I predict Steam charts "proving" it couldn't possibly be that because ded gem LOL... 

They in fact did, the post I linked is from U11 where exactly the same thing happened. And it has happened after pretty much every update you listed. And sometimes during popular CGs to a lesser extent.
You just don't jump enough. If you would jump 5 times per evening then you could catch it. Or jump to fresh mentioned in galnet system right after restart.I get that servers can have certain problems after certain updates, I just don't believe that the main reason why it's happening is the mass formation psychosis of people obsessed with jumping their carriers around after some updates, but not others.
And it definitely did not happen after every single update, at least not to this extent. It was literally the first time I could see a 1:30:00 estimated carrier departure time figure out of the thousands of carrier jumps I requested so far.![]()
You just don't jump enough. If you would jump 5 times per evening then you could catch it. Or jump to fresh mentioned in galnet system right after restart.
Of course it's not just you, it even affects people on the other side of the galaxy out in the black. All Fleet Carriers are on a single dedicated transaction server, you aren't jumping a ship, you're moving a space stations worth of assets. There is always a queue, not just during updates.Define "enough".
I tend to jump at least once per play session. Sometimes more. You mean that this jump frequency was not high enough to see a 2 hour jump timer figure after, for example, U15, but somehow it was perfectly enough after U16?
And it's not just me. Many people had the same problem while they were trying to arrive at wingfight events in time yesterday and the day before that, unlike similar events after other updates.
It should be instant and then you wait on a timer after your jump completed. FDEV working backwards compared to most space titles..........Not by an hour and 15 it wasn't. Its should be 15 mins
11pm UK is the beginning of peak US playtime, you are hitting the queue.Tried a few times tonight 11pm UK time and every jump is either failed, or going to take over an hour.
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And how is that going to work if everybody schedules a jump at the same time?It should be instant and then you wait on a timer after your jump completed. FDEV working backwards compared to most space titles..........
Which usually means new bugs.A)An update has just dropped
<Redacted> things were introduced with other updates as well, like the one that brought Glaives, without similar carrier jump problems.B)Theres a <redacted> to go see
That was like a dozen people jumping their carriers to some non-<redacted>-related place in the time span of serveral hours. Surely a huge stress.C)And apparently there was some community wingfight happening at the same time, adding even more stress to the single carrier transaction server
Those dozen people weren't the only people jumping at that time.Which usually means new bugs.
<Redacted> things were introduced with other updates as well, like the one that brought Glaives, without similar carrier jump problems.
That was like a dozen people jumping their carriers to some non-<redacted>-related place in the time span of serveral hours. Surely a huge stress.![]()
Imagine for a moment where development efficiency and productivity was bought and paid for and we get a real live service title. Not peer to peer networking. Imagine that and not keep your mind in the realm of what is current. There's technologies out there where companie(s) are pushing 10k players in a single instance fighting each other. It is possible to "jump" within minutes. The cobra engine is so old at this point and hasn't been through hardly any revisions since inception. Its certainly limiting the FDev team that is working "maintenance mode" right now on elite. Its all they can do on the budget their provided =/And how is that going to work if everybody schedules a jump at the same time?
It's like saying anybody should be able to push their way to the front of the queue as long as they go and stand at the back of the line after they've been served - completely misses the point of having a queue at all (the hard limit on the number of people that can be processed simultaneously).