
This is from ONE location ingame.
6 or so mining drills, a non-interactible house, one anti-vehicle turret, three sentry skimmers and one anti-ship turret.
They are WHITE on the scanner.
They have NOTHING in their target window, or the contacts window. Just "Sentry Skimmer".
No Faction. No Wanted. No Clean. No Lawless. NO NOTHING!
As a player the crime and punishment system is completely and utterly failing to communicate the BARE BONE BASICS of criminal gameplay. We only get told we are criminals AFTER the fact.
Here is what happened. In the spirit of experimentation I poked ONE bullet at one of the skimmers. One.
No room for error or stray shots, nonono. You graze those motherf- or jump over them and hit them with a fart from your boosters and the whole thing goes berzerk.
And by the whole thing I mean the WHOLE THING. All skimmers, and the turrets too.
Now we all know that shooting SRVs is not the anti-ship turret's job or function so I will just roll my eyes at them moronically swiveling around and occasionally shooting in my SRV's direction while it is aiming at the sky. Somehow that works.
Now, I wouldn't mind the base aggroing. That is basic gameplay, right?
Problem is the game PUNISHES AND REWARDS YOU at the same time.
Lemmy break that pic down for you:
Skimmers shooting = aggro
Dead Skimmer = Good = Bounty to Collect = yumyum!
Shooting Turret in the same camp = getting bounty on your own = Bad (especially when you consider that the system is currently so borked that you can be attacked by NPCs and not fire back for that one-stray-shot-bounty... which is nice... getting killed over 300cr bounty when you are sitting in a Cutter. And don't get me started on Hot Ships/Modules and restricted starport access and the Interstellar 's Schnitzeljagd... I mean Interstellar Factors)
So in ESSENCE this means that, since the screenshot clearly shows the good and bad bounties both come from interacting with the same faction, that Killing One thing in this base is totally A-OK while the other, LINKED TO THE FORMER THING MIND YOU is not only saddling you with a fine but a BOUNTY that might wreck your whole day.
And Nothing, NOTHING about this is explained by the game. It just kinda expects you to know magically what mobs are fair game and what make you KOS.
Yet, when We Players find a way to make more money for instance suddenly dear Frontier awakens from it's assumed quaterly hibernation to murderfokk the living daylights of one of their not broken systems and, after fixing it like a 4-year-old with some bubble gum and a handful of lint "fixes" his brother's smartphone, they return to hibernation again.
(If this stings or sounds unfair to you dear FD, it totally is. But exactly THAT is the way you look to us at times. And that is a horrible spot to be in for somebody that wants to keep their players buy stuff.)
But yeah, back on track.
Doing ANYTHING in an SRV that isn't scooping up outcrop fragments or doing the special olympics on low-G worlds with this abomination of a vehicle is potentially suicide.
Which is kinda funny. Since, you know, since when was it a good idea to equate small-scale "crimes" (note the air-quotes) is enough to warrant the destruction of ships worth a billion or more?
Here is an easy solution for this particular problem:
Planetbound Prisons. If you are wanted and die in the SRV you don't magically teleport to your ship in orbit. You get put in the jail of the planet you are on and pay for dem bounties and a new ride. Then you can get out and call back your ship.
The planet in question is in a system that ain't populated?
Gee, then why the did the police just find and kill your SRV on a dustball in the middle of nowhere?!
So yeah, if you get killed too far away from civilization one can assume you manage to make it to your ship, etc.
As for the mentioned problem here...
-slow facepalm- Seriously. Look at your system and iron out the kinks before adding more stuff ontop of that. I like the prison ships and the idea, but as long as

-Fransens