I mostly earned on Exploration and Mining (Painite was the easiest/fastest)How'd you earn it? Mine was LTD and Panite.
...
If I may ask, what's your total?
and the total is: Credits: 28,796,532,722 Cr / Assets: 31,565,206,594 Cr
I mostly earned on Exploration and Mining (Painite was the easiest/fastest)How'd you earn it? Mine was LTD and Panite.
...
If I may ask, what's your total?
So, then what? You're upset because you assumed that because a Fleet Carrier could be tailored towards bounty hunters that this meant it would be "affordable for them"? That's on you, man. Don't confuse knowledge with arrogance - I know many methods for making a lot of money and having fun while doing it, it took training, specific outfitting and credits to do it, and it's not some sure-fire get-rich-quick scheme where I don't have any risks and don't ever waste an entire session finding a new location to operate out of, or get bored three days into a sight-seeing mission to some nebula halfway across the galaxy.Your comment is arrogant and full of stuff that basically proves you didn't even read through my post. And your... accusations are basically insulting to me as a player with around 1800 hours on the clock with every single activity done there and by - but doing bounty hunting and assassinations mostly and "just recently" reaching Elite since I started back in 2017.
I am so sorry (it's sarcasm, if you cannon notice it) that Squadron having mercenaries, bounty hunters and privateers who act as the military force (we don't do much mining or high-paying passanger missions) may feel left out from possession of Fleet Carrier, ESPECIALLY if Frontier pointed out there will be a Fleet Carrier tailored towards bounty hunters. That suggested these would be affordable for them, as bounty hunting and mercenary job isn't the most lucrative activity in Elite Dangerous - from the mathematical point of view coming from the game mechanics. We can easily push 5 billion credits as a Squadron given every single of us has the spare change as we fly ships we mastered and there are tens of millions gathering day by day. As separate players? Just impossible with the pace we had been doing with focus on fun and roleplay.
Taking into consideration what I wrote in the previous paragraph, to the players who actually had been playing the game and picked combat as their main activity and fun factor - the Fleet Carrier pricetag is just insulting and standing in contradiction with initial suggestions coming from the presentations of that idea.
Also, you blamed me for screaming "it's not about credit grinding", yet you excused having a lot of credits as "game mastering". I will leave this one without any commentary, as it comments itself pretty well.
If you want a Fleet Carrier, you need 5b in credits. Regardless of how long you have played the game. Regardless of what you may believe you are entitled to. 5 billion, starting price.
You into bounty hunting? Wing Assassination Missions pay exceedingly well.
Does the way you enjoy playing make it impossible to earn 5b credits? Life is full of choices.
It's obvious that FDev priced the carriers starting at 5b for a reason. The fact that you find that reason or reasons insulting, without even knowing why, is also a personal choice.
I can afford the 5b. I'm going to wait to see what FCs are good for before I buy one. That's two of my choices and I'm not blaming anyone else for them.
soooo pay 10b and zero upkeep?Would it be possible to have a sliding scale of purchase / upkeep?
So for example: 5 billion to buy, normal upkeep, or 2.5 billion to buy, x2 upkeep costs?
Sorry, I wasn't clear. I'm talking about squadrons aligned with player owned factions (which requires 10 or more members). If it's not aligned with a player owned faction, should require minimum 10 members.
I don't think Rubbernuke said that... you did!soooo pay 10b and zero upkeep?
Your comment is arrogant and full of stuff that basically proves you didn't even read through my post. And your... accusations are basically insulting to me as a player with around 1800 hours on the clock with every single activity done there and by - but doing bounty hunting and assassinations mostly and "just recently" reaching Elite since I started back in 2017.
I am so sorry (it's sarcasm, if you cannon notice it) that Squadron having mercenaries, bounty hunters and privateers who act as the military force (we don't do much mining or high-paying passanger missions) may feel left out from possession of Fleet Carrier, ESPECIALLY if Frontier pointed out there will be a Fleet Carrier tailored towards bounty hunters. That suggested these would be affordable for them, as bounty hunting and mercenary job isn't the most lucrative activity in Elite Dangerous - from the mathematical point of view coming from the game mechanics. We can easily push 5 billion credits as a Squadron given every single of us has the spare change as we fly ships we mastered and there are tens of millions gathering day by day. As separate players? Just impossible with the pace we had been doing with focus on fun and roleplay.
Taking into consideration what I wrote in the previous paragraph, to the players who actually had been playing the game and picked combat as their main activity and fun factor - the Fleet Carrier pricetag is just insulting and standing in contradiction with initial suggestions coming from the presentations of that idea.
Also, you blamed me for screaming "it's not about credit grinding", yet you excused having a lot of credits as "game mastering". I will leave this one without any commentary, as it comments itself pretty well.
Well, I guess you will be using other Cmdr's carriers then.
It's the Godwin's law of Frontier Forums... mention "Open" and the thread is doomed.Noooo. We need this thread. Don't turn it into THAT thread. :-(
It has to. If it doesn't, it's no use at all.Can fleet carriers honk?
Gotcha. Yep, currently I don't know of anyway to pool resources within a squadron, unless you purchase goods, drop the purchased goods into the same spot in normal space while in a wing and then have the 'seller' collect it.Ah, no no no, now I see why I was completely misunderstood. I was poking at the difference between only the CMDR having to earn 5bn Credits VS Squadron being able to do that as well.
I am refering to the situation in which Squadron can buy a Fleet Carrier. Three times. Right away from the totalled amount of credits all the CMDRs in the Squadron have. Issue is, none of them being able to do that on their own.
Like I already noted up there, I am referring to the situation in which Squadron can buy a Fleet Carrier. Three times. Right away from the totalled amount of credits all the CMDRs in the Squadron have. Issue is, none of them being able to do that on their own.
I am against individual purchase being the only option to obtain the Fleet Carrier.
I mostly earned on Exploration and Mining (Painite was the easiest/fastest)
and the total is: Credits: 28,796,532,722 Cr / Assets: 31,565,206,594 Cr
Wow, frack dude, that's a lot of credits. Well done!
How cool would it be that only squadrons could purchase fleet carriers,
Why would you leave the squadron you belong to? Why not, ya know, purchase the fleet carrier--with the help of your squad mates if needed-- for the squadron you belong to.
I already have enough money brah. I'm trying to think about other people. Also thinking about the idea of squadrons owning multiple fleet carriers.Uhh, no. Get cracking and earn it yourself.