This is a copy/paste from a Reddit thread but since the livestream, I have been debating the usefulness of FCs and I’m undecided on just how game changing they will be. For the most part I explore, it’s the thing I enjoy the most. I’m double Elite (just missing the combat so far) and would consider getting triple Elite an achievement. I don’t really care much for trading, got my Elite tank off of missions and rep grinding. I find mining to be lucrative but dull and not very engaging though I admit to only doing laser mining so far. I have a dozen or so ships in my fleet so to speak and I’m currently away over the other side of the galaxy.
Right, so what will I get out of FCs? And this is key because I’ll likely have the resources to buy and maintain one. Some Commanders have complained about the weekly upkeep but if you’ve made enough credits to afford one, keeping it up shouldn’t be a financial issue at all and I think this is where FDev’s in game financial thinking is.
Ok so what am I going to do with a fleet carrier if I get one? Well I could load up my fleet which correct me if I am wrong here, can be way larger than the 16 landing pads on the carrier which does raise an interesting point. The only reason for having that number of pads is a) cosmetic and b) limits concurrent visitors but is there ever going to be an instance in regular gameplay where you’ll have 16 players docked? And how does that work if some are solo and some are open?
Anyway, I digress. So I fill my carrier up with 24,000 tonnes of Tritium and my fleet and head off into the black. We are all assuming that you get 1ly jump range per ton of fuel but that wasn’t explicitly stated. It was stated that if you are careful you can get two 500ly jumps out of a tank so I believe that it’s one for one. I’m not going to get into the time it takes to jump and travel but that gives 24,000ly of range. Going any further needs some Tritium mining. If I want to get out to Colonia which incidentally I wouldn’t because there are stations already there but if I did, I’ll be needing to mine a further 24,000 tonnes of Tritium to get back or go further and how long is that going to take!? And how mind numbing is that going to be!? I get that you can buy it at stations but if you are nowhere near a station then what? Plus, as stupid and unprepared as this would be then I guess you are stuck if you don't bring a mining equipped ship with you.
Ok so if I do head out the other way, say about 2 o’clock on the galaxy map, park up and operate as a refuel, restock and repair depot (welcome to all weary travelers) then what am I going to do with the fleet I brought with me? There’s no passenger missions to pick up, there’s no trading to do, there’s no combat to do and no Thargoids to fight. All I can really do is more exploring which is fine but I don’t need a fleet carrier to do that.
Ultimately, I can see the reasoning behind them. I can see the usefulness of a massive credit dump to own one but even if they add in Universal Cartographics hand in to the carrier, I’m still struggling with seeing why any explorer would want one, beyond e-peening of course. Now I will say they look great and they’ll be prestige in ownership no doubt but I’m not really convinced of their value of use. Now granted, I’ve only covered me and “my needs” (how selfish) but the more I consider, the vaguer it all gets and yes, we'll all have a better idea tomorrow maybe..
Just on that, anyone know if any YouTubers going to be beta streaming tomorrow? Yamiks, Exigeous, Obsidian etc