Fix Alt F4 in Patch 1.1 please

Status
Thread Closed: Not open for further replies.
It is 2015, if your computer is disconnecting legitimately, you relly need to upgrade your hardware of connection.

Eve, Eve, Eve. Do you bang on about ED on the EVE forum as much.

Yeah! Because the broadband coverage and reliability is so good in the SW in the UK, let alone other regions, or other countries. Obviously it must be people's outdated systems. Love your "I'm alright Jack" attitude.
 
I've tried entirely too much to pound this concept into some people's skulls. The way Open PvP is set up in this game is a pretty fundamental declaration of how they want things to go. You don't just leave PvP in a "free for all" mode, then go "huh we expected everyone to work together with gumballs and puppydogs". It's an intrinsic design choice with a well-known outcome when it comes to multiplayer games, and had FD wanted it to go in a different direction, they would have done so early on. The existence of Solo mode pretty much proves they knew what was going to happen, and gave people the best way possible to avoid an open PvP world.

I don't consider tweaking and adding bounties and such "punishment" for PvPing. It's being done with the intent of generating new and interesting player interactions, not curbing a player's behavior. If FD wanted to curb PvP, it'd be a matter of A) publishing a EULA/ToS change declaring what forms of PvP are permissible and not, and B) building hard limits into the game itself, to prevent the unwanted PvP from occurring.

In contrast, it's pretty obvious that FD doesn't consider "combat logging" to be a valid play mechanic. They've already taken steps to hard curb it, my eliminating the ability to kill the game from the escape menu during combat. My hopeful side is saying that the only reason FD hasn't made a firm statement as of yet, is that they are gathering data on just how people are accomplishing these combat avoidance exploits, in order to build in proper countermeasures.

A pretty strong comment..from what i`ve seen its not a statement of where they want to be at all..the entire goddamn game is one giant placeholder that still isn`t ready for release..they got it out to milk the Christmas period and are now trying to fix it as they go along...expect some serious changes eventually.As for Solo...thats a whole different kettle of fish thats there because they promised a single player game to get a lot of money off people..and knew damn well if they didn`t put some version of it in the lawsuits would have been epic,sweet FA to do with avoid PVP.
 
A fix must be found and quick, if such player's are not supplied with a constant supply of defenceless newbies to attack & kill they may leave the game. This would be such a shame, as I for one wouldn't miss them there posts nor their constant whinging. Please fix.

yeah, I'm all in favour of that fix coming quickly :)

I think if Fd were to do anything with this 'issue', such as it is, or isn't, then what they need to do for now is to maintain some basic metrics, record the events that lead to ending the game session and see where these occur in relation to engaged combat. If there is persistent ending of gaming sessions close to engaged combat by the same players then review who the other player(s) involved are and see what it all looks like. If I were FD and was remotely interested in this issue I woudl already be doing that, no point coding a fix for a problem that actually isn't much of a problem anyway and certainly no point coding a fix based on what gets posted in these forums without some hard evidence to back it up.
 
Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.

Figure out how to distinguish between a plug pull and a legit disconnect then make demands. See you in solo. Er wait, no I won't.
 
The people who pull the plug are griefers

because they ruin the fun of other players

don't play open if your going to pull the plug.. solid logic
 

BlackReign

Banned
Hi,

There is no point playing open mode while it is possible for this exploit to be used.

You want me and many others to join in on the open play, make it possible to kill people without the frustration of cheating.

It is cheating as it is not a game mechanic. The action to save the ship happens external to the Elite Dangerous application. (E.g. Action: Pull network cable / Use Operating System command to close process).

This is a serious design flaw that needs addressing. Please give it due priority.

Alt-f4'ing out of a game is not cheating. But it is poor gamesmanship, no question. Nothing ED can do about the alt-f4 function, that's an OS control. And you wouldn't want to prevent this (for support issues) anyway. What ED needs to do is find ways to discourage this behavior in game. This has been discussed to death. It's a problem in all multiplayer games.
 
