Now that Fidelity FX Supersampling is released and with developers, I'm hoping that Odyssey will support both it and DLSS, for some massive frame improvements. I'm not concerned too greatly about RT, as it is largely just an effect that, so far, brings us back to the every other title between 2000-2014, what with the wet look problem. Most notably like that found in Dragons Age Inquisition. Where everything and everyone looks plastic and wet.