Fixed very dark when in space?

Instead of hard-coding it into the game, why don't they just add a Brightness+Contrast slider under the Gamma and everyone can set the game to their taste, monitor etc.
The way they have done the graphics in game now I don't think it's that easy. I think that would just make the darkness brighter overall and the cockpit areas that blend into the dark black would then just blend into the dark grey.
 
You know at your home, if you stand in a room at night, open the curtains and look outside? Of course it's dark outside, but if you turn the lights on in the room you are standing in, is it just as dark in that room?
Most naval ships, even space ships I would assume, have running lights that actually dont light up large amounts of space and are further designed to not ruin a persons night vision.

So, no, I would not be surprised if they designed spaceships to have a similar idea and to run a darkened ship setup.
 
I agree, if some people like it as it is then keep that as an option. There is in game gamma settings but even turning that up to max the game looks like it does in my video. Maybe they can make that setting the minimum on the gamma and let the gamma go up WAY higher? Not sure how that would look though.

Ideally I think it would need to be a separate setting for something like 'Enable ambient internal lighting'.
Gamma is not brightness! People need to learn what these terms are and how they affect a displayed image.

Quote from a graphics forum:
Gamma is basically "black level." It is the brightness of the darkest part of the screen.
Brightness is overall brightness, whites will get brighter along with blacks.
Contrast is the difference in brightness between the brights and darks.
 
"Instead of hard-coding it into the game, why don't they just add a Brightness+Contrast slider under the Gamma and everyone can set the game to their taste, monitor etc."

because not everyone plays in SOLO all day and the darkness could be used to form an ambush on ground.
WAT??
You mean if you set your settings to dark then I cant see you? :ROFLMAO:
 
"Instead of hard-coding it into the game, why don't they just add a Brightness+Contrast slider under the Gamma and everyone can set the game to their taste, monitor etc."

because not everyone plays in SOLO all day and the darkness could be used to form an ambush on ground.
Why should the rest of the player base suffer in darkness because some people want to try and use the darkness to ambush players?
 
I don't know, they did something because the skybox gets real bright when away from the star, like brighter than Horizons.

On top of that. I do like the darker lighting, but I am all for an option to increase brightness for those who don't like it.
..and for those that do like space to be black? If it's planet surfaces than use night vision-- that's why it exists. It seems strange to have a night vision mode when it never actually gets properly pitch black requiring the actual need for it.

Stars should look "unnaturally" bright pins of light in space, because it it's actually commented on by astronauts, being so noticeable. That's in orbit around quite a bright planet as well, so the effect would be more extreme in deep space.
I agree, if some people like it as it is then keep that as an option. There is in game gamma settings but even turning that up to max the game looks like it does in my video. Maybe they can make that setting the minimum on the gamma and let the gamma go up WAY higher? Not sure how that would look though.

Ideally I think it would need to be a separate setting for something like 'Enable ambient internal lighting'.
They've just made it so the extremes between light and dark are extended. I like that-- of course it has created some bugs and unforseen consequences but they can be addressed.

I suppose an option "Reduce Ambient Light Range" operating almost like a visual version of audio volume range sounds like an idea. Though I don't know how engines work so it might have to be one way or another. Also there is in my opinion a valid argument for "This is the way we've designed it, and it's our art direction."

If it's too dark on the night side of a planet, well the clue is in the statement for a start, and secondly there's a reason why night vision exists. Night vision seems like a redundant feature if it's only gloomy even on the far side of the night-- I think that explodes the argument at least on planets. Inversely if it's on the brightest side, and say near the star, it should be very bright indeed and almost piercingly so.

Maybe they need a sun shade option in tandem with night vision? So when you're in Betelguise for instance you can pull down the sunshade.
 
Why should the rest of the player base suffer in darkness because some people want to try and use the darkness to ambush players?
That's a ridiculous argument. Use night vision, that's why it exists.

Darkness adds a new dimension, in what you say. Also the dimension of avoiding dark areas for exactly that reason adds interest-- just like avoiding dangerous star systems and so on.

Being able to see clearly is absolutely more simplistic, but having that not always so adds more complexity and danger. The latter adds more gameplay options. Or again, use night vision, that's why it exists.

..or do you mean being 'ambushed' in dark supercruise?!
 
..and for those that do like space to be black? If it's planet surfaces than use night vision-- that's why it exists. It seems strange to have a night vision mode when it never actually gets properly pitch black requiring the actual need for it.

Stars should look "unnaturally" bright pins of light in space, because it it's actually commented on by astronauts, being so noticeable. That's in orbit around quite a bright planet as well, so the effect would be more extreme in deep space.

They've just made it so the extremes between light and dark are extended. I like that-- of course it has created some bugs and unforseen consequences but they can be addressed.

I suppose an option "Reduce Ambient Light Range" operating almost like a visual version of audio volume range sounds like an idea. Though I don't know how engines work so it might have to be one way or another. Also there is in my opinion a valid argument for "This is the way we've designed it, and it's our art direction."

If it's too dark on the night side of a planet, well the clue is in the statement for a start, and secondly there's a reason why night vision exists. Night vision seems like a redundant feature if it's only gloomy even on the far side of the night-- I think that explodes the argument at least on planets. Inversely if it's on the brightest side, and say near the star, it should be very bright indeed and almost piercingly so.

