FDevs does everything have to be a grind?

Have we had these excuses yet?
"Grind is all in your mind"
"All games are grind when you get right down to it"
"I don't grind, I just do the same thing over and over again and have for years!"

I'm playing fanboy Bingo!

They aren't excuses and people aren't fanboys just because they apply common sense.

I said the same on Reddit and ended up -11 on the down votes. I don't care about the votes, but I do wonder about the mental state of people who do something they hate when its' supposed to be enjoyable. It's like an electronic form of self-flagellation.

What I don't get is that I've never heard of a good reason why people are grinding, except for PvP maybe.
 
Have we had these excuses yet?
"Grind is all in your mind"
"All games are grind when you get right down to it"
"I don't grind, I just do the same thing over and over again and have for years!"

I'm playing fanboy Bingo!

Ah-ha .. HOUSE !?

I definitely see updates on missions (slated for 3.2 and 3.3, Q2 and Q3 next year I think) will be really helpful to many people but for myself, genuinely - I have more pew-pew fun in my Imperial Eagle than in ANY other ship I reckon .. and it didn't take me long to buy it either. Do I win five pounds?
 
I don't get it... What you call grinding is what I call playing the game. I do missions, fight against pirates, make friends with factions, find interesting places, improve my ship, etc. For me that's the very essence of the game, it is the game. If this is all annoying to you and you only do it to get into a highly engineered Corvette, what are you going to do in it? The game itself clearly isn't fun to you, so what comes after the grind and why do you do it?!

Because they don't want a journey, they want reward. They think everything in the life is about that reward. And that's fine. Different things to different folks.

The grind makes up for the lack of content in this game.

This game consists of 70% of the time flying in straight line waiting for the countdown to finish, 10% praying for rngesus, 10% looking at the loading screen and 10% doing what you actually want.

Gameplay - what you call grind - is content of the game. If you don't enjoy it - why do you even play it?
 
Because they don't want a journey, they want reward. They think everything in the life is about that reward. And that's fine. Different things to different folks.
I get that. What I don't get is what they are going to do with their rewards? They can't fight because that would be grinding, they can't do missions because that would be grinding, they can't explore because that would be grinding, etc. Why do they need a Corvette if they don't enjoy the things you can do with it?
 
Because they don't want a journey, they want reward. They think everything in the life is about that reward. And that's fine. Different things to different folks.



Gameplay - what you call grind - is content of the game. If you don't enjoy it - why do you even play it?

I expect he would say, as I do, that the result is ultimately worth it. And I say that as an advocate of grinding, or as I prefer to say it, appropriate time/reward.
 

ALGOMATIC

Banned
Because they don't want a journey, they want reward. They think everything in the life is about that reward. And that's fine. Different things to different folks.



Gameplay - what you call grind - is content of the game. If you don't enjoy it - why do you even play it?

I play because I am passed the grind, and finally can do what I want, killing cmdrs in Open.
 
Then it is game for you :)

ED is a sim game. It simulates tons of it's actions to provide Elite experience in dynamic galaxy. Some people don't like it, some people want more of detailed gameplay, and hopefully that's coming.

It is really more about living in ED than achieving. People with specific goals clashes with it. Just let it go and enjoy.

Elite is not a simulator. I'm getting sick and tired of reading this around.

It has elements of simulation, just like Skyrim has herb gathering, flower picking, mushrooms and trees but that doesn't make it a botany simulator.

Elite is a theme park single player game with atmospheric flight mechanics,it has half baked elements of other genres/activities bolted onto the main structure such as driving, arcade shooting, coop horde mode, sightseeing and a barebones market for simplistic A-B-A commerce. That's it really.

The fact that you're forcing your way of playing "No goals, let if go and enjoy" in a game marketed as a sandbox blaze your own trail kind of game, an mmo (which is meant and designed to have the player work towards goals), your is such a poor excuse to defend the title that has zero value to this discussion.

Let's face it once and for all, Elite has grind because that's the only viable option the designers had when they had to face a huge amount of work with very little budget and very little time at disposal, so the only thing they found to hide the shallowness and repetitiveness of the whole package was to time gate as much as possible any kind of reward the player may get.

