Anyone know if this dithering has gone live release(non-beta) yet?
not yet. Probably early January
Anyone know if this dithering has gone live release(non-beta) yet?
Please make sure that the feature is possible to turn off so that vive users do not need to suffer loss of performance and image sharpness.
So nice to finally see VR get a little love.
Doesn't DP fix the black smearing for the Rift? I lost my DP-HDMI adapter so I can't check it and can't remember, but I think I read that somewhere once?
No, just colour banding. The blacks are still too black and the pixels are being "turned off"
Didnt notice any difference at all on my Rift? Same banding as before.
The biggest bare for me was when traveling in side dark canyons and dark side of planets I would see horrible banding, also banding around coronas around stars. With this dithering feature it was eliminated all this for me.
How can it eliminate it completely?
I'm annoyed - there is literally no difference whatsoever in my normal and beta games. I get very obvious banding with both instances and I've switched my monitor, enabled full RGB etc. If you have a sun just behind your cockpit view I can physically count the number of colour bands I can see flaring in my window. That's the same in both game instances.
Iv got up close to an A class star and have moved around the star, including placing the star behind me. I see no banding what so ever! The glow of the corona is a smooth gradient.
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Iv recently had to reinstall oculus home and ED because of a failed hdd so maybe try doing that?