Fleet carrier jump timer.

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Imagine for a moment where development efficiency and productivity was bought and paid for and we get a real live service title. Not peer to peer networking. Imagine that and not keep your mind in the realm of what is current. There's technologies out there where companie(s) are pushing 10k players in a single instance fighting each other. It is possible to "jump" within minutes. The cobra engine is so old at this point and hasn't been through hardly any revisions since inception. Its certainly limiting the FDev team that is working "maintenance mode" right now on elite. Its all they can do on the budget their provided =/
I've already said it in another post. I suggest you read up on distributed databases and database propagation. It is not about instancing however many players together, it is about distributing a pan-modal, pan-instance asset across the whole of the player base.
 

rootsrat

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Dare I suggest that people constantly scheduling and then canceling jumps repeatedly just add to the problem, forcing the system to constantly recalculate and readjust whatever happens on the backend for this?

Therfore making it worse, therefore messing about with it even more, therfore making it even more worse, therefore...

Just leave it on the 1 hour timer. What's the big deal? Can't fly there yourself? You need all your fleet there IMMEDIATELY?

Who here remembers the time where we've had no FC? Heck, we've had no ship transfers and people coped.

Gamers can be such a weirdly tantrummy crowd sometimes...
 
Dare I suggest that people constantly scheduling and then canceling jumps repeatedly just add to the problem, forcing the system to constantly recalculate and readjust whatever happens on the backend for this?

Therfore making it worse, therefore messing about with it even more, therfore making it even more worse, therefore...

Just leave it on the 1 hour timer. What's the big deal? Can't fly there yourself? You need all your fleet there IMMEDIATELY?

Who here remembers the time where we've had no FC? Heck, we've had no ship transfers and people coped.

Gamers can be such a weirdly tantrummy crowd sometimes...
Well at least now that the problem is being investigated and thus "acknowledged", people will have the opportunity to cry "See? We were right! It is broken!!!!! You white knights have no idea what you are talking about!!!".

My personal thought: Just put them on a general one hour timer and let the system relax a bit even in the stressiest of times.
 
I've already said it in another post. I suggest you read up on distributed databases and database propagation. It is not about instancing however many players together, it is about distributing a pan-modal, pan-instance asset across the whole of the player base.
Redis seemed to have nailed it. Discord seemed to have nailed it. Do you have example material that you personally recommend from experience?
 
in what way is a bulletin board or IRC text chat (which discord essentially is at its backbone) the same as distributing assets for a computer game? Also, watch what happens to Reddit, Discord or basically any web based service when their servers suffer from a DDoS attack - which the mass jumping of carriers at times like these essentially is.
 
Check out the history of discord's database woes. It will surprise you the advancement they did to make it all happen at the rates of which we enjoy today.
 
You can glorify Discord as much as you want, but every service can be brought down with a DDoS attack. Some more easy than others, but every service is vulnerable to this in some form.
 
I'm talking about tech advancement and you're talking about service denials suddenly. Probably both of us would be happy to oblige one another all day, but at the end of the day there's more they can attribute to their servers with more money requirements, but looking at Fdev financials YoY, kinda worrysome.
 
The increased jump timers is exactly this: A way to mitigate denial of service. But you do you. If it makes you happy, post whataboutisms and tell them how to do their job all you like. Maybe apply for one while you're at it.
 
Have you ever tried to scroll through the list of users in a large discord channel? It goes blank.
When the server has more than a certain number of users, they have to stop showing the ones that are offline because it causes too much load.
Hardly a service to model yourself after.
 
Lol must be running an older version, that was a bug for awhile yes. Fixed since then ;)
As far as carrier jump times, what are people getting now on average?
 
Have you ever tried to scroll through the list of users in a large discord channel? It goes blank.
When the server has more than a certain number of users, they have to stop showing the ones that are offline because it causes too much load.
Hardly a service to model yourself after.
every service has to do some form of rate limiting when the load gets too big, and every service craps out when you overload it. It's just that text chat might scale a bit better than a video game :).
 
Dont know why you're so hyped up on this discord thing. Its all bytes of data. Data storage is tough at scale and requires optimized methods. You're just white knighting your opinion now. I'm ready to move on. Let me know if you want to debate numbers sometime in private chat.
 
Sally has posted there IS an issue above and beyond the number of carrier jumps being made right now


and is asking people to update this issue tracker with information.

 
Sally has posted there IS an issue above and beyond the number of carrier jumps being made right now


and is asking people to update this issue tracker with information.

Nice!!!
 
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