The destination system would not necessarily need to have the required materials - they could be gathered by players anywhere and deposited on the Carrier ion preparation for the next jump.
I would hope that any materials required to jump would be raw (rather than encoded or manufactured) as to do otherwise would needlessly limit the reasonable range of the Carrier - unless players were expected to travel to and from the bubble / Colonia to gather them....
Oh Jesus Christ.... Mats for fuel. More grind.
Not sure why anyone would think that grinding materials for fuel would be a good thing.
Hydrogen is already fuel for our ships. And whatever or however our ships can refuel (from a station and scooping) should apply to a large ship too.
I can understand grinding raw mats to boost jump range, ala Synthesis. But simply for jump fuel? Doesn't make even a single modicum of sense at all.
Logically speaking, a large ship like this would run on some kind of reactor that only requires fueling every few years, like a US Navy CVN.
Making gameplay artificially difficult just to act as a time sink shows that the game lacks substantial depth or actual substance, and instead have to resort to making players do runabout grind to occupy their time and distract them.
Maybe FDev would like to clarify how the Farragut and Majestic class ships make their jumps.
They seem to do it without needing their NPC chums to grind Vanadium or God knows what Neofabric Insulators for a jump.
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