Ok, I follow you. Yeah I've concentrated on the inciters and stuff first when there was a big swarm.They don't scramble your targetting, just the info from the target, as per Dr Nagi's post above.
As for scoop vs HRP, have you fought an interceptor yet? . If you do heatsink spamming, you'll probably be ok, although if you're new to it you might find you'll need the extra HRP. I would definitely keep it nearby at least .
Why have the SDFN & xeno scanner modules at all? Well they are handy, but not essential, for an EMP you can just FA off (boost if need be too, but you may end up going too far). And the scanner is handy but not essential (as above), for smaller ships it's more important to have another shield booster, or maybe a HS launcher.
Personally I think it's about time that Fdev finally intergrated the xeno scanner with the standard sensors.
Oh, and for scouts, it's very useful to target certain types of scouts 1st (I forget which, as I rarely equip the xeno scanner), especially if you're soloing 12 scouts or more! lol
Yeah, I haven't taken down an interceptor yet, but I killed 2 hearts on my first attempt before my stick trigger broke! I still hung around for a while trying to figure out what was wrong and my my gauss cannon couldn't fire before returning to the station.
Anyway, parts are there so I can swap them in as needed.
We'll see, I guess, if I'm overconfident. Personally, I think what I have tested is that this ship (which was slightly less engineered the first time) will last quite a while even when I have no guns what-so-ever and can't shoot the swarms down and am taking lightening attacks to the face.