Two threads - Duplicate of my post in the other content reveal thread:
"There is a mixture of views in this thread - after 47 pages mostly negative. What is fairly clear though is that there are a lot of questions and even the positive comments seem to have a rider of some sort to explain a bad mechanic. E.g. FC's are too big to fly so its ok that you can't fly them, the maintenance cost is ok because you can get credits easily in the game by doing x or y, you can use an FC in exploration but that is like taking your house with you so naturally slow.
In short, no-one is saying "wow", "this is fantastic" or "FD you have outdone yourself". Instead the comments very muted or salty which accords with my impression of the FC mechanics so far. If were to summarise my impression it is that FD has adapted the existing capital ship mechanic/content (which is a nice in game prop but otherwise pretty useless) and bolted on a whole lot of existing starport services which are meant to introduce a player economy but probably won't work (because you can get the same thing anywhere). Disappointing really and not something that strikes me as 2 years of hard focused work to come up with a game changer.
The feedback from the beta will be telling."
I agree with you, I just hope the can make some basic adjustment:
1 - A module for the Universal Cartographics or a way to store them in the carriers and sell them when we are back in the bubble
2 - A cruise speed mode. If the carrier is all lockdown for a long trip the there is only a small cooldown/ warm-up of 5 minutes (I take 2 minutes to make 500 Ly in my conda, I can cover 300 ly in one jump with a Neutron boost) and it uses 5 times less fuel
To re-enable the modules takes time so the player can decide if is a good idea to "pack it up" or jump the regular way
3- A passive way to get tritium from ice asteroid belts
Allow us to park the carrier on an asteroid belt and scoop it
4- A bigger tank, allow us to buy a module for extra fuel tank
5- Allow us to program a route for the carrier to follow when we are offline. This will make it viable for long trips of exploration.
There are plenty of other good suggestions that do not requiore major rework. Please consider them.