Fee for Open/Solo switching

It blows my mind it really does there are lots of games which are locked into forced multiplayer modes which I would love if they offered private MP with friends but they do not...... But I do not go onto the forum of those games constantly demanding changes which would wreck the game for many players.

If I did I would get laughed at and told to do one.
 

Robert Maynard

Volunteer Moderator
- High Rez Screenshots can only be taken in solo/group... simple solution: make them available in open

You do realise that hi-res screenshots were disabled in Open mode due to an exploit that left the ship belonging to the commander taking the screenshot invulnerable?

Did I miss anything?

Only the fact that the three game modes, single shared galaxy state and mode mobility form part of the game's core design - and have done since the very start of the Kickstarter over three years ago.

FAQ- Elite: Dangerous

How does multiplayer work?
You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

- "but can change groups at will", i.e. not be restricted to suit the play-style of a subset of players. We have all been encouraged to "play the game how you want to" - not "play the game how others want you to"....
 
Not trying to speak for CMDR_Cosmicspacehead but when I think of abusive mode switching I think of using it as an exploit to refresh the BB faster then the devs have designed it to refresh by switching modes over and over to get a new server so you get a new BB. Not having to wait for missions to refresh greatly increases the profitability per hour of very lucrative activities like shadow deliveries, and makes it much easier to breeze through major faction ranking by abusing the donate missions. I feel like if the devs wanted us to be able to instantly refresh the mission boards there would be a way to do it in game, and the timer is there to balance things like high reward missions.
Along with combat logging, it seems like its just another way players can use cheats.

Indeed I feel this is lame and should be closed off... But I believe the devs have spoken and they say working as intended. Truth is imo I do not think they feel that way and is more a case of too much work to fix but I could be wrong
 
So you just read the thread title and feel urged to shout "are you crazy"? But please read on, before unleashing your rage onto me. ;)

I suggest each mode switch should cost 1% worth of your total assets in credits.

credits can easily be meaningless. a cooldown would make more sense.

better yet: mode is tied to your cmdr for life. you can have 2 cmdrs, one in open, another for solo or any private group.

however ...
32593392.jpg
 
credits can easily be meaningless. a cooldown would make more sense.

better yet: mode is tied to your cmdr for life. you can have 2 cmdrs, one in open, another for solo or any private group.

however ...

Even if a 2nd CMDR slot was added, it would also have free mode switching just like the first one - as it was part of the KS and main design feature.
 
Not to mention it would have people getting creative with boxes and blinky lights :D

isn't it nice to have new surroundings for our SOG chat.
Quite spacious over here in Suggestions. Beats being buried in General Discussion all the time.

We should +1 the OP for finding us a new home ;)
 
So you just read the thread title and feel urged to shout "are you crazy"? But please read on, before unleashing your rage onto me. ;)

I suggest each mode switch should cost 1% worth of your total assets in credits.


That sounds crazy.

Yes, it sounds crazy, but it would solve some of the most game-breaking problems in a single strike, without changing the fundamental spirit of the game:

- Mode switching will still be possible any time. Only hopping between the modes back and forth would be limited. The new player who started in solo can switch to open once he feels prepared. If he doesn't like it, he can switch back... no problem.

He can now, anyway. But I'm totally sure this is not the reason why you're requesting this change... What's rubbin' ya up the wrong way?

A noob states their unpopular opinion upfront, not aware of the oncoming backlash from the entrenched masses. You're clearly no noob, but I can feel an unpopular point coming on.

- Player approaches a system in open, finds out it is blockaded by a player faction or pirates are around... switch to solo, fly to station, switch back to open to avoid all danger... no longer feasible

An experienced poster will pad it out with soft, acceptable points and then WHAM, the last point will be the one the OP has on his mind. This still draws the ire of a number of forum denizens.

Ahh.. but now we're getting somewhere. I thought it would be something to do with that, but I still sense you're holding back.

- It would even fix combat logging to an extent... Combat log, switch to solo, fly away, switch back to open... no longer feasible. The combat logger can never be sure, wether the angry players he cheated are still around, waiting for him. While it wouldn't prevent combat logging, it would at least make it much less convenient for the cheater.

A real pro, however, will hide their true desire in the middle of other points so as to not draw attention to said point and present it as a reasonable argument.

I knew it. You want to taste the salty tears of a wimp who doesn't want to fight and would rather run away. You'll have time to recharge while he is logged out and comes back in the same state he was when he logged out, but you fellas will be all repaired.

Unfortunately, as "gallant" as your plan sounds, You are forgetting that he might just appear in an entirely different instance, anyway.
- Exploiting consecutive mode-switching to reset the bulletin boards will no longer be possible.
And the closing "buffer" reason, like a sprinkling of soil to hide the footprints.
This could be done by just making the bulletin boards panmodal rather than unique to each mode.
Certainly you will now start telling me what drawbacks this would have... so let's address these:

- High Rez Screenshots can only be taken in solo/group... simple solution: make them available in open

These Hires screenshots cause lag, which cunning pilots can a actually DID abuse.

- Pad loitering by afk players... solution: Add an idle timer, like other games do
What has this got to do with anything? I don't get the relevance.
Did I miss anything?

Not sure.

- - - - - Additional Content Posted / Auto Merge - - - - -

Solo, and Open are obviously different games put together, just make a cmdr for each mode, so ppl can play the mode they like when they like, both cmdrs will have an impact in the background simulation, but there will be no more "evading" the thing that makes this game "dangerous".

+REP. Now why didn't that even cross my mind... That is a very simple and interesting idea. I'm sure there's a reason it's not used, somewhere.
 
Having the freedom to switch between those modes whenever I like is one of the best things I have seen in a long time.
I really like this option. There is nothing broken that needs a fix (in my opinion).

I think there are others like myself.
 
So you just read the thread title and feel urged to shout "are you crazy"? But please read on, before unleashing your rage onto me. ;)
Well, a poor suggestion stays a poor suggestion, no matter how noble the goals it tries to achieve.

Mode switching is happening because there's something inherently wrong with how the game generates missions and how NPCs work sometimes. That's what needs fixing.
 
I'd find the concept fantastic were this an MMO. Alas, ED is not an MMO, and incentive regarding mode switching (a meta concept) should come from somewhere equally meta.
 
I'd find the concept fantastic were this an MMO. Alas, ED is not an MMO, and incentive regarding mode switching (a meta concept) should come from somewhere equally meta.

It is not? MMhh, let's see...


Massive - check
Multiplayer - check
Online - check

ED obviously is an MMO.
 
The 1% idea is not a bad one for me, it would certainly make you think twice! Although I don't have any problem with solo, open, private modes (being equally valid modes of play, quoting Michael Brookes) logging (of any kind) in my opinion devalues the worth of your Commander's save. Ironman Mode (player death) too is still quite glaringly missing from the game imo.

Maybe go further? Just as you can't change your Commander name once you've started, when you begin a new saved game you choose (open, solo or group .. all equally valid) but would have to stick with that mode. If you change your mind and want to play a different mode, clear save and start again. Now you can play any mode you want, but can't simply log whenever you're inconvenienced by the game.
 
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Unfortunately - that wouldn't work.

You'd end up with peeps doing far worse than combat logging :(

What wouldn't work? And, can you give example of far worse?

Because .. I don't think this is 100% true;

Mode switching is happening because there's something inherently wrong with how the game generates missions and how NPCs work sometimes. That's what needs fixing.

I've heard of people logging because there isn't a docking pad or there's a player blockade
 
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