Fix fine/bounty mechanics!

So, I fly into a RES, shoot up a few targets, and a deadly Viper MkIV NPC I engaged suddenly decides to hug a T6 that was minding it's own business... too bad I had a heavy finger on my trigger and 2-3 stray shots from my MCs hit the clean trader... all of sudden, all the fed ships (all allied, not friendly, really allied to 100%) go red on me. had to jump out, need to wait 5 min to get un-wanted...

I normally don't rant about so futile things, but when NPCs start to bait you into shooting clean ships, the fun stops.

We need a fix for this kind of things. stray shots happen, even IRL combat. If you can avoid it, good, if it happens, your allies don't suddenly start opening fire on you for having hit a car that happend to roll thru the combat zone...

plz Fdev, start fleshing out the game mechanics a bit...
 
Yeah, I've had that happen before. Worse in my case, because the guy then broke the law or something, and the cops subsequently spaced him, then blamed me for it!

I had a bounty on my head for a week, and couldn't farm in my favourite RES. :(
 
I don't see a problem, personally. Take responsibility Commander - friendly fire is a big issue. And you would have had to make actual damage on him for this to happen as well so you were shooting a wounded friendly! Bad form. And anyway, just go to a Haz Res and you will be fine.
 
How come this never happens to me, it's rare I hit a clean ship or another cop by accident and the police start shooting me I tested the slack threshold by not having a target locked and shoot a cop, took me 3 seconds with a multi cannon to anger them maybe this is a feature only on Xbox right now but I doubt it

no your allies won't blast you for accidentally shooting an innocent or another ally by accident but keep firing then it looks intentional, I don't think it's broken
 
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Be prepared for all the "get gud" arguments on why friendly fire is "always your fault" because "you aren't as gud as me" to begin in 5...4...3....

I suppose a person could take that point of view if they wanted, but in the end, friendly fire or shooting before finishing the scan are mistakes, and the game (designers) see fit to punish a player for mistakes. There have to be some consequences in the game don't there?

OP admitted they were a bit heavy on the trigger finger, and then gets mad enough to post because they had to wait 5 minutes before they could go back to spraying death and destruction. When it happens to me, I just jump out of system, refuel and re-arm, and then I'm back again.
 
The worst is the dormant bounty.
Not only will the law kill me for a minor transgression. It will keep the bounty just in case I'm Jesus. (And, fair enough...I am :p)
Now one might say It's to prevent players from doing X.
What it's doing is preventing me from playing the game. No CG for methis weekend, guess I'm playing Warframe.
This problem is of course compounded with the fact that the CG's are all in the same system as of late.
 
Once, a ship that I didn't want to shoot flew in front of a ship I was shooting at.

I stopped firing while it was in the way.

Everything was fine.

This means you have avoided this idiocy once.
Now keep doing it and believe chaos theory isn't a thing.
 
Once, a ship that I didn't want to shoot flew in front of a ship I was shooting at.

I stopped firing while it was in the way.

Everything was fine.

Once a ship that I didn't want to shoot flew from behind and below me to go after a ship I was shooting at.

They flew from a blindspot into the path of my already firing underside mounted weapons before even becoming visible.

The radar as usual was a complete mess of contacts without any clear indications as to what is less than 2 meter aways and what is 10 meters away.

The ship was not happy with being hit by my weapons that it flew into.

And the man in the back said everyone attack cause it turned into an assualt fine blitz.

And my ship under fire said bye till tomorrow cause it turned into an assualt fine blitz.

Then the nits on the net said boy I've gotta warn you, this will be a git gud blitz
 
Be prepared for all the "get gud" arguments on why friendly fire is "always your fault" because "you aren't as gud as me" to begin in 5...4...3....

There are so many logic flaws in this thinking that it could be used in a course on critical thinking as an example of how to include multiple classical logic errors in one statement. But instead I think I'll just call up my ignore list and add a new entry, in .. 5...4...3...
 
For me I've got no problem with friendly fire, getting wanted, and ending up with system authority and bounty hunters shooting at me. The problem I have with it is the speed at which said system authority and bounty hunters stop shooting at whoever they're already shooting at, and start shooting at me!

