This post is a follow-on to the Fleet Carrier Fueling Broken thread that I wrote on Patch 3 release day. Patch 4 dropped today, so I returned to nearby Tri1 and Tri3 sites to check on Tritium availability.
There is good news and bad news in today's patch. I should also say upfront, that what I am showing here are preliminary findings. It is possible the numbers will change as more data becomes available.
The Good News - Tritium is Back in Tritium Hotspots
It looks as though Tritium availability in a single hotspot is about what it was before Patch 3. In the graph below, the yellow line shows results from today pretty well aligned with the green line which is what would be expected from a Tri1 before Patch 3.
Tritium is present in about 67% of asteroids with a material average of 9.05%.
The Bad News - Overlaps Heavily Nerfed
The Tri3 site I scanned shows that overlaps have been significantly nerfed. As above, the yellow line is today's data. the blue-green line is a Tri3 prior to Patch 3.
Tritium is present in 81% of asteroids with a material average of 11.86%.
This is just 2.81% more than a Tri1 site.
Prior to the Patch 3 nerf, Tri3 asteroids averaged 27.3% Tritium, so this represents a 54% nerf of Tritium availability at the site.
Bottom line, today's Tr3 is a little bit better then a Tri1 and performs significantly worse than a Tri2 prior to Patch 3.
Impact on Fueling Fleet Carriers
FDev communicated in the Forums that they had not intended to nerf Tritium in Patch 3 and that they were satisfied with availability prior to those changes. Patch 4, presumably, is the 'fix'. For fleet carriers mining Tritium in single hotspots, it could be argued that things have returned to pre-Patch 3 levels.
The reality, however, is that fleet carriers operating in the black go out of their way to refuel at Tri2 and Tri3 sites. Single Tritium hotspots tend to be mined as a poor last resort. In fact, Tri2 and Tri3 hotspots are so desirable that entire expeditions have been planned around locating them in strategic areas.
I don't have data as of yet regarding Tri2 hotspots but, if the numbers hold, Tri3 hotspots have been nerfed by 54%. The impact of this around my own FC, the DSSA Callisto, means that fueling ops we have planned for two visiting FCs will most likely take 6-8 days each rather than the 3-4 days it would have taken prior to Patch 3.
A knock-on effect is that player-driven, emergent, gameplay to seek out Tri2 and Tri3 sites is probably not worth the effort and will likely be abandoned.
There is good news and bad news in today's patch. I should also say upfront, that what I am showing here are preliminary findings. It is possible the numbers will change as more data becomes available.
The Good News - Tritium is Back in Tritium Hotspots
It looks as though Tritium availability in a single hotspot is about what it was before Patch 3. In the graph below, the yellow line shows results from today pretty well aligned with the green line which is what would be expected from a Tri1 before Patch 3.
Tritium is present in about 67% of asteroids with a material average of 9.05%.
The Bad News - Overlaps Heavily Nerfed
The Tri3 site I scanned shows that overlaps have been significantly nerfed. As above, the yellow line is today's data. the blue-green line is a Tri3 prior to Patch 3.
Tritium is present in 81% of asteroids with a material average of 11.86%.
This is just 2.81% more than a Tri1 site.
Prior to the Patch 3 nerf, Tri3 asteroids averaged 27.3% Tritium, so this represents a 54% nerf of Tritium availability at the site.
Bottom line, today's Tr3 is a little bit better then a Tri1 and performs significantly worse than a Tri2 prior to Patch 3.
Impact on Fueling Fleet Carriers
FDev communicated in the Forums that they had not intended to nerf Tritium in Patch 3 and that they were satisfied with availability prior to those changes. Patch 4, presumably, is the 'fix'. For fleet carriers mining Tritium in single hotspots, it could be argued that things have returned to pre-Patch 3 levels.
The reality, however, is that fleet carriers operating in the black go out of their way to refuel at Tri2 and Tri3 sites. Single Tritium hotspots tend to be mined as a poor last resort. In fact, Tri2 and Tri3 hotspots are so desirable that entire expeditions have been planned around locating them in strategic areas.
I don't have data as of yet regarding Tri2 hotspots but, if the numbers hold, Tri3 hotspots have been nerfed by 54%. The impact of this around my own FC, the DSSA Callisto, means that fueling ops we have planned for two visiting FCs will most likely take 6-8 days each rather than the 3-4 days it would have taken prior to Patch 3.
A knock-on effect is that player-driven, emergent, gameplay to seek out Tri2 and Tri3 sites is probably not worth the effort and will likely be abandoned.