Fer de lance and expected python nerf

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I dont think that was the case at all. I just think it performed differently than anticipated, and it is being adjusted accordingly.

you really think a dev tunes down a thing they made? If no one complaints it is like "we did a good job"
Adjusted...nice word for nerf.
 
Well said commander +1. Leave us Cobra / Viper pilots alone - these ships have been tested and balanced since alpha/beta. I want skill to prevail not "pay to win". Respect :)

I love both those ships to, I know for a fact since I both bought them.
But with the Cobra in hand, I clearly didn't saw why in hell the Viper was "so much better in fight". I also don't think it needs that much of a "balance". But When I see people that claims that they should be able to destroy a Python or a 'Conda without even being careful with their eagle/viper/cobra, that just makes me angry. So I replied with a direct attack on the Cobra.
 
You gotta pay for that though. I think you have to go much larger, and you have thrusters in multiple directions meaning more thrusters.

There is probably an optimum, but if that optimum is on the Python, why don't the other large ships benefit?

The larger ships have more mass, more inertia and only class 7 thrusters, jump from cobra to python is +3 in class but only +170 in hull mass, from python to bigger ships its only +1 thruster class, but more mass, lots in the case of the T9.


More - sure, but not to a point when it counters common sense and elementary physics. I'm not saying that it's obviously the case currently, but it's pretty close to that - the Python looks like a cow, but hops around like a hind, which means that the stress on the carcass from the thrust is huge. Of course, "it's 3300, so materials are better than they are now", but everything has its boundaries, right?

The python has been designed to be the way it is, maybe the limits of whats possible in 3300, but its as it should be.
 
so many games has died of from nerf gamebalance crap ...so much harm be done by so few .....that Are to lazy to actully earn the creds needed ....i have a feeling ut will make the many go if the whininy few gets their will
 
you really think a dev tunes down a thing they made? If no one complaints it is like "we did a good job"
Adjusted...nice word for nerf.

I detect a bit of saltiness in your post. I was just repeating what the devs said. I dont have a dog in this fight as I dont own a python, nor will i ever, most likely.

Do I really think a dev tunes down a thing they made? Have you ever played a MMO before? They do it all the time, usually via hotfixes.
 

Ozrix

Banned
In all honesty, was there ever any doubt that this would happen? One month after release, and here we are. It's not gonna get much better from now on, folks :)
 
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Fair enough, but in a slower larger ship the only way to do that is to toast anything getting within 1km, or SC outta there, as you cant out-run them; as I said earlier leads to shoot on sight behaviour at every encounter. I've never been a fan of insta-gib weapons.

Kind of hard to do in considerably slower and less maneuverable ship unless instantly opening fire on anything in range.

If anything, bigger ships should be made stronger. Screw balance - imho a single viper's firepower shouldn't even be able to overcome a pythons passive shield recharge. It should require a wing of Vipers.

To both: fair point, but there it is not that black/white. A python is agile enough (at least right now, ha!) to make targetting it with dumbfires rather difficult from any range but point blank. If you get hit from 1km or even 500m you really aren't flying particularly well. And if you notice a player going straight at you without clear reason (remember that 99% of time people are coming at you from 8+km, you have all the time to keep an eye on it): FA off, thrust away, face player and deploy hardpoints. Should be a clear message. If the pilot continues to close in on you feel free to open fire. To be fair: I dont fly pytons or condas but I have a cute little Viper, and I would never, ever get close to such a ship just for some sightseeing without opening comms first and asking permission. Getting too close to a python without clearly stating why is, to me, provocative enough to justify being attacked. So tl/dr: you don't have to open fire at everything that moves within 2km of your ship, but you dont have to let them get to point blank range either.
 
The larger ships have more mass, more inertia and only class 7 thrusters, jump from cobra to python is +3 in class but only +170 in hull mass, from python to bigger ships its only +1 thruster class, but more mass, lots in the case of the T9.




The python has been designed to be the way it is, maybe the limits of whats possible in 3300, but its as it should be.

Why is the default hull size so small? Not to mention we aren't including equipment mass.


You don't only upsize one thruster, but 14. Forward, backward, pitch (4), roll (4), yaw (4) [I assume vertical thrust is achieved by firing both 'down' yaw thrusters, but it may be another 4 thrusters for this movement making 18).

Each of these needs to be upsized to counteract the inertia.

Also, the Python is an old design per it's fluff. If anything should be outperforming things due to improvements in tech at 3300, it's the Clipper and Dropship.
 
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I detect a bit of saltiness in your post. I was just repeating what the devs said. I dont have a dog in this fight as I dont own a python, nor will i ever, most likely.

