FDL Build?

Such an item exists. A wake scanner.
He can pursue your wake you left. Following you into the system you jumped to. And vice versa if u had one and he ran.

Understood, I mean now... like trying to find him somewhere in the Bubble. I am going to assume he hangs out at Deciat, maybe around the same times, so I'll just check back until I see 'em ;) I am all about revenge on a helpless exploration ship, yes sir! To me, that's about as bad as it gets, killing unarmed players. Where's the challenge in that? I have flown in Deciat a million times, in a Python, Krait and Vette and never, not once, has anyone tried to attack me. But in a DBX, with not a single weapon on it... I guess it's fair and fun game. Hmm. Pff! Ha!
 
Last question to anyone on this FDL and I am done. I've added a 4A MC, just to swap out the PA when I want. I am at Wolf now trying to decide on the BEST ENG for this MC. Any suggestions? MY thought, and MATS, say... OC/Incendiary. But then, Efficient looks really good for keeping heat down, adds a bit of DPS, lowers power needs, and then put Incendiary on that.
 
As for the Cutter, as far as I have read, the meta is to load it up with piles and piles of shield, then take your time whittling down the enemy. How exactly that works on such a sluggish ship I'm not sure; maybe with turrets? I would imagine a competent PVPer in something like a Ferdie can just run rings around the Cutter or rather, keep blindsiding it.

FWIW, I have just crafted G5 DD Thrusters and took the FDL for a spin. Holy cow that ship can turn. But I can also see how the offset cockpit is bothersome. Still I'm a bit more motivated now to finish that build. I just have to figure out if I can get by with an Armoured PP or if I need an OC one.

BTW I think you might also enjoy the Chieftain. It does have a certain niche. Shields are rubbish compared to an FDL's, but the armour can be quite fearsome; as I stated above it's almost as agile as the Ferdie, also it has very good firepower and superior hardpoint placement, especially for running Fixed weapons. ^^ It's actually the reason why I want to git gud with Fixed; as of yet I'm rubbish with them. :/
 
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Deleted member 192138

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Thanks! So, even if I was not drifting out of the interdiction center, I was spot on to avoid it, the Expanded Arc or Long Range overrides that? I seriously had no chance avoiding that interdiction, like the game was totally oblivious to me even trying. By the way, I looked the player up and I thought it was a girl, it was a dude... who is now going to be hunted down and get some payback! Anyway, yeah, that bar for you and them, for the interdiction, mine dropped straight to down, no matter how well I was maintaining the escape point. Seems there should be an anti-interdiction module if it's that easy. I should have just submitted I guess and tried to boost away if I had known there was zero chance! 😜 Thnx! I did not ENG my Interdictor, thought I would just save the MATS and time, but now, I am going to! The FDL I've been following has Expanded ARC capture, so I guess I'll go with that. I'd like to have the ability to indertict someone with them having NO chance at escaping it too! Haha!
Both people are playing the interdiction minigame distinctly on their own client and then the game decides how to rationalise the results. You're on target? Maybe they are too. What does the game decide? Then lag can also play a factor, where it shows that you're winning and then dumpsters any at the last minute anyway. How they have the interdictor engineered doesn't effect this - it just makes it easier to establish a tether. But it's always safer to submit and plot a high wake against someone experienced with interdictions because the game is inconsistent with them.
What's the consensus on "combat" logging if you're in a ship that has no weapons or chance at survival and attack by a player that's going to destroy you? I understand combat logging is frowned upon, but is it frowned upon when you're in a ship that can defend itself and you're just loosing, or in ANY case? I try to fly in Open always, with the exceptions of farming MATS at places like Dav's or Crashed Conda site, doing Robigo runs... anywhere where I don't want to be bothered while I am doing stuff in a ship that is defenseless. Otherwise, I fly in Open. I, personally, would never interdict or mess with a ship that was obviously not meant for combat, but seems others don't respect that way of thinking. As @Dragsham stated, I could switch to solo for places like Deciat when I am in my DBX, but I like to see other players and stay out of Solo as much as possible. So, just wondering... I could have just logged out when I was yanked out of SC in my DBX and saved myself, but I felt like I took the chance flying into a known area where I was at risk. I am torn on this, as I like to play in open, even in these more dangerous places, but I think it really sucks that people take advantage of a helpless ship if you do. These people kill kittens, so not sure what would be the harm in saving the rebuy and hassle of dying. Feel me, or am I speaking blasphemy?
If you want to get by in the PvP community, any form of combat logging will get you a black mark against your reputation. Task kill is against TOS, menu logging is still poor form in the community. People expect it from gank targets, but if you come back in a PvP ship having clogged on someone they're unlikely to give you more attention than looking for ways to gank you again.
 
Both people are playing the interdiction minigame distinctly on their own client and then the game decides how to rationalise the results. You're on target? Maybe they are too. What does the game decide? Then lag can also play a factor, where it shows that you're winning and then dumpsters any at the last minute anyway. How they have the interdictor engineered doesn't effect this - it just makes it easier to establish a tether. But it's always safer to submit and plot a high wake against someone experienced with interdictions because the game is inconsistent with them.

