I can't help but think that that is the problem; you shouldn't be considering taking on a large combat ship in a viper by yourself because you'd have an expectation of massive retaliation and certain death. The balance for a Python should not be against a small fighter.
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But that's the effective outcome. It is the only larger ship that currently stands much chance against even a lone smaller fighter, manoeuvrability is the deciding factor in combat. If you can't bring your weapons to bear then you cannot win the fight.
Yes and no. Yes, if it gets its weapons on me, I should hurt. A lot. This is currently the case.
What a ship that size, however, should not be able to do is manouver (almost) as well as I do. Currently, that *is* the case. The flies like it mistakes itself for an Eagle.
Also note that I'm talking about rats, which are notoriously bad
Take the, even more, expensive 'Conda. It hits like a sack of bricks but it also turns like one. On top of that it has this huge, juicy, lovely, powerplant that it so lovingly exposes to all forms of small arms fire. I've managed to find no such weakness in the Python.
Do note tho that I'm not trying to claim that I should breeze through Pythons like I do with Adders and I should have a hard time fighting it, even when NPC controlled. Its power and relative lack of weaknessess do shine through tho, when fighting them. I also don't think, as pointed out above me, that it'll get a nerf big enough to render it inoperable. All that the devs have said is "A slight adjustment in manuverability" which has been blown *way* out of proportion.