<Nope>
And I can add raiding medium security + bases to the list. Randomly crashes while I raid the base. With each time the instance resetting and I having to kill everything all over again, including addition to trespassing fines and bounties. <Nope>
Sadly they're not alone. I also use one of the train sims and many times in the past old bugs have suddenly re-appeared which were thought to have been squashed. I think the term is spaghetti code... The developer then gets all precious about it including the cliched invitation, "If you can do better..." Er, no, we're customers paying you to get it right!
Can absolutely confirm, even small indie projects can suffer from merge conflicts. The real fun comes with maintaining a project that is intended to be a mod/downstream of another project.
It gets really really fun when these changes/conflicts are in binary files such as art assets and textures and the repo doesn't know how to automatically merge them.
Do you know how to make games? If so, give it a try!
But this argument "go and make games yourself" is not valid at all.
oh it can't be that hardDesigning and building of a game like ED is several orders of magnitude more complex than building a house.
While I agree that we should keep the conversation civil, this is not a valid argument. It is the game developers' job to make good games, or at least games that are technically acceptable. Everything has a reason and every bug in Elite can be explained why it's there and why it's hard to maintain such a complex game. However, this doesn't relief the developers because it is their profession. Building a house is hard, but if the house collapses it has to be someone's responsibility. The builders can't say "well, build your own house if you don't like it, we can't help gravity".
It doesn't matter what the game is like. It's complex because the developers took responsibility to create such a game. They designed it to be like this deliberately. So it is their duty to make it work. And sadly a lot of parts of it don't work as intended. And it's not the first occasion - in fact, every single update that has ever been released for the game since 2015 has been full of new or returning bugs. We don't have to know how to make games. We are customers. We have not only purchased the game but we more or less regularly spend even more money on it. All we expect is that it works well and gets better with time. I think it is a valid expectation. And I am sure Frontier is trying hard to fulfill that expectation. But this argument "go and make games yourself" is not valid at all.
Normally source control / version management systems are intelligent enough to compare all changes between the main branch and the branch being merged, realise that some of the code in the main branch is newer than that of the merging code and not overwrite that section. Sometimes it can't work out the change boundaries and requests that the engineer does a manual merge. This is where mistakes are made. It's sad, but true, than many engineers, when faced with the complexity of a manual merge merely just chose "use my code" and overwrite the main branch (including Bug A) with their own code. This is particularly true when said engineer has a manager pounding on their desk demanding "haven't you got that fixed yet?" a week from release.
if it's an ant farm, does that make it a bug or a feature?My ant farms have bugs in them.
if it's an ant farm, does that make it a bug or a feature?
Ever notice how this isn't an ED issue but a genre-wide issue? SC has been a non-stop mess, X:Rebirth and X4 had catasrophic launches and so on. The main issue is that people want more, better, faster and sooner; all bug free. While people demand bugs are fixed, they also yell that space legs and atmo is taking too long, powerplay need to be extended, scripted missions must be added, combat gameplay be re-balanced from scratch, new SRVs and ships must be added and so forth.
So people can take the "I dont care about reality, it is their duty to to this to my expectations!", or you can just accept that if you want a more bugfree game you should play simpler games, with less ambition and innovation. Rebel galaxy for example offers a fun, fairly stable 'light' version of ED/SC/X-series.
Absolutely. Game development is harder and more resource-demanding than ever. Big games and modern graphics require more people, more time and more effort. This is why there are fewer and fewer big games and publishers. But it's still not an excuse for faulty software. Teams should produce projects that they can release at adequate quality. Don't bite more than you can chew, as they say. I'm afraid with all the different projects Frontier's workforce is spread thin and not focused enough. This materializes in all these bugs. Every single update. For years. It's completely understandable players are frustrated. I am, too. Development speed is glacial already, yet any time anything new arrives it's full of functional problems or it breaks already working features. As a regular player it's tiring after a while.