Fer de lance and expected python nerf

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Ozrix

Banned
Just played around with the A class thrusters and gotta admit that it feels over the top. Still not sure how much of an impact the reduced velocity will have, the hit to maneuverability should be within reason though. Sorry for being a jackass about it!
 
python is slow and acceleration is good but nothing else. Get a boost in Clipper - really kickin' ;) When i got it i hear 'woo hooo' in my head ;)

Velocity on boost in python should be adjusted and i wrote topic about it - but not down. It meed to be raised in my opinion by 10-15, to 390-395.
 
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IceyJones

Banned
and selling a 33% nerf in base shield as MINOR is such a community trolling, its ridiculous!
in fact, its a HUGE nerf! the much worse upscaling with better quality modules lead to a 40%-45% decrease in maximum shield!
if numbers are correct, it goes from 380 MJ to 220 MJ....

yeah...minor nerf frontier....

troll someone else

with this numbers, 2 vipers will drop a python shield in 10 seconds with 4 E1-beams
 
with this numbers, 2 vipers will drop a python shield in 10 seconds with 4 E1-beams

Which is all fine, is it not? Because they are actual FIGHTERS (yeah sure they cost 200k, get real, that's not the point), they are FIGHTERS. Python is just a multi-purpose ship, not a fighter (yeah ~50M stock yadi yada, but that's easily farmed, and again, not the point of the discussion).

Edit:
Wow... i'm actually getting into it.

Need to cool down. Cooling down.
 
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IceyJones

Banned
Which is all fine, is it not? Because they are actual FIGHTERS (yeah sure they cost 200k, w/e), they are FIGHTERS. Python is just a multi-purpose ship, not a fighter (yeah ~50M stock yadi yada, but that's easily farmed, and not the point of the discussion).

i earned my python with COMBAT. i worked hard for it.....i was not a lazy trader, sitting on my fat butt, eating chips while flying between the luxury spot and station back and forth 100 times......only to get the information, that this work was for NOTHING than a "trading" ship?!
yeah.....thanks

if this is the case, i wil grab the vulture, and will in future nothing other do, than hunting down pythons ans laugh about them

so no....2 vipers should not be able to kill a python with a good pilot at all! thats not what i worked for! that just a bunch of crappy pilots need to come with numbers to take me down in no-time without any possibility to react

3-4 vipers seem more reasonable
 
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Justify what? After rebalancing Python will remain the ship to be feared of. It will still be able to destroy an Eagle in just a second, Sidewinder in 2 seconds. Will rip Vipers and Cobras shields in about the same time. It is going to have the second best shields. No changes in other equipment? No issues at all.

And turn like a brick... so it will never be able to hit a SMART Viper or Cobra pilot that's been shooting it in the back for 30 seconds eating up the 2nd best shield in the game... Pythons don't run turrents.. so anything behind a Python (and can stay there will eat a Python up in the same manner that I eat Ana's up with Vipers and Cobra's..) But to die in a Python for me is 5-6 MILLION!!!!!!!! that's nothing I can afford .. nobody can afford to do 2-3 times a day... so I say again with the proposed nerfs please justify 56,000,000 to buy, 180,000,000 to 300,000,000 to equip a mediocre trader or mediocre fighter... you can't do it.. So the cost of re-spawn, insurance, purchase, and operation has to come down along with it's capabilities... or it's better used as a paper weight.
 
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The more I think about it the less sense it makes. We were told we don't want one ship to rule them all because that is boring. If that's the case why aren't the trade ships balanced, maybe nerf the profit per ton based on hull mass so that the credits per hour in a t9 equal the credits per hour in a cobra...to not do that would be hypocritical wouldn't it...no ship to rule them all, unless your a trader then it's clearly the t9, and progression is clearly linear and boring, oh but that's trading so it magically doesn't apply? I to really wish the devs would give us some kind of coherent mission statement so we know what to expect that we know if things are working properly or not. At the moment it just seems like they are arbitrarily reacting to people on the forums...some things they nerf some they ignore
 

IceyJones

Banned
And turn like a brick... so it will never be able to hit a SMART Viper or Cobra pilot that's been shooting it in the back for 30 seconds eating up the 2nd best shield in the game... Pythons don't run turrents.. so anything behind a Python (and can stay there will eat a Python up in the same manner that I eat Ana's up with Vipers and Cobra's.. But to die in a Python for me is 5-6 MILLION!!!!!!!! that's nothing I can afford .. nobody can afford to do 2-3 times a day... so I say again with the proposed nerfs please justify 56,000,000 to buy, 180,000,000 to 300,000,000 to equip mediocre trader or mediocre fighter... you can't do it.. So the cost of re-spawn, insurance, purchase, and operation has to come down along with it's capabilities... or it's better used as a paper weight.

exactly this!
even an ASP will be able to stay behind a python after the nerf......
ASP = the new python killer....4 beams eat up the shield quickly....2 rails disable my drives with 2 shots......
6 mil gone!

thank mark evans!
 
