Robert Maynard
Volunteer Moderator
OP and subsequent suggestions do allow that choice. But a choice with some level of consequence.
If that's damaging to the game's potential, not a good thing. Even though all modes were created equal, "switching" modes I can't see was an entirely planned result, a balancing issue, perhaps better seen as.
It does undermine trust between players and the game though, otherwise the mode debate (seen in other threads) wouldn't happen?
Always thought Wings a cool choice for earliest update (could use some extra local BB match-making facilities for me, off topic). By unarguably though, I do mean, you could just as likely meet a player wing .. of Corvettes!! (run away quickly Sir Robin, woop!) .. a jungle with no lions is of course, less jungle, and it IS where a great many people do come from
Modes yes. Modes as an excuse for instance switching? No. (imo)
Restricted choice or penalties for making a choice are a form of coercion - we have all been encouraged by Frontier to "play the game how you want to".
Whether a feature is "damaging to a game's potential" very much depends on the target audience for the game. Players who only want PvP will obviously see mode switching as damaging to the game's potential from their perspective. Players who do not seek PvP will probably not. Given that the feature has been part of the game design from the outset suggests that Frontier, that might infer which type of player the game was pitched at.
No-one knows where any player earned anything in the game. The mode debate is, broadly speaking, a PvP / PvE debate revolving around core game features, i.e. the three game modes, single shared galaxy state and mode mobility.
Not every player bought the game to be content for player "lions".
I agree wholeheartedly that mode flipping to get missions is an abuse of the system. As you mentioned, the better to solve this would be to make the mission list for a particular player the same whichever mode they were in.