Ships Fer De Lance 1984 vs 2015 - erk!

ZX Spectrum was only playable in Cobra Mk3, but there were 3 special missions IIRC:

1) Destroy a Thargoid-taken Coriolis station. For this you were given an ECM jammer so that you could use your missiles on it.
2) Destroy an Asp with stolen cloaking device. On doing so you could scoop the device. This meant that you could now turn invisible and fire un-killable missiles. Power drain was pretty horrible though.
3) Supernova rescue mission. You jump into a system and the star is red. If you accepted your cargo was dumped and you had to galactic hyperdrive immediately on leaving the station or boom. Reward was something like 100g gems, IIRC.

There may have been others but I don't think so. I only reached Deadly but don't remember any reports of other missions other than these ones!

EDIT: Military lasers were buyable as normal but expensive. I went all the way through with mining lasers. Not fast firing but did stupid damage when you hit, plus you could always chunk up & scoop any asteroids that you came across.

EDIT2: The docking/hyperspace bug was well known (you could also dock with letterbox at any angle, as long as you accellerated in absolutely perpendicular to it!). I used it myself until I could afford a docking computer as docking on the ZX was notoriously unforgiving.
 
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As somebody that played the hell out of the original on the Atari ST as a kid, I have very fond memories of it, but they are all extremely fuzzy fond memories... lol
 
I was 25 when I first played Elite on my Com. 128(1984/85). it used a lens lock to play the game...(if you played the first one you know what this was) There was ship progression, you started out in a Sidewinder and moved up. I progressed up and went back to and stayed with the Eagle. I never played any other of the elites until Dangerous came out. Could you fly the FDL...don't know as I stayed with the Eagle. loved that game.
 
Found this picture Found a picture of the lens lock.jpgWas a great anti theft devise
 
I was definitely disappointed in the FDL

Multiple decades of waiting to fly my fantasy ship and thought I'd finally be able to get in my luxury long range bounty hunter.
Ship looks very cool but it's really just for short range PVP. The power issues I don't mind but the jump range means exploring is out and the lack of internal slots means mission trading and smuggling are out (other than very small quantities)
Oh well, the sacrifices of online multiplayer I guess. The cobra, Python and Anaconda are all exactly what I hoped so can't complain.

I still have the fantasy that Frontier should release insanely overpriced luxury ships.
I'd pay $250M for an FDL GT that has larger trading racks, jump range and scanning/exploring equipment ...perhaps 'locked' internal modules so there would be no way to strip it and turn it into an overpowered combat PVP ship ... I can dream :)
 
This is what making the Elite reboot so difficult. They aren't remaking the game we played in 1984. They're remaking the game we thought we could remember playing.
 
They are making the same game they made in 1984, all they have done is added the bits we imagined in our little heads and put it onto the screen.

In the original game I used to dive all over the sofa to simulate getting hit by laser fire.... not sure how they can add that to the game, but however they do it I'm guessing it will be here in season 3?
 
I enjoy this version...the graphics the multi-player and the game play. I think they have done a excellent job breathing a new life into this great game. I can't wait to see what the future of ED brings us.
 
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