I want to be able to understand what -33% and -17% actually mean. I want Mike dragged back into this thread and make a really good post explaining what he means by in the hands of a good pilot it will still be good. I want values of base stats WITH UNITS OF MEASURE. I want to be able to form a cogent and thoughtful opinion of the changes. -33% and -17% tell me nothing because I do not know any of the current numbers on my ship. I do not care about BASE because I do know how modules effect BASE stats. I only know they make it better. If I can understand the delta between base and then change after upgrading to A6 is small no one can rage. But they are not telling us the DELTA we only have fear which leads to the dark side of nerd rage.
Okay, I'm afraid I can't tell you what units a ship's shield strength is measured in. I would strongly suspect it's 'damage units', whereby an attack that does X damage will reduce the current shield strength by X.
How shield generator modules affect base stats I can explain, to the best of my understanding based on another thread where Mike discussed this with us.
The important numbers are as follows:
* The
Base Shield rating of the ship (shown on the shipyard screen)
* The
Hull Mass of the ship (shown on the shipyard screen - note that this value is fixed for a given type of ship, and does not vary according to cargo or outfitting)
* The
Min Mass of the Shield Generator module (determined by the Class of the shield generator, not currently shown in game, but listed by Mike in the other thread)
* The
Optimal Mass of the Shield Generator module (determined by the Class of the shield generator, shown on the outfitting screen)
* The
Max Mass of the Shield Generator module (determined by the Class of the shield generator, shown on the outfitting screen)
* The
Max Modifier value of the Shield Generator module (determined by the Rating of the shield generator, not shown in game, but confirmed by Mike in the other thread)
* The
Optimal Modifier value of the Shield Generator module (determined by the Rating of the shield generator, not shown in game, but confirmed by Mike in the other thread)
* The
Min Modifier value of the Shield Generator module (determined by the Rating of the shield generator, not shown in game, but confirmed by Mike in the other thread)
For example, a Class 6 Shield Generator Module has the following mass values:
* Min Mass 270
* Optimal Mass 540
* Max Mass 1350
A 'C' Rating Shield Generator Module has the following modifier values:
* Max Modifier 1.5
* Optimal Modifier 1
* Min Modifier 0.5
So a 6C Shield Generator has those two sets of values, while a 6A has the same mass values but different modifiers (1.7/1.2/0.7)
The numbers are used like this:
* If the Hull Mass of the ship = the Optimal Mass of the Shield Generator, the ship's Shield rating will be the Base Shield rating x the Optimal Modifier
* If the Hull Mass of the ship <= the Min Mass of the Shield Generator, the ship's Shield rating will be the Base Shield rating x the Max Modifier
* If the Hull Mass of the ship = the Max Mass of the Shield Generator, the ship's Shield rating will be the Base Shield rating x the Min Modifier
If the Hull Mass of the ship is between the Min Mass and Optimal Mass of the Shield generator, the modifier is linearly interpolated between the Max Modifier and Optimal Modifier (so if the hull mass is halfway between the Min Mass and Optimal Mass, the modifier will be halfway between the Max and Optimal Modifier values).
If the Hull Mass of the ship is between the the Optimal Mass and Max Mass of the Shield generator, the modifier is linearly interpolated between the Optimal Modifier and Min Modifier (so if the Hull Mass is halfway between the Optimal Mass and Max Mass, the modifier will be halfway between the Optimal and Min Modifier values).
From the above and the numbers Mike gave in the other thread, you can see the results we worked out on the wiki page:
http://elite-dangerous.wikia.com/wiki/Shield_Generator?file=ED_Shields.png
If you want to read through the relevant thread, it's this one:
https://forums.frontier.co.uk/showthread.php?t=102277
When it comes to the movement stat changes, I'm not sure there's much I can add to the post Mike made here:
https://forums.frontier.co.uk/showthread.php?t=102717&page=5&p=1593196#post1593196
I am 99% certain that the units for speed are m/s, the units for linear acceleration are m/s/s, and units for roll and pitch are deg/s.
Hope that helps.
is the increase of shield class per module based on a fix value, or is it a %-value on top of the base?!
if last, that hte nerf is actually MORE than the number 33% suggests!
The shield modifiers are multipliers to the base value, so reducing the base by 33% and not changing anything else means that the shields will be 33% weaker with all shield generators.