Fleet Carrier capabilities in late 2020

I will likely get one, but I feel I'm nearing that "take a little break" stage again, having played a lot during the last two CG's. My thinking was having a Carrier might stimulate my enthusiasm a little more and give me little in-game projects as I tinker and play around with the FC.

I'll likely sleep on it, and have a play if I get time over the weekend. Currently parked in Diso so I can buy an FC, then jump to get some Tritium - I assume it doesn't come with any, or any Modules installed.

Note: I just see a large "Buy" button for the FC, I don't know if it allows me to configure its loadout at all at this stage?

Scoob.
 
I will likely get one, but I feel I'm nearing that "take a little break" stage again, having played a lot during the last two CG's. My thinking was having a Carrier might stimulate my enthusiasm a little more and give me little in-game projects as I tinker and play around with the FC.

I'll likely sleep on it, and have a play if I get time over the weekend. Currently parked in Diso so I can buy an FC, then jump to get some Tritium - I assume it doesn't come with any, or any Modules installed.

Note: I just see a large "Buy" button for the FC, I don't know if it allows me to configure its loadout at all at this stage?

Scoob.
No, IIRC, it comes with some fuel. (y)
 
... then jump to get some Tritium - I assume it doesn't come with any, or any Modules installed.

Note: I just see a large "Buy" button for the FC, I don't know if it allows me to configure its loadout at all at this stage?
It comes with 500T of Tritium, 50% of it's capacity.
You don't get to do any configuration until after purchase, and you travel to it. It comes with the commodity market as part of the core services, but others you'll have to add.
 
In terms of cost, be ready to drop Arx, the default carrier looks ok but bland and has a booring robot voice like the engineer bases.

A few ARX, well several thousand and you get a voice of your choice and detailing.

359320_screenshots_20200712115554_1.jpg
 
Cheers guys, thanks for the link @Speedcuffs, gonna check it out now.

Shame I can't get it all set up at the start, feels a little daft to have to waste time and fuel jumping it back to where I just bought it from lol. Hope that's something they streamline going forwards.

Scoob.
 
Currently considering popping over to Diso... Just trying to do more homework on FC's but I think @Nadreck has covered it!

I thought it would be nice if there was a way for the FC to generate a semi-passive income, like selling a commodity I've gotten cheaper at a fair local price, or offering a good price for something with plans to sell in bulk manually at a higher profit elsewhere. However, I bet plenty of FC's are already doing this, plus I don't think FC's advertise their Commodities or services until you land on them, do they? Can't think what would distinguish mine from all the others out there.

Is it still true that you cannot have both Buy and Sell offers at the same time on a Fleet Carrier, i.e. Buy x at 100cr, sell x at 105cr? I recall reading that somewhere, but it might be outdated information.

I did get quite excited about FC's a couple of weeks ago as a friend told me he had NPC's visiting his FC and they were earning him a passive income - presumably from repairs and resupply - but I've since found out that this isn't the case, though he seems convinced he's making money, yet his FC is set as Private, no docking but him...and the aforementioned NPC's of course.

Just trying to ascertain if there are other things the FC might be useful for, outside of my immediate use case.

Edit: by the way, can I order an FC spec'd up how I want right away? I read posts, a while ago now, where people say they ordered their FC's, which then appeared in another system. They then had to fuel them up, before jumping them back to the original system to equip them. Seems like faf. Also, what if all the system's FC slot are occupied, how does the player jump their FC back to equip it?

Scoob.
Carrier markets are just like any station markets. If someone running EDMC lands on it then the market details get passed through to EDDB and Inara and can be viewed there.

No, you can't have buy and sell orders active at the same time for one commodity. I assume this is FDev's way of ensuring there is no passive income to be earned from carriers; they want you playing the game not setting a purchase price just under GalAve and a sell price just over GalAve, leaving your FC parked next to a mining hotspot for 7 months and having the upkeep automatically covered.

NPCs don't interact with a carrier in any way other than as decoration. Your friend is probably making money from his CMDR account into the FC account every time he refuels, re-arms, repairs, hands in bounties or UC data.

FCs are perfect for transportation of ships, modules and commodities. They are invaluable when doing BGS work.
 
Cheers guys, thanks for the link @Speedcuffs, gonna check it out now.

Shame I can't get it all set up at the start, feels a little daft to have to waste time and fuel jumping it back to where I just bought it from lol. Hope that's something they streamline going forwards.

Scoob.
I'm pretty sure I put all the extra facilities on at the time of purchase. This was day one of the live release and it took me 20 attempts to just get logged in to a vendor system. I don't remember having to go back to add them.
 
