Fleet Carrier Bridge - Two Must-have Buttons

Hello,

The carrier interiors will be a cool addition to the game, and I very much like the idea of being able to walk around my own massive ship as the captain. Doing so on an extended exploration trip would be quite satisfying. With this in mind though, there are two buttons that need to be on the fleet carrier bridge for this to be viable.

1: Enter FSS Mode
This would do exactly what it says. You could scan a newly discovered system from the comfort of your carrier's bridge. You would still need to use a ship to fly around to planets to map them, but this would make sense and would be perfectly acceptable. Without this button, you would need to leave the bridge, enter a ship, jump to supercruise, and THEN enter FSS mode. And you would need to do this after every jump. At this point, you may as well just stay in that ship rather than on the bridge.

2: Refill Tritium Tanks
This would avoid the need to once again leave the bridge and enter one of your ships after every few jumps. If you could bring up a menu that allows you to put X number of tons of tritium into your fuel tanks, from your cargo reserves, and do so from the carrier's bridge, that would be a massive QOL improvement as well. It may even give people a reason to visit the bridge on a more regular basis, if they don't have any large cargo ships docked with the carrier. It would be much faster than using a sidewinder to slowly move tritium back and fourth.

Thank you for your work on this game. Perhaps these things have already been implemented (we will find out next week when update 11 drops), but if not, please consider these options for a future update.
 
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2: Refill Tritium Tanks

The reason he and the like were hired other than to do absolutely nothing.

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Hello,

The carrier interiors will be a cool addition to the game, and I very much like the idea of being able to walk around my own massive ship as the captain. Doing so on an extended exploration trip would be quite satisfying. With this in mind though, there are two buttons that need to be on the fleet carrier bridge for this to be viable.

1: Enter FSS Mode
This would do exactly what it says. You could scan a newly discovered system from the comfort of your carrier's bridge. You would still need to use a ship to fly around to planets to map them, but this would make sense and would be perfectly acceptable. Without this button, you would need to leave the bridge, enter a ship, jump to supercruise, and THEN enter FSS mode. And you would need to do this after every jump. At this point, you may as well just stay in that ship rather than on the bridge.

2: Refill Tritium Tanks
This would avoid the need to once again leave the bridge and enter one of your ships after every few jumps. If you could bring up a menu that allows you to put X number of tons of tritium into your fuel tanks, from your cargo reserves, and do so from the carrier's bridge, that would be a massive QOL improvement as well. It may even give people a reason to visit the bridge on a more regular basis, if they don't have any large cargo ships docked with the carrier. It would be much faster than using a sidewinder to slowly move tritium back and fourth.

Thank you for your work on this game. Perhaps these things have already been implemented (we will find out next week when update 11 drops), but if not, please consider these options for a future update.

Two Buttons you say?

1) Eject Commander X
2) Eject All Commanders onboard my Flight Carrier
 
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