Forgive me if this has been suggested before but I have a variant based on the idea of personal bounties being placed on pirates . What if the bounty placed was added on to Any existing bounty total and the amount was directly equivalent to what the slayed was worth . In the event that someone takes out the naughty pirate , 50% of the credits go back to each of the commanders taken out by the pirate. Now let's say I lost everything due to a pirate . I was worth 3 million so that's added to a runing total for that pirate . A week later he gets taken down by another player , my credit goes back up 1.5 million , the bounty hunter gets the other 1.5 million and 50% of any other bounties on this pirate . I have played this game many ways and enjoyed all of them . Getting quite bored reading the same arguments for and against but it really does come down to the loss for the loser and no real stress for the pirate . If you can address those two points then the losers of piracy might actually enjoy the pirate interaction knowing that it's a temporary loss of earnings and will get at least half back and there will be plenty of bounty hunters after this pirate as the reward is high (need better news available to bounty hunters to last known location of pirate) I think this will make everyone happy .
Again apologies if someone has already suggested this exact scenario ! I too am getting bored or reading the same for and against suggestions time and time again . Having said all this I absolutely love the game and the danger that comes with it
Again apologies if someone has already suggested this exact scenario ! I too am getting bored or reading the same for and against suggestions time and time again . Having said all this I absolutely love the game and the danger that comes with it