I don't know about anyone else, but when I'm in a dogfight, I won't let go of a target until they're dead, or I need to bug out. A partially damaged ship is always best taken out first, before finding the next target.

My personal expectation is that NPCs should fight more like people, and they should keep on the target they're already fighting before targeting me. At most the ship I hit would immediately turn to fight me, but not the others (at least not immediately). That would give me many seconds to bug out before the radar turned into a sea of angry red dots.
 
I suppose a person could take that point of view if they wanted, but in the end, friendly fire or shooting before finishing the scan are mistakes, and the game (designers) see fit to punish a player for mistakes. There have to be some consequences in the game don't there?

OP admitted they were a bit heavy on the trigger finger, and then gets mad enough to post because they had to wait 5 minutes before they could go back to spraying death and destruction. When it happens to me, I just jump out of system, refuel and re-arm, and then I'm back again.

I didn't get mad, I just think it's slightly broken.

How come this never happens to me, it's rare I hit a clean ship or another cop by accident and the police start shooting me I tested the slack threshold by not having a target locked and shoot a cop, took me 3 seconds with a multi cannon to anger them maybe this is a feature only on Xbox right now but I doubt it

no your allies won't blast you for accidentally shooting an innocent or another ally by accident but keep firing then it looks intentional, I don't think it's broken

Yes, sometimes they do, and when you fight NPCs that are in the higher levels, they tend to dodge your shots a little more and are therefore harder to hit. So missed shots happen to hit random objects that are unlucky enough to be around.

I don't see a problem, personally. Take responsibility Commander - friendly fire is a big issue. And you would have had to make actual damage on him for this to happen as well so you were shooting a wounded friendly! Bad form. And anyway, just go to a Haz Res and you will be fine.

Yes, I take responsibility by paying the fine that remains after waiting 5min. But in no way did I damage the T6 NPC enough to get fired upon by allied ships.

Friendly fire is not tolerated here cmdr!Learn to lay shots wisely,or die trying...

Intentional friendly fire is not tolerated, but accidental friendly fire can happen and shouldn't bring all allied NPCs to go at you at once.

Once, a ship that I didn't want to shoot flew in front of a ship I was shooting at.

I stopped firing while it was in the way.

Everything was fine.

Try to "stop firing" when the bullets are already on their way...

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Anyways, thanks for the useless "git gud" style comments, always a pleasure to deal with you people.

It rarely happens to me even with MCs but when it happens, it seems just so broken it has to be something FDev needs to fix.
 
It rarely happens to me even with MCs but when it happens, it seems just so broken it has to be something FDev needs to fix.

Na, not really. If you hadn't resolved the scan on the T-6, or hit it as a clean ship, the Authority ships are going to clear you out for safety reasons. They put you on a 'Time Out' until you can get control of yourself.

This FF mechanic is the only thing keeping RES and their like from being a complete farce. RES are achingly close to shooting fish in a barrel as it is. The only real test in a RES, or similar instances, is controlling your fire. That's it. We can control what ships to attack, and when. We can line up behind them before we open up. We even get help from the Authorities, and take all of the bounty credits. Our only real responsibility in them is to control whom we fire on.
 
The designers of this game want you to go kill other players (they've said so), and have fun at it! So why can't I just start murdering NPCs?

You can. There is nothing stopping you. They haven't, however, said you could do it without repercussions.
 
A few stray MC rounds won't trigger aggression from NPC's if they're not targeted.
So letting go of the trigger as your target is approaching a civilian will work fine, every time.

This sort of stuff happens all the time, the mechanics are working as intended, you just need to deal with it. Lol

The other week I was in a Res, and I fired off a volley of Packhounds at my target, a wanted NPC, who was firing on a clean Python, which was almost dead.
The pirate then fired off an ECM which sent my Packhounds off in random directions, one of them striking the Python.
I became wanted for Assault, and shortly after the Python exploded, so I then became wanted for murder. Lol

Did I rant? No. I got the hell out of Dodge and didn't come back for a while.
I could have suicided myself in a sidewinder, but I'm trying to not use that trick, seems as it will be fixed soon™.

CMDR Cosmic Spacehead
 
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