Completely agree! I believe people who havent noticed banding are either people who have somehow perfectly calibrated CV1 or they are not explorers and are just in it for the pew-pew. Banding does not really show up in bright regions of space, nor in starports, nor in ships interiors and exteriors...When fighting you are not focused on space environment, so maybe those people just don't notice it.
My rift is by no means, bad, not perfect. And no, last time I went exploring I almost chewed my leg off.
I find it opposite, the banding would get MORE noticeable the further out from a star you would get, and I saw it in my vive as well, all the tiny transitions in the galaxy dust is\was banding central.
Then again I noticed the banding on my monitor long before I got a rift so it isn't exactly surprising it would be there.
This is me of course, I'm a bit of an AV nutter, since I have both my front projector and TV calibrated to Delta e of less than 1 with professional calman software and a klein 10a, so I sadly know what to look for.
And the issue simply this.
If we could get our screens calibrated 90% of all banding issues would disappear.
The rest is in the art assets themselves, and they are far far from perfect, and of course whatever issues being introduced in the rendering engine's compression.
As far as I am concerned, dithering is a bit of a shortcut, a cop-out if you will.
But here it seems to be implemented well, and I swear they prettied up some nebula details as well.
That said, I'm probably the only one I know outside of AV forums that can actually spot banding issues, so the fact many don't see them is not surprising.