feedback from released horizons using VR please...

I had no luck with SDK 0.6 on Windows 10 64bit. SDK 0.5 worked.

If you're not going to use the DK2 at all, I suggest selling it on E-bay. Ever since Oculus stopped production, developers have been buying them for a premium (currently ~$500). Use that to buy the CV1 when it comes out.


As to my experience, I get slight judder on the surface with a GeForce 970. I use to, and still get worse judder inside a Coriolis station. It's not too bad, as long as I don't go swinging my head around widely. I turned down the shadows, and have most everything else set to about "medium."

This is using SDK 0.5. I tried SDK 0.8 with SteamVR, but couldn't get my monitor to the prerequisite 75hz, so it was terrible. A combination of a little judder and a lot of blur (looked interlaced).

My monitor is also limited to 60hz, but I was able to change the HMD refresh to 75hz in the Elite graphics options. it fixed the judder.
 
I've just had an A M A Z I N G experience for the first time playing Horizons in VR with GTX 970.

Zero judder in supercruise which was fantastic, zero judder on approach and landing on the planet. I visited a mining outpost which was awesome. Ran around in the Scarab, again zero judder. I did not try planetary starport as there were none, but on docking in the correalis station in orbit again I had zero judder.

I also noticed that the curved menus were so much clearer (using green GUI settings) than in 1.4.

Initially I was struck by the clarity of the background galaxy, the stars were defined and not blurred which makes a massive difference to the immersion. I was also running supersampling at 1.5x, but in Nvidia pannel, not in game. I was expecting serious performance issues but was surprised totally to the upside. Shame I have to call it a night, but i'm up for work early and drunk.

GTX 970 o/c via MSI Gaming App
I5 4690k O/C to 4 ghz
Medium Graphics settings, shadow low
Terrain slider 50%
1.5x 1080 in Nvidia
Sweet Fx
No AA in game or out (will configure this tomorrow)
 
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Keep specs in mind when looking at "judder".
On a regular monitor I have really bad "judder" near planets (especially surface settlements), but it has nothing to do with VR or drivers.
My computer just isn't up to spec.
 
Running on the Dk2 it's fantastic

Running on
GTX 970
WIn 10
SDK 8

No need to switch to older SDK, direct mode works fine for me. No need for steam VR or Virtual Desktop either.

Get some judder around plant surface and planet station but this seems more to do with the game as I get it on the monitor as well.
 
Hi,

It works perfectly if you follow these steps exactly:

1) Make sure your primary display (monitor) is set to 75hz (probably not important but I do anyways)
2) start the game and put it in 2d mode if it isnt already.
3) While in 2d mode select 3d (oculus headphones or speakers) (the desktop display should have changed to 1280X768 windowed with a preset vsync of 0 or 59.xx. Ignore these setting and do not change them. They are irrelevant to the hmd.
4) Set the graphic options to ultra and then turn off anti aliasing and put shadows to low and apply. (your system is fantastic so leave them on if you like)
5) exit game completely back to client.
6) Position the oculus camera directly in front of your seated position (slightly below and aimed upward is ok and how I have it) Make sure it is as close to 1m away from oculus goggles while on your head as possible. This is critical as it seems the openvr calculates the fov and alignment based on the distance and orientation of the goggles to the camera.
7) put the goggles on and look at where the camera is , start the game, dont move until the logo appears with the curved text along the bottom. Move you head around and insure that there are no borders right or left and fov is beyond edge of lenses.
8) if fov is still not correct and borders appear then re position yourself slightly farther away from camera and restart the game. Experimentation may be needed to get this correct for your setup. Works everytime for me.

I determined this through trial and error and now I have a completely smooth, judder free experience using a GTX970 and 4790k at 4.4GHz with 16GB ram. Do not every set your in game diplay settings fro primary display to native , fullscreen resolution or lots of judder will ensue.

The game is reborn for me and is the best I have ever experienced it. I use voice attack, tflight hotas and oculus and can not imagine the experience being any better.

Note: You do not need steam vr at all. You DO need to have oculus service running. Thats it., no magic.

Good luck

Good luck and feel free to ask me anything.
 
