Fix Alt F4 in Patch 1.1 please

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Forgive me if this has been suggested before but I have a variant based on the idea of personal bounties being placed on pirates . What if the bounty placed was added on to Any existing bounty total and the amount was directly equivalent to what the slayed was worth . In the event that someone takes out the naughty pirate , 50% of the credits go back to each of the commanders taken out by the pirate. Now let's say I lost everything due to a pirate . I was worth 3 million so that's added to a runing total for that pirate . A week later he gets taken down by another player , my credit goes back up 1.5 million , the bounty hunter gets the other 1.5 million and 50% of any other bounties on this pirate . I have played this game many ways and enjoyed all of them . Getting quite bored reading the same arguments for and against but it really does come down to the loss for the loser and no real stress for the pirate . If you can address those two points then the losers of piracy might actually enjoy the pirate interaction knowing that it's a temporary loss of earnings and will get at least half back and there will be plenty of bounty hunters after this pirate as the reward is high (need better news available to bounty hunters to last known location of pirate) I think this will make everyone happy .
Again apologies if someone has already suggested this exact scenario ! I too am getting bored or reading the same for and against suggestions time and time again . Having said all this I absolutely love the game and the danger that comes with it :)
 
None of us have access to the game code so we have no idea how easy or hard it would be to remove the ALT-F4 problem.
We don't need to. Alt-F4 is a reserved operating system call to force close a program that is running. Program stops running, all data to and from it stop instantly. Everyone knows what a disconnect look likes on their end.
 
You can't really fix something like that. Pulling the power will always be an option. I do think there should be a light punishment or something, but nothing too severe as power does legitimately go out from time to time. Just like a few minutes of forced pacifism or something. Nothing detrimental like a credit fine or lost progress.

EVE sort of fixed logofski. Your char/ship just stays in space for 1-2 mins if they're in combat, even if you killed the game.
 
I think the ship should remain in space, physically, as is, irrispective of whether you've quit the 'right way' or ALT+F4'd.

Meaning, if you rage/fearquit then it's the equivalent of just walking away from your ships controls. This way, your ship is always at risk if you leave it 'parked' in space, or if you yank the plug.

Meaning that the safest place to stow your ship is a space station... Everywhere else is ​Dangerous.
 
Elite isn't Eve though.

Eve just happens to be one of the first to implement this.

It is a mechanic, irrespective of where it came from, and it would be an excellent start.

Anything from 1.5Min up would be acceptable for a "Aggressed" target to stay in space.

It is 2015, if your computer is disconnecting legitimately, you relly need to upgrade your hardware of connection.

Eve actually leaves your ship in space for 15 -30min dependant on your actions just prior to DC. Although ships in Eve have a lot more hit points. So that amount of time would be far too long for ED
 
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Nothing is faster than a DC if it is done through a hotkeyed killtask :)

Killed an eagle in under 3 seconds a few nights ago, bear in mind the player has to realise they are losing the fight before they will DC and you have a good chance to get them before they leave.

My Asp empties its weapons capacitor in around 4 seconds with all 6 beam lasers firing and it kills any of the small ships in its first charge provided you get the beams all on target and keep them on it.

OK it's not foolproof, but against newbies it works great, I have been trying to keep my combat rating low since i reset and i get pulled out of supercruise quite a lot in the busy systems with my mostly harmless rating. :D
 
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All similar types of games have your avatar stay in the game for 20 seconds if you just shut down the game. The timer refreshes when your avatar takes damage. The reason Elite doesn't have this yet is because the peer to peer network model complicates things.
 
VBScript: CounterMeasure.vbs
strComputer = "."
strProcessToKill = "EliteDangerous32.exe"
Set objWMIService = GetObject("winmgmts:" _
& "{impersonationLevel=impersonate}!\\" _
& strComputer & "\root\cimv2")
Set colProcess = objWMIService.ExecQuery _
("Select * from Win32_Process Where Name = '" & strProcessToKill & "'")
count = 0
For Each objProcess in colProcess
objProcess.Terminate()
count = count + 1
Next

wscript.echo "Killed " & count & " instances of " & _
strProcessToKill & "on " & strComputer

Batch File: Kill.bat
cscript CounterMeasure.vbs
pause

Set your G19 or other shortcut method to run the bat file. (E.g. Set the G12 key to run a file)

Tada, new counter measure.


Should this really be possible???????
 