Guys all that talk might or might not be usefull but the thing is Devs will hardcore nerf again and again, no matter what, so ships are as strong as they want them to be.

i'm a Viper pilot, i wish the python would stay as strong as it is now, but if others ships of the same size/price will be introduced as fighters it makes sense that this ship cannot stay this strong, because this place is not meant for him

All i wish is that they use the same logic with the Cobra...
 
i earned my python with COMBAT. i worked hard for it.....i was not a lazy trader, sitting on my fat butt, eating chips while flying between the luxury spot and station back and forth 100 times......only to get the information, that this work was for NOTHING than a "trading" ship?!
yeah.....thanks

What does that have to do with anything? FD bases the stats on how they imagine each ship should function, not on how much you did or did not sit on your butt.

If you don't like it: sell it, get something else. Or dont. Anyway, please do continue the epic space saga describing the heroic actions of your butt. :)
 
and selling a 33% nerf in base shield as MINOR is such a community trolling, its ridiculous!
in fact, its a HUGE nerf! the much worse upscaling with better quality modules lead to a 40%-45% decrease in maximum shield!
if numbers are correct, it goes from 380 MJ to 220 MJ....
Those numbers don't seem to be right.

With a 6A the Python will go from a shield rating of 605.2 (currently the highest in the game - a 'conda with a 7A has 595) to 403.5 - about the same as a T-9 with an 8A (394.7, although I don't imagine there are many T-9's using a shield that big) and about 33% stronger than a Clipper with a 7A (306, the next highest).

with this numbers, 2 vipers will drop a python shield in 10 seconds with 4 E1-beams
Only if they can do that now in 15 seconds. Afraid I don't have experience with beam Vipers against a maxed Python, sorry.
 
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To me it feels more and more like the backfire from rushed release.

How long as the Python been tested with current stats, a year ? Why would you make such a minor 33% change to shield AND a nasty change to manoeuvrability NOW (averaging 17%, but that's nastier when you look at individual speeds, proposed top speed is like T6? what?). How come nobody saw that before ?

Would the Python be changed in such a way if there were more ships? Why drag it down to early game fighters level, instead of giving him proper alternatives, in the form of other ships ? (within the same price range. Big ships. For people that cared enough to raise money to get big ships, not just log and have immediate fun - which is perfectly fine too - but not the same level, that's all).

Darn.


@BigBadB
It should be a 33% nerf of the "final shield protection", no matter the modules, nor the pips. -33% in every situations (due to how the equation works).
 
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Which is all fine, is it not? Because they are actual FIGHTERS (yeah sure they cost 200k, get real, that's not the point), they are FIGHTERS. Python is just a multi-purpose ship, not a fighter (yeah ~50M stock yadi yada, but that's easily farmed, and again, not the point of the discussion).

Edit:
Wow... i'm actually getting into it.


Need to cool down. Cooling down.


Dude with these changes the Python has no purpose... too expensive and too costly to be a fighter and over priced to be a trader.. 20 more mill it is gleefully sold for a type 9.... And if 57 to 300 million was easy to farm we would all have Pythons and we wouldnt be having this discussion....
 
exactly this!
even an ASP will be able to stay behind a python after the nerf......
ASP = the new python killer....4 beams eat up the shield quickly....2 rails disable my drives with 2 shots......
6 mil gone!

thank mark evans!


True. And get a Clipper. It will make total ownage.
 
To me it feels more and more like the backfire from rushed release.

How long as the Python been tested with current stats, a year ? Why would you make such a minor 33% change to shield AND a nasty change to manoeuvrability NOW (averaging 17%, but that's nastier when you look at individual speeds, proposed top speed is like T6? what?). How come nobody saw that before ?

Would the Python be changed in such a way if there were more ships? Why drag it down to early game fighters level, instead of giving him proper alternatives, in the form of other ships ? (within the same price range. Big ships. For people that cared enough to raise money to get big ships, not just log and kill anything on sight).

Darn.

Could be wrong but the python wasnt in beta I thought. Ships were and are constantly being added.
 
and selling a 33% nerf in base shield as MINOR is such a community trolling, its ridiculous!
in fact, its a HUGE nerf! the much worse upscaling with better quality modules lead to a 40%-45% decrease in maximum shield!
if numbers are correct, it goes from 380 MJ to 220 MJ....

yeah...minor nerf frontier....

troll someone else

with this numbers, 2 vipers will drop a python shield in 10 seconds with 4 E1-beams

Totally Agree.

Mike Evans, Sandro, please take a look. Reducing small speed to ridiculous and shields by 30% it is not a good move. This ship should have about 390 on A6 boost.
Every player who have clue about combat like IceyJones will tell you the same opinion.

Please hear players who playing from half year, make tests and have experience to say something about ships, balancing, good and bad sides, like above in quote. We are here to help you, not to make godship or iwin buttons.
 
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well i agree that this ship is far from being usefull after the nerf... it will be slow, average shield, bad jump range, average cargo, extremly costy, heavy weapons... if i were a new player, i would never even think of buying this to say the truth...

but it's ok ! we can still buy a Cobra right ! let's all buy a Cobra ! Cobra is life !!!
 
Mike Evans, Sandro, please take a look. Reducing small speed to ridiculous and shields by 30% it is not a good move. This ship should have about 390 on A6 boost.

So the Python should be as fast as A-kitted, unarmored Asp with no cargo?

Also why should the Python have better shields ratings than the Anaconda?
 
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