For me (GTX970) no real change from pre 2.0. Some times judder, some times not. Sometimes silky smooth. I'm running at 1.0x SS and almost-max HMD quality

tbh I wish ED just had some way of auto-adapting graphics quality to maintain framerate. Take the guesswork out of it.
 
I tried the 0.8 SDK / steamVR but I get crazy judder on a gtx970 (didn't try the 75hz fix suggested because my pc is connected to a tv that has max 60hz refresh). Switched back to 0.5 and it works pretty well.

Mine is also connected to a tele I just dropped down to I think 1440 x 900 that gave me the option to go 75hz then just return to normal res when not in game. But I also went back to 0.6 as had better quality max everything just turned of AA using a 970 gtx not clocked
 
I must confirm that ELITE Dangerous + Horizons in DK2 is something that everyone should try. For my part: it is the best game of all time, period because of DK2. DK2 and ELITE Dangerous is a massive virtual reality experience. You are not playing a game, in fact you are THERE. I was also worried a bit about the performance and FPS impact, especially with regards the mininum recommended hardware spec. Fact is that Nvidia GTX 980 is actually overclocked GTX 970, so nothing special, it´s in fact still the same card with regards the actual performance boost...


My spec as follows:

CPU: INTEL CORE i7 970@2.93 GHz 3.06 GHz
RAM: 16 GB
VRAM: ZOTAC GEFORCE GTX 970
OS: WINDOWS 7 - HOME / 64-BIT
OCULUS SDK: 0.5.0.1
PRIMARY CONTROLLER: HOTAS TTHRUSTMASTER WARTHOG
SECONDARY CONTROLLER: XBOX 360 GAMEPAD (SRV)


Nvidia chipset setting (in Windows): DEFAULT
in Game graphics setting: PRESET ULTRA
Custom optimization SHADOWS OFF, AMBIENT O. OFF, AA OFF, SUPERSAMPLING: 1.0


According to my hardware and listed optimization, the experience is silky smooth, no single issue and no matter where and when. Even the ride in SRV is totally smooth on any kind of surface I tried yesterday. I´m sure that when I will play a bit more with the windows nvidia custom profile, I can boost some performance or picture quality, but now... I prefer to play a game instead of fiddling with graphics :). I also confirm, that I´m running default DK2 drivers (0.5), no external mods needed. The AA setting is not so important in DK2. I learned that when I turn the AA off, the picture is much sharper in DK2, hence the AA - ON makes this game in DK2 a bit fuzzy - especially small assets and fonts. But it depends on personal point of view. As soon as the HTC VIVE and OCULUS CV1 will be out on the market I will start build my new computer. But Now? It is not neccessary at all. SEASON 1 HORIZONS is simply the best now!
 
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Deleted member 110140

D
Running on the Dk2 it's fantastic

Running on
GTX 970
WIn 10
SDK 8

No need to switch to older SDK, direct mode works fine for me. No need for steam VR or Virtual Desktop either.

Zandil,

interesting to hear it runs without Steam VR. Do you have fall update (1511) installed for Windows 10?
 
So I see some people are getting great fps/no judder and some not as lucky. Unfortunately I'm in the "not as lucky" category. In space it's ok as it was pre-horizons, but as soon as my ship gets close to port on planets ready to land it's just awful. not playable. Watching another ship and those little drones fly next to me was a slide show. Have'nt even bothered going in srv becuase of the lag/judder etc.Setting graphics all to low and playing with terrain slider makes little difference. I noticed my cpu and graphics card never even worked full capacity(range measured was 80-90% which is actually even lower than pre-horizon). However, I did notice improvement on SC judder in space(but not perfect), unless it was just by chance being in different system. I really hope frontier optimize thier code cuz I must admit it DOES look awesome. So close yet so far!

I'm using strix GTX970 overclocked. 10GB sys mem. oc runtime 0.5. win7-64b.
 
