Thanks Mike for fresh honesty. I know it maybe doesn't sound so professional, but sometimes complains about nerfs - even when you have clearly explained *why* you nerf it - are getting me too. I understand investments, but if you really wanted to play game to be totally invincible in your ship - not sure this is right game for this.
As for nerfs - I personally expect them to continue till six months after release. Testing yeah, but Python landed too close for release to be fully tested. If I had to choose Python now and nerfed a bit later - heck yeah, give me Pyton now. Same goes with Orca and Dropship - yeah, having no passengers yet is a bummer, but I still love to see those ships around.
I dislike balance shift like nerfs/buffs, usually I am a very latecomer to a game so things got enough time to settle down and I play in pretty much balanced and bug less environment from the get go. It's just that there has been too long since a game like this is released (thanks X series for holding the fort) that I just need to play it. I guess I need to take it on the chin all these running changes.