I guess it comes down to what sort of game do FD want? Do they want it so the more money you spend the better the ship, or the more money you spend the more different the ship.
There is also the question as to how they want us to play the ship game. Own multiple ships to do different things, or own one or two ships to do them all.
If it's the former then all multi-role ships should be reviewed, as if Python is too powerful then so is Cobra and Asp for the amount they cost. If people are saying Cobra rivals a fighter class ship, the viper then what's the point in Viper. Asp is kinda in a class of it's own atm, but if fer de lance isn't noticeably superior then that too needs to be looked at. Also, if multi-ship is the way to go, the please review the multi-ship system. If I have to change always keep going back to the same place, or use a disposable shuttle ship just because I feel like fighting then it'll drive me mad.
I think we're already seeing hints of the direction they are thinking of taking Python. It's a large class ship means it'll probably end up handling like a clipper, 33% means that when you are down to the 3rd ring on your shields now, you'll be out of shields then.
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The issue is much bigger however than just one ship. It's one of gaming philosophy and intent.
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Being provocative 33% is never a small cut, I bet if someone or a company has 33% cut in revenue the shareholders would not see it as a minor reduction