Do I really think a dev tunes down a thing they made? Have you ever played a MMO before? They do it all the time, usually via hotfixes.

yes i am about it. I worked my ass off to get one of these and now through a bunch of lousy whiners i lose a chunk of the awesomness.
I have played other mmo and most nerfs -to a working system, where aplied because a ton of people could not take is beeing killed. So they whined...so the killer got nerfed. And they still get killed. Because skill is over equipement.
 
That's the point of a bigger ship - you can't defend your butt against a smaller faster opponent without wingmen or turrets. It's completely fine that way.
Forgot to answer to that :)
Well, OK. Actually I knew that but let's go deeper here, ok ?

I see this in 2 ways:
If you have turrets with even "just" a 4-5 "nerfed" Python, wouldn't that still be "OP" ? I don't need to have my opponent right in front of me, so I just have to boost to be sure he's not toe to toe with me, then turn, turn and turn to be certain he's always taking damage.
Also, if big ships MUST have turrets, I really don't see the point of gimballed or fixed weapon. Why bother letting us buy them if they are useless ?

BUT WAIT. In the other hand, a Viper equiped with 4 rocket launchers or missile launchers is faster than me, so inevitably, he WILL get toe to toe with me to a point where my defense turret will not be able to do anything and I WILL die ! He just has to make sure he got enough shield cell banks with him to keep his shield while he's getting closer to me. And I might not have the time to activate shield cell bank with that kind of attack where in less thhan 2 seconds you don't have any more shields.
Plus, I just can't get away, my python is not fast enough to outrun a Viper or a Cobra.
And if he fails at busting my ass and has no more ammo... Well as I said, I can't go as fast as he does so he flees and that's about it.

What I'm saying here is, as much as I want the game to be fun for anyone to play and also that i totally agree with the statement that a viper or cobra should be able to destroy a Python, I also think the opposite is true. I don't have to flee right away when I see a lone wolf Cobra or Viper because I know that at some point, if he's super buffed with shield cell banks, I might not just be able to win. That's not "skills" for me to just fit 4 missiles launchers, have 8+ SCB ready and spam the hell out of them.

EDIT: AND FREAKING CHAFFS ! Don't forget about them ! With that in mind, my python will just not be able to defeat the lone wolf Viper I described. Just because I'm slightly less maneuvrable ? There's no skill in that. And I'm pretty confident about my fighting skills, I've spent 2 weeks hunting bounty and I have learned a lot within that time !
 
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It will really stink if after working/playing for so long to reach the goal of getting a Python, just to have it made less just when I get there. Leave it alone!
 
Why is the default hull size so small? Not to mention we aren't including equipment mass.

You don't only upsize one thruster, but 14. Forward, backward, pitch (4), roll (4), yaw (4) [I assume vertical thrust is achieved by firing both 'down' yaw thrusters, but it may be another 4 thrusters for this movement making 18).

Each of these needs to be upsized to counteract the inertia.

I am talking about the thruster class, which would include all the thrusters on the ship, not individual thrusters.

Why they don't include equipment mass, thats a question only the Devs can answer. Though i would imagine its due to calculation costs, as at the moment, the variables are known and can be stored, however, including variables that can change dynamically, would increase the computing costs. Don't know, just an educated guess.
 
yes i am about it. I worked my ass off to get one of these and now through a bunch of lousy whiners i lose a chunk of the awesomness.
I have played other mmo and most nerfs -to a working system, where aplied because a ton of people could not take is beeing killed. So they whined...so the killer got nerfed. And they still get killed. Because skill is over equipement.
The point is that skill SHOULD be over equipment. If equipment allows to "press x to win", nerfs/buffs really are necessary. Like it's been said here for a 100 times, all ships should have both strengths and weaknesses - if a large ship has huge guns, then it should steer like a cow, a small quick ship's weapons and armor should suck, etc-etc-etc.
 
The point is that skill SHOULD be over equipment. If equipment allows to "press x to win", nerfs/buffs really are necessary. Like it's been said here for a 100 times, all ships should have both strengths and weaknesses - if a large ship has huge guns, then it should steer like a cow, a small quick ship's weapons and armor should suck, etc-etc-etc.

have you flown it?
stock it is absolutely terrible. It drinks fuel like hell. It is expensive as hell. Scratch the hull? Pay a few 10k.
Upgrading it is a . Expensive as hell. And jumprange is pretty crappy too.
 
I am talking about the thruster class, which would include all the thrusters on the ship, not individual thrusters.

Why they don't include equipment mass, thats a question only the Devs can answer. Though i would imagine its due to calculation costs, as at the moment, the variables are known and can be stored, however, including variables that can change dynamically, would increase the computing costs. Don't know, just an educated guess.

The 'class' is an arbitrary value.

And even so, if it were the case the Clipper and Dropship uses the same thrusters and with the total mass (not just hull mass) is taken into account they should be similar in mass, yet they do not perform in the same way.

The Python seems literally bugged compared with other, similar sized ships.
 
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