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I am really beginning to think its not always a combat log at issue.
While playing in a group there are times people 'loose' sight of the target during combat, they announce it on comms and they can see the rest of the group firing on a convergence point.
I have also witnessed this phenomena. A portion of 'combat logging' may be a P2P or other network issue and not as prevalent a player behavior as it first appears. I have noted ships flying through other ships, deliberate and repeatedly, as well had them 'disappear' and 'appear' suddenly at times, with no wakes to be seen.
While much improved since beta I believe more work is needed to strengthen network connections between combatants and those in combat areas.
 
I will ask again are we sure that all these dissapeearing players are logging off, we all have interdictions with no other player/npc appearing we all know this is a bug that occurs, I play mobius group yes but I also nearly always play with a mate and we regularly will be in the same instance or even in the same area in supercruise and have the other person dissapear and be asking each other if they have crashed or logged pr what...... and guess what we have not, is it actually possible that whie yes people are indeed logging off that it is not always the case, I know it is not in thee group of players I play with.

Now lets look at the timer for people who log off issue, take my example above and assuming it can occur that 2 people are in the same instance 1 moment then different instances a second later, they are ingaged in a dog fight both think the other has logged off both kill the automated version of the other and both end up a moment later in the last station they were in and facing the insurance screen, how many people are going to complain then.......

Remember this is coming from a player that has been in voice contact with another player targeted on the same npc when we have dissapeared out of each others instance, and this has happened many times, often resulting in the death of one or both of us when undertaking large ships etc.
 
Being P2P you can't stop this completely. You just have to accept that if someone isn't up for a fight, your not getting one.

Plus you can do more than just alt-f4, or pull the plug to break the connection to someone over P2P. E.g. You can reduce your download/upload speed to something so slow that damage doesn't register (which would not be seen as a disconnect). You could also firewall the other client's IP, forward it to some non-existing node etc.

You can't have the player stay in the game after logging out either. Because then your trusting the traffic from a single client, who might be cheating in other ways.
 
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So when someone abuses the infinite seeking luxury trade bug and get ultra fast combat python/conda and then proceeds with one shoting people doing bounties at nav point then it affects only him? Damn man, that's some next level logic right here.

That is no different to someone trading their way up hauling fish in closed to an "ultra fast combat python/conda". So he is correct, only he is being affected by what you call "cheating". I suspect anyone who kills you are going to be faced with a barrage of "exploiter!" "haxx!" etc. It is no different to the mentality of players in World of Tanks that get killed and start shouting "gold spammer!", blaming their team, cat and sunspots for their death.
 
If you want FD to make a game that breaks some absolute rules governing the operation of your operating system - urm, it's no longer a game. It's malware.

Indeed. They shouldn't, do not need to, and cannot, prevent people from immediately ending the task.

However, that does not mean that their aren't viable solutions to make combat disconnects pointless.

What about griefers then? Like 5 people versus 1 (clean)? That problem needs to be adressed too

That's not a problem that needs a change in how the game works. That's a purely in-game scenario that already has countless in-game counters and solutions.

Surely there would be some way to solve this issue without lots of computer-intrusive stuff?

My preferred solution would be to automatically destroy any ship that lost connection to the Frontier servers within sixty seconds of taking damage or being interdicted.

This wouldn't stop people from blocking other peers to escape certain situations, but that is much harder to detect/enforce, and blocking specific peers requires more technical knowledge and generally more time to do on the fly, so is much less of an issue.
 
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If this is what these players are doing when they could easily play solo, then it seem obvious that they still wish to interact and play with other players, but they don't want to play with you OP or others who play like you.

It's not the game nor Alt F4 that's the problem, it's just that people don't want to play with you.
 
If this is what these players are doing when they could easily play solo, then it seem obvious that they still wish to interact and play with other players, but they don't want to play with you OP or others who play like you.

It's not the game nor Alt F4 that's the problem, it's just that people don't want to play with you.

They don't really have a choice ... recall the mantra used by the People of Terminus?
 
"[h=2]Fix Alt F4 in Patch 1.1 please"[/h]
I dont see this getting fixed any time soon. The game has only been out a short while and people are still learning to play so taking away the quit option will make it harder for people to get up to speed and will slow down the uptake of the game. Maybe in June when the player base is established...
 
A fix must be found and quick, if such player's are not supplied with a constant supply of defenceless newbies to attack & kill they may leave the game. This would be such a shame, as I for one wouldn't miss them there posts nor their constant whinging. Please fix.
 
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