And this design philosophy isn't going to change any time soon.
 
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Have we had these excuses yet?
"Grind is all in your mind"
"All games are grind when you get right down to it"
"I don't grind, I just do the same thing over and over again and have for years!"

I'm playing fanboy Bingo!

Then dont play something you dont enjoy. What's wrong with you?
 
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I play because I am passed the grind, and finally can do what I want, killing cmdrs in Open.

Than you can't complain about grinding, you simply bought the wrong game.
It is grinding because you don't enjoy it. You don't enjoy it because you don't want to play the game but something else. The game was never meant to be focused on PvP and FDEV always made that quite clear.
 
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First off i do love this game. I would love it more though, if everything wasn't a grind.

Getting Faction Rep = Grind
Getting to Elite = Grind
Finding Engineer Resources = Grind
Getting Good Stats on Modules = Grind
Power Play = Grind
Getting Synth Resources = Grind

Literally every activity in this game results in a massive time sink.

Now don't get me wrong, a game needs longevity and end game goals that take a while to accomplish, like i do believe that you should not be able to get to Elite and King in a month.

Other parts of the game however should not be a massive grind. Right now you can literally spend an entire day just looking for Iron. You shouldn't have to say to yourself, "hmm what should i do today, i think ill go get some iron but that's all i will be able to do in my few hours to play"

Right now i'm on hunt for Sulfur, been on this planet for several hours now and i've only found 4 spots that have materials 1 rock at a time.

Making everything a grind is not the answer to keeping people playing longer, good content, gameplay and community are what do this, not more grinding.

Now the first thing people are going to say is "You don't have to grind for anything if you don't want to" to me this is not a good answer, for some people having a Cutter or Experimenting with ship builds is what makes them happy and interested in the game. It should not take months and months of playing to accomplish some of these things.

In my experience games that do not have anything to offer are the ones that make everything a grind, ED is better than that, we don't need it to be a grind in order to stay interested.

Nope, nothing needs to be a grind. Thats just the way some people play the game. I do what I enjoy in the game and credits, materials and rep comes from doing that, rank I am not bothered about.

I don't do powerplay as that is a grind mechanic so don't go near it.
 
ED essentially is a long game based on journey, moment-by-moment experience, space commander life feel.

Yes, it has flaws. Some might call gameplay paper tin. Some call it inch deep. Enriching gameplay is what required to make such game appealing to more goal oriented people. I expect FD to spend majority of 2018 to deepen more of existing gameplay to give more life to experience. It is certainly complex in design and is not your theme park MMO with tiny, visually and audially stunning experiences which make up for on rails experience in those games.

If you try to play it as classic single player open world game, or MMORPG it won't work, because it is not about goals, it is not about end game or about how much credits you have in the end.

Some people find only small part of game appealing and want to force their way trough rest of the game. And then they come here and complain.

It is all fine by the way. I just think this whole context is very important.
 
Have we had these excuses yet?
"Grind is all in your mind"
"All games are grind when you get right down to it"
"I don't grind, I just do the same thing over and over again and have for years!"

I'm playing fanboy Bingo!

Meanwhile they have fun playing a game they like. Guess the joke's on you, as it has been for the past years.

"Haha, look at those losers having fun!" [haha]

Some here remind me of bartender Moe...
 
Everything is a grind. Everything. Breathe in. Breathe out. Breathe in. Breathe out. All day every day. Stop and you die. How is that not a forced grind? And don't even get me started on food and drink. This grind is just plain terrible.
 
Elite is not a simulator. I'm getting sick and tired of reading this around.

Sim game. It is very important difference here. No one claims it is a simulator. It is a sim game, which means it borrows heavily from simulation part of things, while still being a game.

It has elements of simulation, just like Skyrim has herb gathering, flower picking, mushrooms and trees but that doesn't make it a botany simulator.

Skyrim does not simulate herb and flower growth, or faction relationships in real time.