Edit: by the way, can I order an FC spec'd up how I want right away? I read posts, a while ago now, where people say they ordered their FC's, which then appeared in another system. They then had to fuel them up, before jumping them back to the original system to equip them. Seems like faf. Also, what if all the system's FC slot are occupied, how does the player jump their FC back to equip it?

Scoob.

Nope, you buy it, then, if there is no room for it, you'll need to move it to a system that has carrier admin services, which is all of the ones that sell them (so normally not a problem) and then loads of others that dont sell, but will fit them out.

Once in the system, you can use carrier management screen to add the modules and buy stock (if you're buying things for outfitting/shipyard)
 
You can buy a Carrier at a "Carrier vendor" system, and upgrade it at a "Carrier administration" system (vendors are also administrators). So you can go elsewhere if the vendor systems are full.
 
I bought an FC specifically to move a bunch of ships to Colonia.
Once there, I flogged it and used the suisidey express to get back to the bubble.

Just playing with an FC for a few days, prior to setting off for Colonia, was enough to convince me it was worth buying abother one and keeping it.

I know it won't be necessary for everybody but, for me, just the ability to hop from one Engineer to the next and then have work done on several ships without the faff of transferring a heap of ships around the bubble makes it worthwhile.
More generally, owning an FC means you can just pack up and go see stuff, knowing you've got all your stuff with you.
And, if you do need to build a new ship, or modify an existing one, it's only ever a couple of jumps back to SD or the Engineers.

From an RP perspective, I've been based at Ohm City for at least a couple of years and jumping my FC into LHS 20 and moving all my ships across to my FC really did feel like "the start of the next chapter".

I'm not keen on the nagging feeling FC upkeep creates but, meh.
You bung a couple of billion in the FC's bank and you won't need to worry about your FC finances for years, regardless of whether you take time out of the game.
 
Thanks for the additional replies guys.

I might pop on later today and grab an FC. So, I'll buy it and it'll likely appear in a nearby system. I'll then need to jump it back to the system I bought it in - or another such system - and get it outfitted. Just gonna pop the basics in it for resupply and repairs, then I'll get it as close to Shinrarta as possible and start moving modules and ships over to it. I guess, worse case, if I simply don't like it, I can sell it and get most of my money back.

One more question; I know I can remotely order the FC to jump, but is that just a single jump or can I have it follow a route? I mean, assuming sufficient fuel, could I order the FC to go somewhere multiple jumps away, log off and return to the game with it having followed the route? I suspect not, but it'd be darn useful! I could ferry myself to distant locations over night!

Scoob.
 
Thanks for the additional replies guys.

I might pop on later today and grab an FC. So, I'll buy it and it'll likely appear in a nearby system. I'll then need to jump it back to the system I bought it in - or another such system - and get it outfitted. Just gonna pop the basics in it for resupply and repairs, then I'll get it as close to Shinrarta as possible and start moving modules and ships over to it. I guess, worse case, if I simply don't like it, I can sell it and get most of my money back.

One more question; I know I can remotely order the FC to jump, but is that just a single jump or can I have it follow a route? I mean, assuming sufficient fuel, could I order the FC to go somewhere multiple jumps away, log off and return to the game with it having followed the route? I suspect not, but it'd be darn useful! I could ferry myself to distant locations over night!

Scoob.
Remote carrier management is accessed from the right hand panel of whatever ship you're in. Unfortunately you can't set a multi-jump route, you're stuck with one jump at a time.
 
Thanks for the additional replies guys.

I might pop on later today and grab an FC. So, I'll buy it and it'll likely appear in a nearby system. I'll then need to jump it back to the system I bought it in - or another such system - and get it outfitted. Just gonna pop the basics in it for resupply and repairs, then I'll get it as close to Shinrarta as possible and start moving modules and ships over to it. I guess, worse case, if I simply don't like it, I can sell it and get most of my money back.

One more question; I know I can remotely order the FC to jump, but is that just a single jump or can I have it follow a route? I mean, assuming sufficient fuel, could I order the FC to go somewhere multiple jumps away, log off and return to the game with it having followed the route? I suspect not, but it'd be darn useful! I could ferry myself to distant locations over night!

Scoob.

Having bought an FC, the most important add-on you're probably going to want to buy is the Armoury, which not only allows you to re-arm a ship (duh!) but also allows you to purchase (and sell) limpets.
You're probably also going to want the Refuelling and Repair services to make the FC a self-sufficient base.

You don't need the Shipyard or Outfitting services unless you want to be able to let other CMDRs move ships to your FC and outfit them.
You can store your own ships in an FC without the Shipyard and you can fit modules you've got stored without the Outfitting service.

The Redemption Office, UniCart and Secure Warehouse may or may not be required, depending on what you plan to do with your FC.