The only viable solution is to introduce a log-out timer or 'cool-down'.

This does two things;

- Encourages players to safely store their vessel prior to logging (sensible immersion)
- Prevents Logoffski's from defeating in-game mechanics.

The scenario is this, a commander initiates a log-off and saves, per normal. However, the pilot's vessel remains in motion if he/she is flying through space. This same rule applies if docked, however, the ship is entirely safe provided it's properly docked. This timer should be no less than 30 seconds and ideally 60 seconds.

This would effectively discourage log-outs and encourages and element of immersion the game currently lacks.
 
I say leave this as it is. This anger off the sociopath and they leave the game, improving the player base. Win-win.

Except that the people you are (erroneously) referring to are also abusing this exploit, and quite possibly more often than others.
 
In terms of disconnecting, there was a suggestion a bit back that might work, and only negatively affect those that kill people for 'fun', added my own thoughts to it.

upon disconnection, the person that disconnects loses cargo, and a npc/dummy ship remains in their place and if destroyed the one that destroys them get whatever bounties are on the original person.
However, the person that is disconnected, does not lose their ship, upon relogging they would be returned to nearest SC point with say, 1% hull and module damage at where they were upon disconnect, but without cargo and ship in whatever state it was upon disconnect, they can then limp to safety and repair.

seems like a doable compromise, yes it could 'maybe' be abused to get rid of bounties without losing ship, but the person would still need to pay repairs and such.
 
As people quite clearly can't be bothered to read the posts in this thread before posting there seem no point in reading it any further.
 
- Encourages players to safely store their vessel prior to logging (sensible immersion)

This is not wanted as it was said that logging off anywhere in space (supercruise or not) should be possible or otherwise exploration would be almost impossible. (you never could be sure outside of a station your ship will survive even if it is unlikely)

And, i enjoy beeingf able to log off anytime i want - so i can start e.g. a trading run and can stop and continue anytime I need to without having to worry about anything.

On a side note:
I usually play in Open mode b.c. i like to PvP in Conflict zones, and most groups are too small to reliebaly find other players in them. I dont like beeing pirated or otherwise harrased, but i dont always relog just b.c. i am changing gamestyles (or flying back to the station in a crippled ship). So if i get attacked by a player i totaly quit the game simply b.c. i dont want to play htis part of the game.
If there was a "no pirating" paly mode i would use this, but there isnt. And given the low numbers of pirates i have encountered so far, open + alt-f4 is the better solution for me compared to group or solo mode.
 
^^ You're free to log off 'anywhere you like' but consider that your ship will be visible in space for the duration of the timer. Logging off during a super-cruise or warp is just plain stupid. It encourages commanders to find a spot to safely log-off. Full stop, someplace away from traffic.
 
The people who pull the plug are griefers

because they ruin the fun of other players

don't play open if your going to pull the plug.. solid logic

And what's the default advice generally offered to anyone who doesn't want to have to deal with griefers?

Altogether now - on three.

Three!

You can always go and play solo to avoid griefers...

:D
 
I am not convinced the Combat Log issue is game breaking. It's annoying, and cowardly, but there's no loss, in game when it happens. It's a personal issue more than anything. People expect the game to remove a frustration at any cost. That's self defeating. We will just have to accept, that when an opponent logs, we count that as a win. Mature people can work through this on their own.
:
I say it comes down to resource management. Where should FD put their resources to best improve the game? Ensuring some players get to hear the 'pop'? Not if you ask me it isn't. Cowards should be scorned, but they are out there, we just have to thicken our skins and rise above.

+1 exccpt maybe the "cowardly bit".

I wonder what percentage of players that do it are doing so because they just don't want to pvp versus those who engage in a fight and do it when they start to lose.

The second group could rightfully be called cowardly but not the first.

I wouldn't mind betting there is quite a few who will do it just to get up the noses of those who are making all the noise about alt/f4'ers ruining their game.

Its a game, play it the way you want and let others do so too.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom