Had some ideas bouncing around in my head lately on how the Type 7 might be improved to make it a viable option for players to use for both trading and mining, because as it stands the Type 7 is rather useless for either. These are some of the most pressing issues plaguing the T7:
*It lacks a class 2 hardpoint, eliminating it from the list of potential deep core miners.
*Its cargo space is still rather sparse for a large vessel. It is nearly matched by the Python, which has the advantage of being a medium ship (allowing it to trade at outposts).
*It is also woefully undergunned, and appears to have an inactive class 1 harpoint slot on the underside.
So, how do we fix this? Here are some of my suggestions:
#1.
Upgrading the dorsal Hardpoint will give the T7 a little more defensive capability, but allow it to be outfitted for deep core mining, A job I believe the T7 could be well suited for.
#2 and #3:
Utilise the inactive class 1 Hardpoint, bringing the total hardpoint count to 1 class 2, 4 class 1.
Add capacity for a ship launched fighter bay to be installed, giving the player the flexibility to protect themselves no matter what they plan to do with their time in a Type 7.
#4:
Add a second (and possibly a 3rd) seat to the ample available space on the Type 7's bridge to allow the use of the previously mentioned additions.
These changes might require some reworking of the core internals, such as a larger distribution and/or power plant. It might also be worth considering changing one of the size 6 internals to a size 7 to give players an incentive to use it rather than opting for the Python instead.
I believe these changes could breathe some life into the Type 7, making it a ship worth buying. Hopefully Fdev will consider these changes or something similar, but I guess we'll see.
I welcome any feedback you might have.
o7 Commanders.
*It lacks a class 2 hardpoint, eliminating it from the list of potential deep core miners.
*Its cargo space is still rather sparse for a large vessel. It is nearly matched by the Python, which has the advantage of being a medium ship (allowing it to trade at outposts).
*It is also woefully undergunned, and appears to have an inactive class 1 harpoint slot on the underside.
So, how do we fix this? Here are some of my suggestions:
#1.

Upgrading the dorsal Hardpoint will give the T7 a little more defensive capability, but allow it to be outfitted for deep core mining, A job I believe the T7 could be well suited for.
#2 and #3:

Utilise the inactive class 1 Hardpoint, bringing the total hardpoint count to 1 class 2, 4 class 1.
Add capacity for a ship launched fighter bay to be installed, giving the player the flexibility to protect themselves no matter what they plan to do with their time in a Type 7.
#4:

Add a second (and possibly a 3rd) seat to the ample available space on the Type 7's bridge to allow the use of the previously mentioned additions.
These changes might require some reworking of the core internals, such as a larger distribution and/or power plant. It might also be worth considering changing one of the size 6 internals to a size 7 to give players an incentive to use it rather than opting for the Python instead.
I believe these changes could breathe some life into the Type 7, making it a ship worth buying. Hopefully Fdev will consider these changes or something similar, but I guess we'll see.
I welcome any feedback you might have.
o7 Commanders.