If you're planning on doing any travelling with an FC, this might be useful: https://spansh.co.uk/fleet-carrier
Apparently, there's an app' in development which can auto-pilot an FC while you're AFK too.
 
Sat on the fence about a carrier.

Eventually got one.

Pros:
  • All the ships I want in a place that goes with me
  • Exploration data hand-in is always local (it's a local shoppe for local people: we'll have no trouble here)
  • More incentive to travel further
  • Great sound and (sorta) "COVAS"

Cons
  • Mining tritium
  • No visible hyperspace jump
  • My crew doesn't know I'm their CMDR
  • Honk on entering and exiting hyperspace (this is an opinion :D )

For me, the pros outweigh the cons and I'm loving it long time. The major downside for me, though, is the tritium mining. I don't mind mining as such, but getting tritium to make up one jumps' worth can take over an hour, usually ninety minutes.

EDIT: the cartographics service was a must for me - that would have been a deal breaker had TPTB not allowed that. Also, we need more paint jobs for the carrie and, perhaps, a few new layouts (although I love the look of the Nautilus).
 
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One more question; I know I can remotely order the FC to jump, but is that just a single jump or can I have it follow a route? I mean, assuming sufficient fuel, could I order the FC to go somewhere multiple jumps away, log off and return to the game with it having followed the route? I suspect not, but it'd be darn useful! I could ferry myself to distant locations over night!
Single jump. And after jump you have 5 mins cd when you can't set next.

I use carrier to have all stuff. Prior having that I had like 20-30 modules stored. Now I have 112 of them. Just bought everything I could use amfu/scops/cargos.
So now I can redo any ship onboard for different task, like passengers or cargo run etc.
 
Sat on the fence about a carrier.

Eventually got one.

Pros:
  • All the ships I want in a place that goes with me
  • Exploration data hand-in is always local (it's a local shoppe for local people: we'll have no trouble here)
  • More incentive to travel further
  • Great sound and (sorta) "COVAS"

Cons
  • Mining tritium
  • No visible hyperspace jump
  • My crew doesn't know I'm their CMDR
  • Honk on entering and exiting hyperspace (this is an opinion :D )

For me, the pros outweigh the cons and I'm loving it long time. The major downside for me, though, is the tritium mining. I don't mind mining as such, but getting tritium to make up one jumps' worth can take over an hour, usually ninety minutes.

EDIT: the cartographics service was a must for me - that would have been a deal breaker had TPTB not allowed that. Also, we need more paint jobs for the carrie and, perhaps, a few new layouts (although I love the look of the Nautilus).
there is no requirement to mine tritium, as you can buy it. current range of fc filled with bought tritium is >100 000 ly.

how you pay for bought tritium is up to you.
 
Just purchased a Fleet Carrier. As suggested. I have the Refuelling, Repair and Armoury modules install to meet my requirements. I've also just delivered an additional 500 Tritium, so it's fully fuelled now.

Having a look around at other FC's in this system - I had them filtered out before - I was wonder how I see what Services / Commodities etc. they offer. Not planning any sales etc. at my carrier at this point, but I have opened it up to offer what services I do have, but how do others see this?

Feeling fairly cheerful having my own mobile base ship, just need to move EVERYTHING to it, so gonna try to park near Shinrarta to keep the costs down. I've set myself a minimum budget I don't want to exceed running this ship. I dumped 1 billion credits into the FC and am down to 815 million now I've installed everything, which should last a while at 7.5 (roughly) million per week upkeep.

Note: I assume I can transfer (not sell) commodities to my own Carrier without having to set them to Buy or Sell status? Just running my own mobile warehouse in effect. Still looking through the various option while docked at the carrier, not even checked how remote admin works yet lol.

Thanks to everyone who gave advice in this thread, appreciate it.

Note 2: I see that I pay full value for using my own services, though I've only bought fuel so far, which is fine as I assume it's "bought in" by the crew - I initially wondered if I'd have to manually stock up on Hydrogen Fuel to refuel smaller ships, but I guess ships cannot refuel from what is technically a commodity lol. I read that player transactions will be subject to whatever service tariff is set - in my case 5% - but I've not seen the Carrier's balance increase for the fuel I've bought, so I'm not being charged a 5% premium for refuelling, but I guess other visiting commanders would be?

Edit: Incidentally, I see that the usual FDev rounding errors are present. I set my service Tariff to 5%, the main screen shows 4% lol.

Scoob.
 
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Transfer: Land on carrier, look at ship inventory, left panel, there's a transfer button (transfer to/ from carrier).

Edit: Sometimes there's a glitch where it's greyed out, click on 'filters' should fix it.
 
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