So you just read the thread title and feel urged to shout "are you crazy"? But please read on, before unleashing your rage onto me.
I suggest each mode switch should cost 1% worth of your total assets in credits.
That sounds crazy.
Yes, it sounds crazy, but it would solve some of the most game-breaking problems in a single strike, without changing the fundamental spirit of the game:
- Mode switching will still be possible any time. Only hopping between the modes back and forth would be limited. The new player who started in solo can switch to open once he feels prepared. If he doesn't like it, he can switch back... no problem.
He can now, anyway. But I'm totally sure this is not the reason why you're requesting this change... What's rubbin' ya up the wrong way?
A noob states their unpopular opinion upfront, not aware of the oncoming backlash from the entrenched masses. You're clearly no noob, but I can feel an unpopular point coming on.
- Player approaches a system in open, finds out it is blockaded by a player faction or pirates are around... switch to solo, fly to station, switch back to open to avoid all danger... no longer feasible
An experienced poster will pad it out with soft, acceptable points and then WHAM, the last point will be the one the OP has on his mind. This still draws the ire of a number of forum denizens.
Ahh.. but now we're getting somewhere. I thought it would be something to do with that, but I still sense you're holding back.
- It would even fix combat logging to an extent... Combat log, switch to solo, fly away, switch back to open... no longer feasible. The combat logger can never be sure, wether the angry players he cheated are still around, waiting for him. While it wouldn't prevent combat logging, it would at least make it much less convenient for the cheater.
A real pro, however, will hide their true desire in the middle of other points so as to not draw attention to said point and present it as a reasonable argument.
I knew it. You want to taste the salty tears of a wimp who doesn't want to fight and would rather run away. You'll have time to recharge while he is logged out and comes back in the same state he was when he logged out, but you fellas will be all repaired.
Unfortunately, as "gallant" as your plan sounds, You are forgetting that he might just appear in an entirely different instance, anyway.
- Exploiting consecutive mode-switching to reset the bulletin boards will no longer be possible.
And the closing "buffer" reason, like a sprinkling of soil to hide the footprints.
This could be done by just making the bulletin boards panmodal rather than unique to each mode.
Certainly you will now start telling me what drawbacks this would have... so let's address these:
- High Rez Screenshots can only be taken in solo/group... simple solution: make them available in open
These Hires screenshots cause lag, which cunning pilots can a actually DID abuse.
- Pad loitering by afk players... solution: Add an idle timer, like other games do
What has this got to do with anything? I don't get the relevance.
Not sure.
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Solo, and Open are obviously different games put together, just make a cmdr for each mode, so ppl can play the mode they like when they like, both cmdrs will have an impact in the background simulation, but there will be no more "evading" the thing that makes this game "dangerous".
+REP. Now why didn't that even cross my mind... That is a very simple and interesting idea. I'm sure there's a reason it's not used, somewhere.