So you just read the thread title and feel urged to shout "are you crazy"? But please read on, before unleashing your rage onto me.
I suggest each mode switch should cost 1% worth of your total assets in credits.
Yes, it sounds crazy, but it would solve some of the most game-breaking problems in a single strike, without changing the fundamental spirit of the game:
- Mode switching will still be possible any time. Only hopping between the modes back and forth would be limited. The new player who started in solo can switch to open once he feels prepared. If he doesn't like it, he can switch back... no problem.
- Player approaches a system in open, finds out it is blockaded by a player faction or pirates are around... switch to solo, fly to station, switch back to open to avoid all danger... no longer feasible
- It would even fix combat logging to an extent... Combat log, switch to solo, fly away, switch back to open... no longer feasible. The combat logger can never be sure, wether the angry players he cheated are still around, waiting for him. While it wouldn't prevent combat logging, it would at least make it much less convenient for the cheater.
- Exploiting consecutive mode-switching to reset the bulletin boards will no longer be possible.
Certainly you will now start telling me what drawbacks this would have... so let's address these:
- High Rez Screenshots can only be taken in solo/group... simple solution: make them available in open
- Pad loitering by afk players... solution: Add an idle timer, like other games do
edit:
Alternatively, as a less severe alternative, a simple time barrier could have the same effect.
I.e.:
- If you switch from open to solo, you may not come back to open for 24h. You may switch between solo and group freely, though.
- Accodringly If you switch from solo/group to open, you may not switch back for 24h.
I suggest each mode switch should cost 1% worth of your total assets in credits.
Yes, it sounds crazy, but it would solve some of the most game-breaking problems in a single strike, without changing the fundamental spirit of the game:
- Mode switching will still be possible any time. Only hopping between the modes back and forth would be limited. The new player who started in solo can switch to open once he feels prepared. If he doesn't like it, he can switch back... no problem.
- Player approaches a system in open, finds out it is blockaded by a player faction or pirates are around... switch to solo, fly to station, switch back to open to avoid all danger... no longer feasible
- It would even fix combat logging to an extent... Combat log, switch to solo, fly away, switch back to open... no longer feasible. The combat logger can never be sure, wether the angry players he cheated are still around, waiting for him. While it wouldn't prevent combat logging, it would at least make it much less convenient for the cheater.
- Exploiting consecutive mode-switching to reset the bulletin boards will no longer be possible.
Certainly you will now start telling me what drawbacks this would have... so let's address these:
- High Rez Screenshots can only be taken in solo/group... simple solution: make them available in open
- Pad loitering by afk players... solution: Add an idle timer, like other games do
edit:
Alternatively, as a less severe alternative, a simple time barrier could have the same effect.
I.e.:
- If you switch from open to solo, you may not come back to open for 24h. You may switch between solo and group freely, though.
- Accodringly If you switch from solo/group to open, you may not switch back for 24h.
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