in this game, and what you don't. If you keep on
doing what you love in this game, and avoid doing what you loath repeatedly, you
will have fun. I love manipulating the BGS for fun and profit, loath mining, wish there was more to do while exploring, and can tolerate combat only in small doses. Guess what I spend the bulk of my time doing for fun and profit?
I
also enjoy racing, so I do that a lot too.
Completely unprofitable, but a lot of fun. I just make sure that when I race, I keep within a budget, so any unfortunate crashes are easily recouped.
Second, pursue goals in parallel, not serially. I cannot tell you how many people play this game with the following strategy:
- Grind to rank up in the Empire
- Grind to get the credits for a Cutter
- Grind to unlock all the engineers
- Grind for the materials necessary to engineer the modules
- ???
- Profit, I guess?
When I play the game for
fun and profit, I combine all those steps in such a way that I'm working towards at least two of my current or future goals when I undock, and keep my eyes open for additional opportunities. If there's something I need that
requires something I don't enjoy very much, I'm going to make sure that when I do so, I'm working towards at least
three on my list,
and that its something I finish quickly.
I need to mine 500 tons of frelling ore to unlock an engineer who is the sole of source of grade 2-5 armor upgrades. I don't enjoy mining, so on those rare occassions when I
do mine, it has too tick off these three boxes:
- It is a mission for an Imperial faction I'm supporting
- The rewards include rare materials for engineering
- The amount I need to complete the mission can be mined in under an hour
In the mean time, I make do with grade 1 armor upgrades. Carbon is plentiful, so for a few rerolls, using stuff that I would normally toss out, I can get the equivalent of a grade three armor upgrade that has grade one penalties.
Third, and I hate to say this, learn the game. Seriously. Develop the skills necessary to accomplish your goals,
especially in areas you don't enjoy. From the sound of things, you don't know how to read a wave scanner
or drive an SRV at speed. This is why it takes you so long to find iron or sulfur, which are so abundant on any world except metal rich ones, that you need learn how to filter out their signal sources from the signals of metallic meteorites.
As I said, I don't enjoy mining, so on those rare occassions I
do mine, you can be sure that I've done my homework on the subject. I know what type of rings to find materials in, I've got a couple worlds bookmarked with pristine rings,
and that my ship will be loaded for painite and pirates.
Finally, waiting is always an option. I know, waiting isn't sexy, but this game is in its second year of a proverbial ten year development cycle. The way the game is today isn't the way it'll be next year, let alone eight years down the line. As Frontier fleshes out this game, everything becomes
easier.
Sometimes it's because they flesh out a mechanic, adding new options to the menu, which might make something you don't find fun tolerable, and what was tolerable fun. Sometimes it's because they realized the balance wasn't right, and they alter that balance to make things easier. Sometimes its because they added a NEW mechanic, and suddenly your goal can be reached through something you find fun. And sometimes, it's your fellow players, and not Frontier, that might shift an activity in the fun direction.
I'm looking forward to 2018, not in the least because I'm hoping the changes to mining might make mining into a tolerable activity. I want stronger hulls for my exploration ships, and while I
can get grade three equivalents via Liz Ryder, Selene Jean has the good stuff. Even better would be another engineer who has those mods.