If you want to get by in the PvP community, any form of combat logging will get you a black mark against your reputation. Task kill is against TOS, menu logging is still poor form in the community. People expect it from gank targets, but if you come back in a PvP ship having clogged on someone they're unlikely to give you more attention than looking for ways to gank you again.

Understood, and I am probably not the person to be asking that question. But in a real fight, where ship destruction is the goal, killing a kitten just really gets me! I kind of get it, ED can be hella boring at times, so I guess shooting ducks is just a way to add some spice, but, I will find you and be in the right ship... maybe not today, maybe not tomorrow... but one day. Ha! 😈
 
As for the Cutter, as far as I have read, the meta is to load it up with piles and piles of shield, then take your time whittling down the enemy. How exactly that works on such a sluggish ship I'm not sure; maybe with turrets? I would imagine a competent PVPer in something like a Ferdie can just run rings around the Cutter or rather, keep blindsiding it.

FWIW, I have just crafted G5 DD Thrusters and took the FDL for a spin. Holy cow that ship can turn. But I can also see how the offset cockpit is bothersome. Still I'm a bit more motivated now to finish that build. I just have to figure out if I can get by with an Armoured PP or if I need an OC one.

BTW I think you might also enjoy the Chieftain. It does have a certain niche. Shields are rubbish compared to an FDL's, but the armour can be quite fearsome; as I stated above it's almost as agile as the Ferdie, also it has very good firepower and superior hardpoint placement, especially for running Fixed weapons. ^^ It's actually the reason why I want to git gud with Fixed; as of yet I'm rubbish with them. :/

The FDL is the most fun ship to fly, you just won't be going far without a fuel stop. It's like the Ferrari of the Galaxy. The Cutter, IMO, is the worst to fly. I am going to work on mine, see what I can do with it, maybe I can get it worth a :poop: but as it stands now... it's painful! If I didn't need module storage, I'd probably sell some ships off, that I am never going to fly. I could get $1.2 Billion for my Cutter right now, and it's not even 75% "finished"! However, I might actually use it one day, for something. Very expensive miner maybe? Maybe I'll turn Ganker. Ha!
 
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I'm not even sure Incendiary is so clever for PVP since most players seem to either balance their resistances or prioritize Thermal.

Oh and I think I figured out how to fight in a Cutter: Reverski. Since it is so fast.
 
I'm not even sure Incendiary is so clever for PVP since most players seem to either balance their resistances or prioritize Thermal.

Oh and I think I figured out how to fight in a Cutter: Reverski. Since it is so fast.

I was just testing out an FDL with 3 MCs and two Hammers. I have this stupid two stage trigger and was white knuckling the trigger. I am hearing Heat Damage and look down, and I am at 900% Heat! I have Incendiary on the 4A MC, which already adds a little heat and two Hammers! Thankfully I had heatsinks. I'll tell you what... Incendiary rips the crap out of NPC shields! I don't know about PvP, but man... a large MC with Incendiary shreds NPC shields like melting butter. I just need to move the Hammers onto another fire group, I can see :rolleyes:
 

Deleted member 192138

D
Understood, and I am probably not the person to be asking that question. But in a real fight, where ship destruction is the goal, killing a kitten just really gets me! I kind of get it, ED can be hella boring at times, so I guess shooting ducks is just a way to add some spice, but, I will find you and be in the right ship... maybe not today, maybe not tomorrow... but one day. Ha! 😈
Whether ganking paper ships is interesting or ethical, it is within legitimate gameplay. Clogging is circumventing gameplay. If player conflict isn't a challenge someone wants, they have two game mode options available to them where they can ignore that it exists.
 
I used to really dislike the FDL, back when I first started to really jump into this game, at the start of this COVID mess. I just couldn't get used to how off center the chair is. I would even fly and dock off center. As for the PAs... I stuck those on it and took the ship to some extraction zones and NAV beacons and was damn near in tears I was so bad with this ship. Sold it! Honestly thought I was just going to hang up Elite at that point, because if I couldn't fly an FDL and use PAs, so I was going to miss out on a huge part of the game and the best ship to do that part in. So I sold the ship and just tried to get better in combat with a Krait. Was much better with PAs in the Krait but still, I was very upset about the whole FDL experience. So, I bought another one and just did my best to adapt to it. Now, I love it :love: I still REALLY don't like not sitting dead center and this is the PERFECT ship to be sitting dead center in, IMO, but oh well... is what it is. The Python is also off center but you don't really get that feeling as much. Love the Python! The ship I have the most dislike for is the Cutter. Not only are you WAY off center but the ship is just a lumbering beast. Thank God for the Federal Corvette! They got that ship nearly perfect, except those two small HPs, IMO, should be large, or at least med, size HPs. The Vette is so awesome though, I don't even use those two HPs and still love it more than any other ship in the game. The Mamba is just an FDL, pretty much, IMO, and you sit dead center... however, there's always got to be one thing wrong, and in the Mamba, it's those nose protrusion things. I would put it over the FDL if not for the nose, and oddly, you seem to sit very low in the Mamba. Anyway... just some of my thoughts. I ramble, sorry.

Corvette is awesome ... but the two HPs on the side should be large and the two up front should be Medium. Then lose the Large under the nose. Perfect ship.
 
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