Elite is a theme park single player game

Nope. It is fully dynamic massive online game. It is what it says on tin.

with atmospheric flight mechanics,it has half baked elements of other genres/activities bolted onto the main structure such as driving, arcade shooting, coop horde mode, sightseeing and a barebones market for simplistic A-B-A commerce. That's it really.

Maybe....just for except a fact economy is fully simulated server side, as goods flow, outfitting modules get produced and supplied, missions are generated according to minor faction needs, minor factions engage in relationships between commanders and other factions and so on and so forth.

Yeah, that's it really. Please stop downplaying ED.

The fact that you're forcing your way of playing "No goals, let if go and enjoy" in a game marketed as a sandbox blaze your own trail kind of game, an mmo (which is meant and designed to have the player work towards goals), your is such a poor excuse to defend the title that has zero value to this discussion.

I am not forcing. It is way how game is designed. "Blaze your own trail" is meant to be done WITHIN GAME RULESET. If you really take it literally, I have bridge to sell to you.

MMO does not mean goal oriented gameplay. Please check what MMO means.

Let's face it once and for all, Elite has grind because that's the only viable option the designers had when they had to face a huge amount of work with very little budget and very little time at disposal, so the only thing they found to hide the shallowness and repetitiveness of the whole package was to time gate as much as possible any kind of reward the player may get.

And this design philosophy isn't going to change any time soon.

Let's face it you don't like ED. You see it as wasting your time. And that's fine. That's what shapes your opinion and I am not gonna change that. But intention is quite clear here, and if it is up to you to decide not to see it.
 
Have we had these excuses yet?
"Grind is all in your mind"
"All games are grind when you get right down to it"
"I don't grind, I just do the same thing over and over again and have for years!"

I'm playing fanboy Bingo!

You did the same year over year too. Think on breathing. Is it to grind life?
Yes, I know some of us don't like doing the same things repetitive, only, if done a second time it already happened.

The perception of grinding always occurs only if you start doing things you don't like to do for any reason.
E.g. I must have this 158.000.000 to buy that Anaconda...
If you don't like it, don't do it. The grind argument stops immediately.

Simply summing up this way:
Don't fly for money, fly for fun.
If you fly for money, you can also go to work.

Regards,
Miklos
 
If you try to play it as classic single player open world game, or MMORPG it won't work, because it is not about goals, it is not about end game or about how much credits you have in the end.

It is marketed as one. Stop with this nonsense, enough is enough.

It's like buying apples, find out they taste like bananas and then when I complain about it your entire point of discussion is "Well, if you like bananas you'll definitely enjoy these apples. Maybe apples are not for you, you should eat something else".

That's not what I bought, not what it was marketed, not what it was promised during kickstarter or 1 year ago, 2 years ago.

The fact that you have your own personal bar for liking a mediocre product, doesn't mean that other people will accept it too. Stop forcing your way of playing to others.

If people find engrossingly tedious to play a game that low key forces the player to work for a goal and then it punishes him with hours upon hours of never ending repetitive menial tasks, that's design fault, not the player's.
 
Meanwhile they have fun playing a game they like. Guess the joke's on you, as it has been for the past years.

"Haha, look at those losers having fun!" [haha]

Some here remind me of bartender Moe...

So much this...

Keep whining about the so called grind, who cares anyway?
 
Elite is not a simulator. I'm getting sick and tired of reading this around.

I'm not sure I agree with this either actually. I know it's what people say - ED is a game game, not a simulator - but I'd say (at present) it's a rudimentary simulation. The whole design ethos is simulation imo, because the galaxy is procedurally generated not scripted. Where ED takes short cuts with the simulation that's generally in places that are complex to simulate .. and to get too far into them at this stage would be a bad priority .. you are though, today, able to play, in the relatively rudimentary simulation. I also say 'relatively' rudimentary, because actually there are a very wide variety of mechanics in the game already.
 
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I think grind starts being a problem when there's too limited options as to how you complete it.

Thus the money "grind" doesn't bother me at all, rank grind is annoying and powerplay grind is a definite turn off
 
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