Fleet carriers are a epic fail in one word

Thwarptide

Banned
FD say that carriers are indestructible and I haven't seen anyone say they've destroyed one.
Well that's kind of stupid.
They may not be able to be completely destroyed. But like stations the must be able to be heavily damaged ad put out of commission.
I've seen 5 in an anarchy system and one was an NPC Federal navy ship. The authority ships interdicted me twice in 30 minutes while I scanned signal sources. The never once scanned me. So why have Navy Fc's if they cant be damaged?
 
That being said, carriers do not take anything away from the game, they just add options to those that want to use them. So it's all positives without negatives.. Ofc people that can't afford them will cry since they can't get them for free and have to actually put some work in.

That by definition is not a fail, let alone an epic one. How about you don't use them and continue to live your life?

I disagree. I have more than enough to buy one. I was hoping for at least something that would be a worthwhile mobile base for exploration. At this point, my vote is in the category of "It is a complete waste of my resources." crowd. I am not buying, and I could afford 4 without having to liquidate any of my other ships...

;'{P~~~
 
You kind of raise an interesting point.

If FCs were destructible. How destructrable should they be? How long should it take to take one down?

If its an hour sitting there holding the firing button, its not very engaging. But if its relatively quick, it gives nobody any time to respond.
Give them some sort of "boss fight" mechanic with timed phases that results in a rout if all are beaten?
For comparison capital ships are indestructible too but do sustain hull damage if they take enough fire and are routed if they fall under 20%.
 
Give them some sort of "boss fight" mechanic with timed phases that results in a rout if all are beaten?
For comparison capital ships are indestructible too but do sustain hull damage if they take enough fire and are routed if they fall under 20%.

And then what? Was is the cost to the owner?

Where is the risk to the attacker? (bearing in mind people will find a way to make it easy).

Its ok against PvE targets, but against player targets?
 
Indestructible
Hello commanders now mind you this is only my opinion. As I see it fleet carriers are only a time and credit sink they hold no real value in game. Now there are many players that will disagree with me and that is fine but that dose not change the fact that fleet carriers being indestructible is not only a imbalance in the game but a big wast of time. There is no real strategic value to them there was a no true emergent gameplay value to them. They are only a Vanity item for those who grind and grind and grind like mad men. If Frontier wanted to add something special and dynamic they should have made them be able to sustain damage. At the very least be able to drive the management or up keep cost up. But once again frontier has shown that they develop elite dangerous for solo and other players.
Well rant over that is all I have to say. Fly Strong Commanders.
Vicktore Beskor drops the mike
Why have a whole squad tied up with one carrier when they can have one each, and a super paint job and wing kit to die for can be purchased for every player in the squad not just one... oh lovely money, yes sir, I love money.
 
Some of the arguments seem to be back to age age old “everyone should be forced to be in open because I’m bored and sleepy in my mothers basement and I want something to pew pew, and at the same time grief another player because I’m a supper Troll lolls”. This is a tired topic if all you want to do is combat other players that is what the arena is for. May I suggest giving that a try, or is it because in the arena it’s mostly a fair fight and you want to hunt down down easy pray to fulfill your Ego.
 
Fleet carriers are a epic fail in one word

I realise the OP stated this was just an opinion, but does the OP have any actual evidence or quantitative data that the FCs are a failure? What exactly is the OPs measureable for such a grand statement?

Opinions are really worthless unless there is actual data or hard logic to back it up.

  • How many FCs have been purchased so far?
  • How many FCs have been "returned" for whatever reason?
  • Have the FCs failed to function as they were described prior to purchase?
  • Has player activity dropped? Is there any clear indication FCs have hurt the customer base?
 
And then what? Was is the cost to the owner?

Where is the risk to the attacker? (bearing in mind people will find a way to make it easy).

Its ok against PvE targets, but against player targets?
I don't see it being practical in the first place because carriers would get attacked without just cause all the time simply because people are thirsty for targets, and people will game the system while they're at it so there'd already be a step by step guide on day one. I'm more considering what the possible options are, since in order for any implementation to be "fair" it would have to be indirect to accommodate the limitations of game modes and instancing, and also very slow so people can actually react.
As for consequences this game has enough negative reinforcement as it is.
 
Only reason I'm sad is because I'm out in deep deep space for over a year and cant get one lol...Payday should be nice though when I do arrive back in the bubble just before space legs drop.
 

Thwarptide

Banned
Where is the risk to the attacker? (bearing in mind people will find a way to make it easy).
Well, for one they have 20 gun turrets on em (shoot em first) ; and depending where they are (low-high sec systems) they've got backups from the local authority ships.
From what others are saying, even in anarchy systems they are "all but" impossible to render incapacitated.
One guy noted he tried along with 15 x ammo synthesize and he only got the hull down to 99%.
Along those lines it would take 16 people 1,600 times to get to 1%.
So it's not impossible, just very very improbable.
Now if you can find 1,600 or even 800 people to attack an FC in an anarchy system..... It can be done. 🤪

But can you destroy the ships on the pad (if they're there)?
You can bet you can hang around and wait for em to lift off and make pew pew (no doubt you'll see a lot of this from greifers) If I were a griefer, that's what I'd be doing.
 
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Thwarptide

Banned
Only reason I'm sad is because I'm out in deep deep space for over a year and cant get one lol...Payday should be nice though when I do arrive back in the bubble just before space legs drop.
Maybe by the time you get back they'll have the bugs worked out.
But when you do, stop by my place, grab my wallet off the dresser and tell my wife I know she's sleeping with that guy from the bio waste section. She can have the filthy sissy boy. 🤪
 
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