Hey all,
I took a break from Elite prior to Fleet Carriers being introduced, thinking they'd be the reason for my return. I'd done the Mining grind - well, not really grind, I liked mining - during the lead up to the original expected release date. However, when it was delayed I stopped playing and didn't return when they finally were introduced as they just did nothing for me. I finally returned to the game a couple of weeks ago and realise that during the year or so I was away Fleet Carriers changed as FDev actually responded to user feedback.
All I ever really wanted from a Fleet Carrier was a place to stow some of my ships, store Commodities - likely the result of Mining - and be able to repair and rearm my ships. I have zero desire to sell ships - the implementation of this is daft in my opinion, ships "packs" sigh they're still a thing, right? - and would be happy just storing previously bought modules and not want to sell them, cos the implementation is, once again, a bit daft in my view. I expect a Fleet Carrier could meet my needs ok currently, though I'm unsure at the moment how they handle restocking of things like Ammo, Limpets, Chaff and the like - is there a separate module for this? Do I need to buy "ammo packs" with loads of surplus crap I don't need?
The things that put me off are fuelling the FC, though I understand Tritium goes further than it originally did now. Also, the big, one is simply not being able to fly the FC to where I want it, due to the slot limitations in systems. I think it's darn stupid that FC's persist EVERYWHERE, so I have other peoples FC's cluttering up my Solo (not that I play solo) or Private Group (I do play in a PG) sessions. It makes the system map look ridiculous and I wish they'd just sod off lol.
Of course, lots of people have FC's and I assume are liking them. For my use-case how practical are they now in late 2020? I have plenty of credits to run one, I just don't want it to be a whole separate grind only to find, as some report, them to be a waste of effort for a given use case.
I base myself out of Shinrarta, most of my ships are there and I have access to ALL ships and ALL modules at a slight discount. It's a very convenient "home" location. Other than the odd road trip a little further out of the bubble - the current AX CG for example - what other good reasons are there to own a carrier, outside the "I just want one" argument, which is perfectly valid of course.
Just wanting to get some thoughts and feedback from those who have FC's and how they're using them and what value they're adding to individual's game play.
Cheers,
Scoob.
I took a break from Elite prior to Fleet Carriers being introduced, thinking they'd be the reason for my return. I'd done the Mining grind - well, not really grind, I liked mining - during the lead up to the original expected release date. However, when it was delayed I stopped playing and didn't return when they finally were introduced as they just did nothing for me. I finally returned to the game a couple of weeks ago and realise that during the year or so I was away Fleet Carriers changed as FDev actually responded to user feedback.
All I ever really wanted from a Fleet Carrier was a place to stow some of my ships, store Commodities - likely the result of Mining - and be able to repair and rearm my ships. I have zero desire to sell ships - the implementation of this is daft in my opinion, ships "packs" sigh they're still a thing, right? - and would be happy just storing previously bought modules and not want to sell them, cos the implementation is, once again, a bit daft in my view. I expect a Fleet Carrier could meet my needs ok currently, though I'm unsure at the moment how they handle restocking of things like Ammo, Limpets, Chaff and the like - is there a separate module for this? Do I need to buy "ammo packs" with loads of surplus crap I don't need?
The things that put me off are fuelling the FC, though I understand Tritium goes further than it originally did now. Also, the big, one is simply not being able to fly the FC to where I want it, due to the slot limitations in systems. I think it's darn stupid that FC's persist EVERYWHERE, so I have other peoples FC's cluttering up my Solo (not that I play solo) or Private Group (I do play in a PG) sessions. It makes the system map look ridiculous and I wish they'd just sod off lol.
Of course, lots of people have FC's and I assume are liking them. For my use-case how practical are they now in late 2020? I have plenty of credits to run one, I just don't want it to be a whole separate grind only to find, as some report, them to be a waste of effort for a given use case.
I base myself out of Shinrarta, most of my ships are there and I have access to ALL ships and ALL modules at a slight discount. It's a very convenient "home" location. Other than the odd road trip a little further out of the bubble - the current AX CG for example - what other good reasons are there to own a carrier, outside the "I just want one" argument, which is perfectly valid of course.
Just wanting to get some thoughts and feedback from those who have FC's and how they're using them and what value they're adding to individual's game play.
Cheers,
Scoob.