Maybe they need a sun shade option in tandem with night vision? So when you're in Betelguise for instance you can pull down the sunshade.
Here are some examples of the skybox when out away from the star:

Source: https://i.imgur.com/W15V5jY.png


Source: https://i.imgur.com/Q0rP60b.png

Source: https://i.imgur.com/FxShl1a.png
 
Gamma is not brightness! People need to learn what these terms are and how they affect a displayed image.

Quote from a graphics forum:
Gamma is basically "black level." It is the brightness of the darkest part of the screen.
Brightness is overall brightness, whites will get brighter along with blacks.
Contrast is the difference in brightness between the brights and darks.
I do know what Gamma is, people need to stop assuming what other people know or don't know and being condescending about it.

My point was that I don't think just adding increased gamma is going to cut it. The issue is that the darkest parts of the cockpit are just as black as the space outside. So increasing the gamma to a level where the darkest parts of the cockpit are dark grey will also make the space outside dark grey and the dark parts of the cockpit will still blend into the dark grey of space.
 
Most naval ships, even space ships I would assume, have running lights that actually dont light up large amounts of space and are further designed to not ruin a persons night vision.

So, no, I would not be surprised if they designed spaceships to have a similar idea and to run a darkened ship setup.
...but Frontier didn't design the spaceship cockpits like that internally. If you look around the cockpit you can see that there are loads of lights! Those lights should be lighting up the cockpit and they aren't. That's the problem.
 
Why should the rest of the player base suffer so you can play in your constant brightness?

I love it when I can use the same logic back lol.
They shouldn't and nobody is saying that they should though? If you read what I put I actually said they should make it an option so that everyone is happy.

I'm afraid your logic is flawed.
 
Well, you ain't talking about space are you.

Darkness by what I mean is space itself, and the night side of planets. I don't think you'll find anyone who'll argue they want universal darkness-- that's absurd. Things that supposed to be black should be, and everything else should be as bright as it should be. Stars for instance; and daytime on planets; the galactic plane should be bright when away from stars.

People must be confusing what people meant when they said they want to see true darkness.
 
That's a ridiculous argument. Use night vision, that's why it exists.

Darkness adds a new dimension, in what you say. Also the dimension of avoiding dark areas for exactly that reason adds interest-- just like avoiding dangerous star systems and so on.

Being able to see clearly is absolutely more simplistic, but having that not always so adds more complexity and danger. The latter adds more gameplay options. Or again, use night vision, that's why it exists.

..or do you mean being 'ambushed' in dark supercruise?!
No, it isn't, but that is a ridiculous statement. Why don't you try turning night vision on and see if you can see any better inside the cockpit? Then you can come back and tell me how ridiculous your statement was.

How exactly do I avoid the dark areas of my cockpit?

It seems like you are talking about how dark space is outside of the ship/srv, which is not what I am talking about. You might want to make sure you're on the same subject before you start accusing people of having ridiculous arguments. I happen to think that the darkness of space, outside of the cockpit, is just how it should be.
 
Well, you ain't talking about space are you.

Darkness by what I mean is space itself, and the night side of planets. I don't think you'll find anyone who'll argue they want universal darkness-- that's absurd. Things that supposed to be black should be, and everything else should be as bright as it should be. Stars for instance; and daytime on planets; the galactic plane should be bright when away from stars.

People must be confusing what people meant when they said they want to see true darkness.
was on a planet yesterday and this is what I got: Source: https://i.imgur.com/aOklmKo.jpg
 
No, it isn't, but that is a ridiculous statement. Why don't you try turning night vision on and see if you can see any better inside the cockpit? Then you can come back and tell me how ridiculous your statement was.

How exactly do I avoid the dark areas of my cockpit?

It seems like you are talking about how dark space is outside of the ship/srv, which is not what I am talking about. You might want to make sure you're on the same subject before you start accusing people of having ridiculous arguments. I happen to think that the darkness of space, outside of the cockpit, is just how it should be.
You are the one that said something about being ambushed by other players. Explain how having a dark cockpit allows or makes one vulnerable to being ambushed?

Look, I admit that you said space itself is fine in your video, but you did actually say the above and I'm responding to that. There are people here talking about general darkness as well.

To be honest I haven't noticed a particularly dark cockpit, is it really so awful?
 
You know what they should add? The option to turn up the cockpit lights, or indeed switch them off if desired. I mean cars have this feature so I think spaceships might manage it.
That would be a good idea but I think the problem at the minute is that the lights are already turned up, the glow from them just isn't lighting up the cockpit as it should be.
 
You are the one that said something about being ambushed by other players. Explain how having a dark cockpit allows or makes one vulnerable to being ambushed?

Look, I admit that you said space itself is fine in your video, but you did actually say the above and I'm responding to that. There are people here talking about general darkness as well.

To be honest I haven't noticed a particularly dark cockpit, is it really so awful?
Do you mean this post?
because not everyone plays in SOLO all day and the darkness could be used to form an ambush on ground.
That isn't my post?
 
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