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So I see some people are getting great fps/no judder and some not as lucky. Unfortunately I'm in the "not as lucky" category. In space it's ok as it was pre-horizons, but as soon as my ship gets close to port on planets ready to land it's just awful. not playable. Watching another ship and those little drones fly next to me was a slide show. Have'nt even bothered going in srv becuase of the lag/judder etc.Setting graphics all to low and playing with terrain slider makes little difference. I noticed my cpu and graphics card never even worked full capacity(range measured was 80-90% which is actually even lower than pre-horizon). However, I did notice improvement on SC judder in space(but not perfect), unless it was just by chance being in different system. I really hope frontier optimize thier code cuz I must admit it DOES look awesome. So close yet so far!

I'm using strix GTX970 overclocked. 10GB sys mem. oc runtime 0.5. win7-64b.

Hi Vic,
please post more details about your cpu. If you are on the 970 GTX, your experience should be fine. Strix is actually the best choice according to GTX 970.
 
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Hi Vic,
please post more details about your cpu. If you are on the 970 GTX, your experience should be fine. Strix is actually the best choice according to GTX 970.

OK I admit my cpu is not the best, it is a Xeon5530 2.4GHZ quad core. But remember none of the cores ever supercedes 90% usage. I do agree though if there is anything weak in my system it's the cpu. I was thinking of getting new motherboard/cpu but I'm trying to wait for CV1 release, and even then I would want to be sure that the CPU is the problem before replacing.

I notice some people with a GTX980 are also complaining about judder/fps on planets, so maybe it's code issues?!
You using GTX970 too? Have you tried different planets/moons and near cities/ports?
 
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I can't use in game SSAA any more. Tried lowering everything quite a bit but still got severe judder planet side. As soon as I disabled SSAA its butter again, I even bumped up most of my settings to higher than pre-Horizons. Now I'm using SMAA which is more than acceptable IQ wise so I'm happy.
 
Zandil,

interesting to hear it runs without Steam VR. Do you have fall update (1511) installed for Windows 10?

I'm fully up to date, I tried steam VR and it didn't work so had to shut it down, get a little judder on planets, but i get low FPS on planets on the standard monitor so guess that's a game issue rather than a VR one.

Couple tips I found when running Elite for me

Game seems to default to window mode, change back to fullscreen makes a huge difference.

Game Res seems to default to a lower one so have to set it back to a better one.

biggest improvement is setting in game Hz to 75Hz
 
it makes no difference what resolution you have your screen or television set at even if it's locked at 60Hz as the DK2 is a separate screen that you set to 75 or even 72Hz
best to run them both at 1920x1080 for best results but real'y makes no difference what screen you use as long as you have them in the ( extend these displays mode )
rest of settings are real'y in game to your own preferences
 
SO I decided to do some benchmarking yesterday while I was docked at Gernhardt station, and found wierd fps results. Without moving my dk2 whatsoever and always looking at exact same view in front , I noticed the fps first started at 80fps stayed there for a little while, then slowly went down to around 60fps, stabilized and stayed there for a little while then started going back up and stablized around 85fps, then stayed there for a while, and so on. :):):)? Whats happening behind the scenes ?! Changing any graphics setting made very little difference(including shadows). I'm starting to think all the tweaking people are doing is all placebo effect or circumstance dependant like where they are, what time of the day it is, how many npc/live instances around, etc....
 
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Not had much chance with release horizons but beta I played with my settings a lot with very little difference like you. I eventually went back to ultra/high and let it sort it for me. Sometimes in the SRV it got a little bad then seemed to stabilise.
 
Not had much chance with release horizons but beta I played with my settings a lot with very little difference like you. I eventually went back to ultra/high and let it sort it for me. Sometimes in the SRV it got a little bad then seemed to stabilise.

Same here, I now set my graphics to max since low settings does not seem to improve performance and try to get used to the judder when I move my head. At least it's prettier!! Sometimes it does stabilize at something playable. Maybe all these fps/judder issues is not even related to hardware, but more to do with frontier server coms?!
I don't know, I just know I'm freaking tired of all the fiddling around and still no freaking improvement from all the work.
Frontier did seem to fix the SC judder somehow, so maybe a future update will fix judder(when moving head) issue on planets too.
Cross my fingers for sooner rather than later.
 
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